Renerabbitt

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Everything posted by Renerabbitt

  1. does substance "player" have the ability to load your own textures?
  2. I bought substance years ago and never got around to playing with it...looking forward to digging in when time allows...thanks CA team, very cool post.
  3. POST 25 A set of floors I created, reduced and optimized for CA PBR. Keep voting and I will try and bring new content accordingly. remember that these floors look very sharp when using a color to " blend with material" DOWNLOAD: RABS FLOORING PACK 1.calibz Enjoy!!! The uploads are slowing down as I am concentrating efforts on producing a very robust toolbar hotkey front-end for tablets...I am limited to ASCII characters....typing this post from this tablet interface!! stay tuned: CLICK ME TO GO BACK TO THE INDEX!!!
  4. Exactly, I was hoping to decrease error by avoiding the cmd prompt instructions. you bring up a good point though, I hadn't run into any shell extension problems but I also have only dabbled in shell extensions briefly in past. I will amend that post to suggest removing the extension afterward if you think it advisable.
  5. Only problem with that is every symbol i upload has 2-4 texture maps minimum...pretty time consuming to recreate.
  6. dreamview is right...dream you should fill out your signature so that we know what software you're using. this icon:
  7. I run into sync problems with google drive though i still use it day to day with my company. I prefer onedrive
  8. When a job demands that level of detail and a large number of high res materials I typically render outside of CA but the method is still the same- You have to create material ID Vector masks and shoot a scene a handful of 4k/8k/16k materials at a time and then swap each material in with your final product in photoshop utilizing the vector mask. I explain the ID mask in the PBR video I think you both watched and also here: An example scene from this method- turned this into a fake canvas painting-haha
  9. goto CAD/Cad Detail Management and select "purge." Save plan and check to see if that significantly reduced your .plan file size
  10. Would just do this with a molding polyline using a round molding. A bit laborious to make multiple bends in multiple views but doable in X-11 there are a host of barn doors and there is now a barn door tool in your door dropdown menu
  11. kind've a tough one...I think this would be unique to the space, can you think of just say 3 shelves that would make sense for the end user? might be possible, stretch planes and zones are limiting
  12. LINKING TO THE VIDEO POSTED HERE, JUST CLICK THE "Renerabbitt replied to a topic":
  13. POST 24 Create A Chief Architect Hotkey Touchpad Using Your iPad or Android Tablet 2019-02-26 15-48-20.mp4 LINK TO SOFTWARE USED: CLICK ME This really is an introduction video, when I can steal some time I will go over the nitty gritty GOOD LUCK!! CLICK ME TO GO BACK TO THE INDEX!!!
  14. Admittedly a lot of these have been produced in years past and I am just cleaning them up and readying for share. Do you have a picture example of your shelving?
  15. This is clever..in the new room features do we have the ability to re-label our floors- suppose we could in a room schedule so that items designated for the second floor dont get put on a 3rd floor to accomplish this trick
  16. I know we went over this in a post a long while back..I just feel as if it should be possible in the room/foundation dbx instead of doing workarounds. pic is fuzzy, sorry
  17. Its a 40" 4k LED TV by samsung- I use it with a sit stand desk and an inexpensive and versatile tv mount that raises/lowers/tilts by hand. I've re-setup my toolbars since this post as I discovered functionality in CA is greater with 2 stand-alone instances of CA vs tiled windows
  18. you can also convert the line and then convert back to straight poly line to get the same function. You can also apply arrows. adding a macro with a dimension designation is great for say-site setbacks
  19. yes, cept for that this particular foundation will also have footers and shouldn't be a solution...not to mention increasing them does not show in the dbx. graphically, so how is a user supposed to determined that the method worked without pulling a 3d view...unless I am mistaken
  20. My biggest elevation dbx gripe...try and build a mono slab with no curbs and a 36" tall "stem wall"- most frustrating thing I've ever come across. I'll save you some pain- it won't be monolithic
  21. don't think it really matters, probably easier to navigate using the index for most people I imagine...maybe I should list things chronologically instead of by catagory