ACADuser

Transparent wall?

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I do these for the contractor & framer https://sketchfab.com/models/dbc6c399f0114a79a15549b540d6c65e

But I would like to add a semi transparent wall in the form of a p-solid on the long wall that separated this unit from the others.

How would you go about making it transparent like the 85% fill on plan view closed poly lines?

I would like to create a psolid that occupied the same space as the CMU wall but on a layer that is visible in 3D Framing view.

Thanks

 

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3 minutes ago, ACADuser said:

I do these for the contractor & framer https://sketchfab.com/models/dbc6c399f0114a79a15549b540d6c65e

But I would like to add a semi transparent wall in the form of a p-solid on the long wall that separated this unit from the others.

How would you go about making it transparent like the 85% fill on plan view closed poly lines?

 

Thanks

 

Alan,  You should be able to do that just by assigning the material to the p-solid and adjusting the transparency.

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So draw a psolid over the CMU wall & make it glass? I'll give that a try.

 

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That turned out pretty good.  https://skfb.ly/6v9tS

I used grey glass to mimic the block wall but made it more transparent.

Cranked up the contrast & sharpness to make clear clean lines.

Thanks

 

 

 

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That looks great Alan,  also seems like sketchfab has improved their rendering quality since I checked it out last.  Thanks for posting.

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Alan,

 

What's the process you followed to get your CA out to Scketchfab?

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EXPORT TO DAE FILE TYPE.

I Create a sub folder, 3D, then export while in the camera view.

I then zip the dae file & folder Chief created.  Sketchfab will upload the zip file.

I post process the 3D settings for lighting & tome mapping.

 

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Alan,

 

Thanks for the pointer.  I gave Sketchfab a try, but my results looked more like a post nuclear blast.  I acknowledge this is not CA related, but perhaps via a PM you could explain how you "post process the 3D settings for lighting & tome mapping".

 

snip_20171223122526.thumb.png.8c689e02bdb615c3d8022666e0420114.png

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Clive ( @renosud ) was explaining in the Mystery Materials Thread that that happens on SketchFab when you have too many materials for SketchFab to handle in the file ...ie over 100 but I don't know SketchFab myself to help much, check out his Post.....

 

 

 

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Mick,

 

Thanks.  100 textures sounds like a major restriction.  Back to the viewer I guess.

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SketchFab has a limit of 100 materials.  I solve the problem by eliminating any furniture, only use one or two types of trees/plants or none at all.  Go to your 3DS sub file and check the number of materials there before you zip the file.  

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19 minutes ago, cv2702 said:

Mick,

 

Thanks.  100 textures sounds like a major restriction.  Back to the viewer I guess.

 

 

He got his Model working and it looked pretty good..... he just had to go through and edit his materials more carefully as Chief loads 60+ default ones I think he said ?.

 

SketchFab is apparently considering raising the Limit for free Users since more small Architecture and Design Firms are a starting to use it...

 

M.

 

 

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