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Everything posted by Renerabbitt
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but thats aligning to outer surface. They want sheathing layer
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X15 How to Build a Non-Monolithic Slab?
Renerabbitt replied to DefinedDesign's topic in General Q & A
This video works, just change your floor structure to masonry: -
You could make a custom symbol, but in the end, its faster to manually place these items as we don't have enough directly editable parameters in treatment/millwork/shutters etc. for all of the various configurations you may come up with
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So this is part of a full transfer of my existing template to an OOTB x16 template. easiest and seemingly fastest way.. in default OOTB template: delete all SPV delete all layer sets that aren’t camera defaults delete all text styles that aren’t defaulted. rename all remaining text styles then import SPV/layersets. delete renamed text styles. ugh.
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I just don't like component grouping based on a material since twinmotion cant distinguish one room from another, so if you have the same color paint in chief architect on a through wall, you wont be able to change room color from room to room in twinmotion
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no plugin, just export as 3ds or dae and import into twinmotion
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you can do an early renewal, call them up tomorrow
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if you are up to date on renewal then it should be in your locker in public beta form
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M1 will still raytrace I believe in X16, try it out
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is that an M2 chip? that can do a PBR raytrace in X16
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just curious, what machine do you have?
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thought I'd throw in a lil plug. I've spent a ton of time developing ceiling height macros. check out this vid. you can always try and recreate this function yourself
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youd have to script in logic for owner vs referenced or simply make a new macro that is referenced, or put in %referenced.area%
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well now I gotta try this
- 7 replies
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- terrain
- elevation data
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(and 1 more)
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In a 3d view, your mouse cursor position shows you the z value of your terrain's surface if the terrain is selected. that z value is the offset from your first floor. Thats a pretty quick and easy/dirty way of doing it. Example Video: 240606 (3).mp4
- 7 replies
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- terrain
- elevation data
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This is close to NKBA and is how I have it set up in my kitchen and bath templates and my pro plan's Kitchen SPV
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How to convert 3dsmax files for import to chief?
Renerabbitt replied to dskogg's topic in Symbols and Content
more often than not someone is UV mapping a texture to an entire mesh instead of divisioning elements out the way we do in chief. This is common practice in order to reduce the texture resolution and maximize graphic memory resources. You would need to remap the texture. Also, 3dsMax supports really really high poly counts. I wouldn't advise purchasing them in the future as they can really slow down the program to a hault. Reccomended Cap is 50K poly assuming a low vector line count after smoothing is applied. A 300K poly item with a ton of vectors can hault chief. Sometimes I can get away with a matterport scan of 600K but its a real chore -
Well..first off...its not NKBA if you are dimensioning to Cabinets in a plan view. Should be dimensioning to casing line 1, center of fixture line 2 then overall line 3. I like to add in cabinet labels personally
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You and @robdyckdont use match lines? My muni wont take 3/16