HumbleChief, October 26, 2015 in General Q & A
I THINK polyline solids converted to solids and then subtract solid?
Not positive off the top of my head.
Primitive Solids or PSolids with Add/Subtract operations.
OK, That was a horrific exercise in torture. Just don't have the time or will to learn such ridiculously complex and arcane 3D tools. Got it done but really not easy to understand Chief's 3D tools. Never actually got it right but it looks OK.
Thanks for the encouragement at least.
I would use Sketchup to make that...
Larry, here is something to try, see if it works.
How important are the beveled edges?
Pretty sweet Greg, has those darned faceted edges along the curve but looks good.
Not very, Johnny.
I ended up getting there and chose to create the arched piece in elevation, then added the bottom pieces but could never get them to really 'union' together so there's a visible line between the 3 pieces.
Never got any of the 'subtraction tools to work either. Seems so simple but never got the right combination of shapes to 'subtract'. Just not that smart with dumb tools.
How'd you do it Greg?
Ok....but before I saw that I created one with the edges beveled if you want.
It is a "proportionally" made model from the pic - so you can scale if you want. Also, I applied the different beveled edges per area and even slopped the "leg ends".
Nice Johnny, only problem is I can't change the distance between the arch as a symbol - don't know how at least. How did you do that? SU?
Re-visited the symbol and finally got it to 'union'. Looks OK in Chief.
BTW you guys are the greatest, really appreciate the help.
I had to run out Larry I was rushing and when I did the half round I didn't smooth the line and left it at 12 segments, I should have changed to 64 sorry bout that... I was gonna fix it but it seems you already got it. Nice work as always!
I did it in VW - but I am sure it could be done in SU. If you send me the size and really want the rounded edges I can size it for you. I just modeled it to be somewhat proportional is all.
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