AriseDesign Posted February 20, 2015 Share Posted February 20, 2015 Sometimes when walking through a model with a full camera, the lighting will change by itself, sometimes it occurs when I select and object, change something in the 3d View or if I go back and forth from plan to camera view - For example, I was doing a walk and "un-mulled" a door and transom in the camera view and all of the sudden the lighting changed - is this normal? I wish the lighting was consistent, I mean it should always be the same - Sometimes in looks dull, then I move something and BAM it gets bright Link to comment Share on other sites More sharing options...
DRAWZILLA Posted February 20, 2015 Share Posted February 20, 2015 I believe that the lights change depending on what and where you have lights in that room. Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted February 20, 2015 Share Posted February 20, 2015 If you leave a room then, like in a walkthrough, the lighting will change to that of the new room you are in. You can start a camera view in a room and back out and the lights will stay on unless you select something. Also, maximum of 8 lights and I think Chief uses the 8 closest to the camera so if you move away from a light source it may go off if you have more than 8 lights on in a scene. Link to comment Share on other sites More sharing options...
Chiefer Posted February 20, 2015 Share Posted February 20, 2015 Make walls "No Room Definition" Use Wall Material Region if the floor changes material. 1 Link to comment Share on other sites More sharing options...
Joe_Carrick Posted February 20, 2015 Share Posted February 20, 2015 Make walls "No Room Definition" Use Wall Material Region if the floor changes material. I think you mean Floor Material Region. Link to comment Share on other sites More sharing options...
Cheryl_C_Crane Posted February 20, 2015 Share Posted February 20, 2015 Make walls "No Room Definition" Thanks, had not even remotely that of that. ~C Link to comment Share on other sites More sharing options...
CJSpud Posted February 21, 2015 Share Posted February 21, 2015 Jintu: Thanks for the reminder. I know I've seen that tip on ChiefTalk in the past but it has been awhile and totally forgot about it. Link to comment Share on other sites More sharing options...
Kbird1 Posted February 21, 2015 Share Posted February 21, 2015 I see what Arise does all the time too , so Jintu's tip is to make all Walls have no "Room definition" to get even lighting ? , isn't that going to screw with a lot of other things where Room definition is needed ? guess I am missing something.... M. Link to comment Share on other sites More sharing options...
DRAWZILLA Posted February 21, 2015 Share Posted February 21, 2015 I see what Arise does all the time too , so Jintu's tip is to make all Walls have no "Room definition" to get even lighting ? , isn't that going to screw with a lot of other things where Room definition is needed ? guess I am missing something.... M. I WOULD THINK SO. Link to comment Share on other sites More sharing options...
Chiefer Posted February 21, 2015 Share Posted February 21, 2015 First of all I did not suggest All Walls. Second, This is a solution for walthroughs not for Condocs. Save a second plan just for that. Third, try it sometimes. Link to comment Share on other sites More sharing options...
DRAWZILLA Posted February 21, 2015 Share Posted February 21, 2015 Thanks Jintu, but wouldn't the ceiling heights go back to default, I'll try it but I really never do walkthrough's. Link to comment Share on other sites More sharing options...
Chiefer Posted February 21, 2015 Share Posted February 21, 2015 It will go back, and the negative floors (sunken) as well but there is always a workaround. Link to comment Share on other sites More sharing options...
Kbird1 Posted February 21, 2015 Share Posted February 21, 2015 First of all I did not suggest All Walls. Second, This is a solution for walthroughs not for Condocs. Save a second plan just for that. Third, try it sometimes. Ok got it I figured as soon as I didn't have a Room Def. I wouldn't have a roof etc , so not much point doing a walkthrough , but like Perry I don't do a lot of Walkthroughs as usually they are too large a file size to email to a lot of client's. M. Link to comment Share on other sites More sharing options...
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