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Everything posted by Renerabbitt
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These 4 frames have stretching planes set so that the matting and frame remains unchanged after stretching. Paint the matting the same color as the frame and you can make a very sharp looking framed mirror. X10 model enjoy. DOWNLOAD: STRETCHABLE PHOTOGRAPH FRAMES.calibz
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see what I posted above. California Mechanical Code points to the California Energy Code
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Yes it is doable.. the California Mechanical Code states that this requirement is regulated by the California Energy Code: FROM THE CALIFORNIA BUILDING ENERGY EFFICIENCY STANDARDS: SECTION 120.1 – REQUIREMENTS FOR VENTILATION Nonresidential, high-rise residential, and hotel/motel buildings shall comply with the requirements of Section 120.1(a) through 120.1(e). (a) General Requirements. 1. All enclosed spaces in a building shall be ventilated in accordance with the requirements of this section and the California Building Code. EXCEPTION to Section 120.1(a)1: Refrigerated warehouses and other spaces or buildings that are not normally used for human occupancy and work. 2. The outdoor air-ventilation rate and air-distribution assumptions made in the design of the ventilating system shall be clearly identified on the plans required by Section 10-103 of Title 24, Part 1. (b) Design Requirements for Minimum Quantities of Outdoor Air. Every space in a building shall be designed to have outdoor air ventilation according to Item 1 or 2 below: 1. Natural ventilation. A. Naturally ventilated spaces shall be permanently open to and within 20 feet of operable wall or roof openings to the outdoors, the openable area of which is not less than 5 percent of the conditioned floor area of the naturally ventilated space. Where openings are covered with louvers or otherwise obstructed, openable area shall be based on the free unobstructed area through the opening. EXCEPTION to Section 120.1(b)1A: Naturally ventilated spaces in high-rise residential dwelling units and hotel/motel guest rooms shall be open to and within 25 feet of operable wall or roof openings to the outdoors. B. The means to open required operable openings shall be readily accessible to building occupants whenever the space is occupied. 2. Mechanical ventilation. Each space that is not naturally ventilated under Item 1 above shall be ventilated with a mechanical system capable of providing an outdoor air rate no less than the larger of: A. The conditioned floor area of the space times the applicable ventilation rate from TABLE 120.1-A; or B. 15 cfm per person times the expected number of occupants. For meeting the requirement in Section 120.1(b)2B for spaces without fixed seating, the expected number of occupants shall be either the expected number specified by the building designer or one half of the maximum occupant load assumed for egress purposes in the CBC, whichever is greater. For spaces with fixed seating, the expected number of occupants shall be determined in accordance with the CBC. EXCEPTION to Section 120.1(b)2: Transfer air. The rate of outdoor air required by Section 120.1(b)2 may be provided with air transferred from other ventilated spaces if: A. None of the spaces from which air is transferred have any unusual sources of indoor air contaminants; and B. The outdoor air that is supplied to all spaces combined, is sufficient to meet the requirements of Section 120.1(b)2 for each space individually. (c) Operation and Control Requirements for Minimum Quantities of Outdoor Air. 1. Times of occupancy. The minimum rate of outdoor air required by Section 120.1(b)2 shall be supplied to each space at all times when the space is usually occupied. EXCEPTION 1 to Section 120.1(c)1: Demand control ventilation. In intermittently occupied spaces that do not have processes or operations that generate dusts, fumes, mists, vapors or gasses and are not provided with local exhaust ventilation (such as indoor operation of internal combustion engines or areas designated for unvented food service preparation), the rate of outdoor air may be reduced if the ventilation system http://www.energy.ca.gov/2015publications/CEC-400-2015-037/CEC-400-2015-037-CMF.pdf
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Solver you're absolutely right, I was missing a ton of steps. In past I have used the delete surface tool with hidden hinges and removed hardware and then convert the door to a window symbol..which is why I was remembering setting something to "fixed" Here is a mulled unit with the sidelite as a window using the method mentioned above. mulled door and sidelite.calibz You can see in elevation it shows as intended: and in 3d: My main problem is with insertion points and offsets with how the cad generated block shows...which is why I reposted Alaskan as I feel as if he would have the solution to that part of the problem:
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- side light
- side lite
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need to explode the mulled unit and set the sidelite to fixed and then re-mull the unit
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HA, Appreciated, let me know if it doesn't work as intended, I've been having funny things happen to my imports in x-10, where they are fighting defaults.
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Here's a set of hinged pantry doors using a 1-3/8 recessed panel door. Shelved Pantry Door.calibz
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Not sure I am understanding the question correctly, are you attempting to remove the curb?(level slab with no visible stem wall top) You can change the room type to "porch"(unconditioned space/not included in total living space), then specify the label as "garage" and change the floor structure to slab. If instead you are trying to show the curb but with no cut away you could either do as mentioned above and draw a poly slab at the location of the walls, which will not auto detail as a mono-slab, or you could raise the bottom of the door above the height of the curb. There are also methods of showing curbs using pony walls with concrete lower walls etc.. Hope that helped
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you could set the glass to matte neon green(diffused) and then do a raytrace clipped to the glass with the counter-tops neon green so you could photoshoppy swappy. and yes definitely eased edge on the counter-tops...I always default my cabs with eased edge molding.
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- pbr
- physically based rendering
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+1-what he said Fantastic Work Graham, truly
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I use OneDrive Cloud integration works well with a few caveats. To accomplish it you have to point your data folder to the cloud folder you wish to use as common. If you pause your sync the cloud service will take ownership of the library file and thus lock it. This will create a conflicted copy which the cloud service will still sync but with a tag that matches your computer's name. So long as you are actively syncing a database file you can not switch to the new computer. Best practice is that Computer 1 needs to upload the library, and computer 2 needs to download the library before swapping license
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There are plenty of people in this community willing to help, I think everyone hear sees the value in pushing the community forward as their is very little localized peer-to-peer competition in this market. I LOVE seeing new ideas and talents! Good luck
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Certainly, I've logged a ton of hours in Thea, so many tricks to be had. The two major game changers for me were learning to use channel masks w/object layers and learning to use Presto AO in lieu of MC. For instance, that first render was broken into 6 renders and then pieced together, cutting render time from 17 hours with two machine to 1.5 hours with one
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I stand corrected..seems I may be forced to re-learn sketchup, thanks David
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To edit and respond, Thea Standalone Studio 1.5.08 is available still and is the current plugin version for sketchup...though I would encourage anyone looking to learn to use the sketchup version as it will likely get continued development. and as David mentioned, materials play a huge part no matter the software you use. Normals/Bump/Roughness/Diffuse etc. maps make all the difference in render quality. HDR spherical backdrops and image based lighting/reflective maps as David mentioned can really bring a project to life as well. Main problem with chief's models are the sharpness of edges(joinery too precise). I always have eased edge moldings on cabinets etc. to soften everything up. The very tangible benefit to external rendering programs (as opposed to the biased benefit of quality) is that you can closely replicate colors and lumens as well as regional daylight and how they correspond with each other. Which can vastly help development issues with lighting and shadows. Check out some of the tutorials Graham and I(and others) have posted in the tips and techniques boards for CA based rendering.
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Thanks Graham and Matt as always. I have showcased that project elsewhere I believe, it seemed a relevant project for pricing. Melissa, something to keep in mind, most people are perfectly fine with CA raytracing or renders. It's all in the demand and value. I am very fast with my techniques and am now profitable after years of NOT being profitable as a rendering artist. Additionally, it provides marketing material for you as a brand, I own rights to most of what I have rendered over the years. Most renders are built into the budget for planset's and design as an additional service, as the design gets you 80% of the way toward a good render. This particular project was used to sell a home before it was built, as most high-end renders tend to be geared toward development phases. The software I use is Thea Render Standalone Studio 5. I wish I had the time to re-learn Sketchup as it is compatible with Thea's latest add-on rendering package. I can produce a pho-realistic renderings in a few hours, but I would consider myself a power user with a large bag of tricks...and I was diligent in my VERY frustrating pursuit of learning the software. I still encourage everyone to give it a go, it's thrilling to see it all come together.
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I have my own render farm, not for CA though, I don't believe it has the capability
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Melissa, Tagging on to what Graham said above, LOD(Level of Detail) is a huge part of this. I typically offer 3 levels for exterior work: stock Chied 3d views for conceptual, Thea render views for color picking and geo-location based environment lighting, and a 3rd level thats all of the bells and whistles with landscaping etc. Interior LOD includes bare rooms, stock entourage, or custom entourage. I charge $1k to produce as-builts which include true wall dimensions, footing/foundation details and roof framing etc.(A complete home...which is rarely ever needed to produce plansets.) The following home I charged $6k to produce from lines on paper to a fully realized home: this included custom modelling and furniture importing/creating final package was about 12 images and a PDF of the bare floor plan for furniture layout. The background image is the actual view of the back property. all of the colors are sampled from their respective vendors, and textures had to be created to match existing floor and cabinet finishes. Faucets were created to match existing as well as some plants were created. This particular job was rushed, so a lot of post processing had to be done instead of doing the work in the modelling program, which brings up mistakes.(like some of the fireflies you see and joinery not being perfect. or plants looking incorrect.) I never provide rendering quotes based on sq.ft. the variables are too many. I have to bid the job based on my experience of how long it takes me to work a scene. hope this helps
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Yes I am, apologies. I don't have access to x9 at the moment
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Just made this, its based on true spec. give it a go :InvisiLED 45 Degree Angled Strip Light by WAC lighting.calibz
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You could create your own light. Go into a blank plan and draw a polyline cylinder and apply a "lighting white" texture to it. Then go to tools/symbol/convert to symbol and scroll down the type to "electrical", check the box "advanced options" and click okay which will bring up the advanced options dbx. In advanced options, name your light, then switch to the options tab and make sure to check "light" and in your case "hangs on wall", then click OK. This will add your newly created light to your user library. Take the added light and place it in plan. You can then open the light (ctrl+e by default) and adjust the color temperature and luminosity. You will have to check the box "show position in camera view" under the light data tab so that you can position lights in the correct orientation. This is good practice with many practical applications and will be reusable in future. You can even shape your light to the true specs of the light source you are using. Do you have a spec for the type of fixture you will use?