Renerabbitt

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Everything posted by Renerabbitt

  1. don't understand...why aren't you selecting the line as designating it as centerline in your dimension dbx?
  2. I try and avoid displacement maps as much as possible, just introduces so many problems, especially with CA geometry. CA would likely get a lot of tech support calls... Clipping masks and multiple diffuse layers for one material on the other hand would be a big ask for me
  3. Thank you, that of course means a lot to me. Yes, I need to clean it up, it's a combination of CA vids and playing video games, haha! https://www.youtube.com/channel/UCbkgwAcrZQP0Ek0bNmqpgAQ?view_as=subscriber Also wanted to mention the reason for the side by side was I was able to utilize tools across the two windows instead of having to click in a second tabbed view and re-select a tool I was already using in the the previous tabbed view. Which is why I switched to having only 3d items in the side bar otherwise we would see them as a division between the two windows of plan vs 3d
  4. Thank you, very helpful- another question, will substance designer allow you to tile a texture while randomizing- this is the biggest time sap for me when creating say flooring textures or tile- it seems as if it does just that, which would be worth buying the whole suite for me btw- not fair that I've been living in the dark ages under a rock all this time
  5. If you could please quote me next time so I will get notification,I'd appreciate it.... else I might've missed this question If I split a 3d view out of CA and the window-left arrow to tile my 2 CA instances I get this result: notice my 3d toolbars are on the side, and my plan toolbars are top and bottom. I've actually been reducing my toolbars to just user added items as I transition to my new toolbar system on my touch tablet. I'm typing this response using my ipad with this system- which is in development still: this layout has already changed quite a bit since these screenshots were taken
  6. does substance "player" have the ability to load your own textures?
  7. I bought substance years ago and never got around to playing with it...looking forward to digging in when time allows...thanks CA team, very cool post.
  8. POST 25 A set of floors I created, reduced and optimized for CA PBR. Keep voting and I will try and bring new content accordingly. remember that these floors look very sharp when using a color to " blend with material" DOWNLOAD: RABS FLOORING PACK 1.calibz Enjoy!!! The uploads are slowing down as I am concentrating efforts on producing a very robust toolbar hotkey front-end for tablets...I am limited to ASCII characters....typing this post from this tablet interface!! stay tuned: CLICK ME TO GO BACK TO THE INDEX!!!
  9. Exactly, I was hoping to decrease error by avoiding the cmd prompt instructions. you bring up a good point though, I hadn't run into any shell extension problems but I also have only dabbled in shell extensions briefly in past. I will amend that post to suggest removing the extension afterward if you think it advisable.
  10. Only problem with that is every symbol i upload has 2-4 texture maps minimum...pretty time consuming to recreate.
  11. dreamview is right...dream you should fill out your signature so that we know what software you're using. this icon:
  12. I run into sync problems with google drive though i still use it day to day with my company. I prefer onedrive
  13. When a job demands that level of detail and a large number of high res materials I typically render outside of CA but the method is still the same- You have to create material ID Vector masks and shoot a scene a handful of 4k/8k/16k materials at a time and then swap each material in with your final product in photoshop utilizing the vector mask. I explain the ID mask in the PBR video I think you both watched and also here: An example scene from this method- turned this into a fake canvas painting-haha
  14. goto CAD/Cad Detail Management and select "purge." Save plan and check to see if that significantly reduced your .plan file size
  15. Would just do this with a molding polyline using a round molding. A bit laborious to make multiple bends in multiple views but doable in X-11 there are a host of barn doors and there is now a barn door tool in your door dropdown menu
  16. kind've a tough one...I think this would be unique to the space, can you think of just say 3 shelves that would make sense for the end user? might be possible, stretch planes and zones are limiting
  17. LINKING TO THE VIDEO POSTED HERE, JUST CLICK THE "Renerabbitt replied to a topic":
  18. POST 24 Create A Chief Architect Hotkey Touchpad Using Your iPad or Android Tablet 2019-02-26 15-48-20.mp4 LINK TO SOFTWARE USED: CLICK ME This really is an introduction video, when I can steal some time I will go over the nitty gritty GOOD LUCK!! CLICK ME TO GO BACK TO THE INDEX!!!
  19. Admittedly a lot of these have been produced in years past and I am just cleaning them up and readying for share. Do you have a picture example of your shelving?
  20. This is clever..in the new room features do we have the ability to re-label our floors- suppose we could in a room schedule so that items designated for the second floor dont get put on a 3rd floor to accomplish this trick
  21. I know we went over this in a post a long while back..I just feel as if it should be possible in the room/foundation dbx instead of doing workarounds. pic is fuzzy, sorry
  22. Its a 40" 4k LED TV by samsung- I use it with a sit stand desk and an inexpensive and versatile tv mount that raises/lowers/tilts by hand. I've re-setup my toolbars since this post as I discovered functionality in CA is greater with 2 stand-alone instances of CA vs tiled windows