Larry_Sweeney Posted July 2, 2015 Share Posted July 2, 2015 I downloaded a flagstone texture and it turned out way to small in scale. I went into my "Define Material", "Texture" and my scales settings were set to 20" in the X & Y. I kept increasing the X/Y scale up through 96" and they were still to small. I went and changed the scale to an even larger number and the scale showed change on the "teapot" in the dbx. window, but the scale did not change beyond the 96" scale in my render view. Will the scale only encrease a certain percentage from the original scale? If this is the case why does it keep showing an encrease size when the scale is encreased in the "Texture Window" in the Define Material dbx? Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted July 2, 2015 Share Posted July 2, 2015 Are you sure you are not adjusting the pattern? Link to comment Share on other sites More sharing options...
tommy1 Posted July 2, 2015 Share Posted July 2, 2015 Keep in mind that if you scale the image big time larger, the more distorted it will look. You really need to start out with a larger image size in the beginning. Link to comment Share on other sites More sharing options...
Larry_Sweeney Posted July 2, 2015 Author Share Posted July 2, 2015 As you can see from the attachment there is no distortation in the flagstone. The flagstone "texture size" hasn't change since the X/Y scale was at 96". I have it set at 168" in the Define Material dbx. now ,but there has been no change in render view. Link to comment Share on other sites More sharing options...
CJSpud Posted July 2, 2015 Share Posted July 2, 2015 Larry: It should work for you. Did you make a copy of the material (with new name) before you changed the size of the material? If not, try that and hopefully it will work for you. Make sure you OK it in the dbx rather than just closing the dbx when done. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted July 3, 2015 Share Posted July 3, 2015 The settings under pattern effect the vector view display and the settings under texture effect the camera view normal display. Best to set both so it shows correctly in all views and renders. Graham Link to comment Share on other sites More sharing options...
Larry_Sweeney Posted July 3, 2015 Author Share Posted July 3, 2015 Curt.....The first thing I did was to make a copy. Gram....For the pattern I have it set as area. With this pattern the scale is greyed out. This is the actual jpg. I downloaded for the material. Maybe someone else might try enlarging it and see if they get the same results. I'm going through the whole "materis loading" process and see if I get a different result. Thanks to all for your time and advice. Link to comment Share on other sites More sharing options...
Larry_Sweeney Posted July 3, 2015 Author Share Posted July 3, 2015 I tried using the jpg. from the thread above, but it turned out blury. Here's the link of site where I got the texture if any wants to try. http://www.swtexture.com/2013/04/slate-crazy-tiles.html Link to comment Share on other sites More sharing options...
rlackore Posted July 3, 2015 Share Posted July 3, 2015 Scaling works for me. Here is a screenshot - the left cube has the texture scaled at 96", the right cube has the texture scaled at 192". Link to comment Share on other sites More sharing options...
Larry_Sweeney Posted July 3, 2015 Author Share Posted July 3, 2015 Robert...............Yes, its working correctly now for me also----now. I reloaded the material off the site and started changing the texture scale. The first time I started changing my texture scale I only made a copy of the texture one time and used that copy to play with the scale. The second time, I made a copy of the texture on every scale change and it acted appropriately. I guess this was what Curt was telling me to do. Whatever------------at least I got the scale to where I like it. Thanks to all and have a great day. Link to comment Share on other sites More sharing options...
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