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Everything posted by Renerabbitt
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LOL, was this for a 1:1000 miniature model?
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How to make a point on the end of a molding
Renerabbitt replied to Steve_Nyhof's topic in Tips & Techniques
Pyramid Tool 240625 (2).mp4- 4 replies
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- 2
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- moldings
- molding point
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(and 2 more)
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Just as a general FYI about Google Earths accuracy, and in regards to this post, it's not going to be nearly as accurate as the survey that he has, though he certainly could use a combination of the survey and what you would provide. Google Earth interpolates from section to section where a section is a resolution of 30 meters by 90 meters. It will miss things hidden by trees or incorrectly interpret retaining walls etc. It can be off as much as 2M at times. Google gets my lot way off, and in general doesnt do well with dense forest hills for instance. I use it as well but not when it comes to anything important regarding terrain
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post the pdf here please
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report it as a bug, I will too
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but thats aligning to outer surface. They want sheathing layer
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X15 How to Build a Non-Monolithic Slab?
Renerabbitt replied to DefinedDesign's topic in General Q & A
This video works, just change your floor structure to masonry: -
You could make a custom symbol, but in the end, its faster to manually place these items as we don't have enough directly editable parameters in treatment/millwork/shutters etc. for all of the various configurations you may come up with
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So this is part of a full transfer of my existing template to an OOTB x16 template. easiest and seemingly fastest way.. in default OOTB template: delete all SPV delete all layer sets that aren’t camera defaults delete all text styles that aren’t defaulted. rename all remaining text styles then import SPV/layersets. delete renamed text styles. ugh.
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I just don't like component grouping based on a material since twinmotion cant distinguish one room from another, so if you have the same color paint in chief architect on a through wall, you wont be able to change room color from room to room in twinmotion
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no plugin, just export as 3ds or dae and import into twinmotion
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you can do an early renewal, call them up tomorrow
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if you are up to date on renewal then it should be in your locker in public beta form
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M1 will still raytrace I believe in X16, try it out
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is that an M2 chip? that can do a PBR raytrace in X16
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just curious, what machine do you have?
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thought I'd throw in a lil plug. I've spent a ton of time developing ceiling height macros. check out this vid. you can always try and recreate this function yourself
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youd have to script in logic for owner vs referenced or simply make a new macro that is referenced, or put in %referenced.area%
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well now I gotta try this
- 7 replies
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- terrain
- elevation data
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