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Everything posted by Chrisb222
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Hit D Returns you to Default pointer. Or go to Edit > Edit Behaviors > Default
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It looks like you don't have shadows on, Toggle Shadows On. Go to 3D > 3D View Defaults, set Daytime Ambient to 100%. It will look blown out in standard render but works for RT. (Setting Interior Ambient to 100% also enhances interior RTs) In RT Settings, try Ambient Occlusion at 0.1 Min and 6.0 Max, Direct Sunlight 5.0 Uncheck Use Tone Mapping. You can adjust those settings during or after RT. I didn't have your textures so my RT looked cartoony too but a little more realistic using these settings.
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Why, it's the breakfast of champions, of course!
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Cool tip, thanks!
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Yep each return is consistent in PDF. I had already made the PDF file but didn't look there. There are still oddities, though, like on one elevation, there's a dark line where the return meets the gable, on another it's a faint line. But at least it's not broken like the example above. I don't care if they're different, as long as it isn't broken errratically. You can see how they're "inconsistently consistent" in the attached screenshot of PDF. But yeah, the PDF will do, and is what I print from. Thanks!
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Yes. This infuriates me. Please make it ... Another ... suggestion.
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Select all the dims at once, hit "open," go to Primary Format tab and check "Use Default Formatting"
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Gotcha. It looked like the bottom of the stringer was even with the subfloor. Yikes!
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Anyone else seen this, or know why? I often get weird erratic linework on my elevation vectors. Attached is a common example. This is an automatic Chief roof return, nothing manual about it, no weird attic walls or anything else strange in the plan... I usually fix it with CAD / masks but would rather not if I can make it behave. Thanks
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Hi, I had this issue in Pony Walls which I made a Suggestion about that turned out to be unnecessary since that problem seems to have been addressed in X10, but this is a little different. Many times, I want to turn off a window or door layer in a certain view, and also the cutout, but the cutout always shows. Maybe this is different in X10 too, or am I missing something in X9 whereby the cutout can also be hidden on any floor level or wall type? I have always just thrown a CAD mask over the cutout but thought I might be missing a setting...? Thanks.
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I'm just curious, what does the bottom of the staircase bear on IRL?
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Even though I have SSA, this is the main reason I've held off upgrading to X10. I'm only now, after much struggle, getting decent RT results. Are we better off just moving to PBR and leaving RT behind? That seems to have been the decision at HQ...
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Thanks, but I haven't upgraded to X10 yet. Overall, the Door Schedule Specification DBX seems messed up. In the "Label" tab (?? Is that a Label, or a Label?), if I don't specify a callout for the label, it activates the Height/Width Display options, which are under Label Text (??), but if I DO check to use a callout, the height/width selections, while still active, do nothing, and a non-editable Item Number is placed in the callout... with the option to add leading Label Prefix text. Weird. Somewhat useful, but a strange non-intuitive format, that could be much more useful if you could specify user-defined text or macro in the callout... oh well.
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The picture is from an older plan where I created that manually with CAD and text. I thought I might use the callout in the schedule to put a macro value in the circle. Right now I'm using the schedule callout with a circle, but it's putting in a number and I would like it to insert the door width instead. Maybe that's not possible...
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Hi, Did extensive search, got close but no cigar. Does anyone have, or know the code to produce a macro that would return interior door width as "width-feet / width-inches"? (see attached) Thanks, Chris
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Just want to throw out a big thank you to everyone helping resolve this issue. I've been holding off upgrading mainly due to the issues with PBR but it seems you good folks are wrestling it to the ground. THANKS AGAIN!! Greenies all around...
- 454 replies
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- pbr
- physically based rendering
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You want seamless textures. Do a Google search for "seamless grass textures" there are tons of free ones. Anything that looks bad with a repeating texture -- shingles, brick, stone, grass -- looks 10x more realistic with seamless textures. NOT stock Chief textures.
- 454 replies
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- pbr
- physically based rendering
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A-yup.
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Yep, that's what I was missing. Many thanks for your time and help.
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Is that a filler?
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Hi, I run into an issue when trying to move CAD Blocks using the Dimension technique. If I have a CAD Block in plan view that has a dimension attached, and I want to relocate it by changing the dimension value, it doesn't work. If it's dimensioned to the center of the CAD Block and I change the value, nothing happens. If it's dimensioned to a side, the CAD Block will move ONLY the dimensioned side to the new dimension, changing the size, shape, and proportions of the CAD Block. Am I doing something wrong or is this normal behavior? Thanks
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Make it your default exterior wall type in defaults before you start.
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Build roof using Auto Rebuild Roofs. Build > Roof > Build Roof Open the 3 and 9 o'clock walls, and check "Full Gable Wall" in the Roof tab. Open the 12 o'clock wall and check High Shed/Gable Wall Do the math to determine what pitch you need to get 2' of rise in dimension between 12 and 6 o'clock walls Go back to Build Roof and enter your pitch. Open the Room spec, Structure tab, uncheck "Ceiling Over This Room" In same dialog box, adjust room height to 8'
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Drywalled Doorways not showing Drywall at Jambs
Chrisb222 replied to keilrd's topic in General Q & A
That was in X9 but I reopened it in X7 and it still looks fine for me. Not sure what you mean here, can you clarify? There is definitely something weird going on. When I click on the Fir Stud layer of the wall definition, it says that layer is Bleached Ash?!? -
Drywalled Doorways not showing Drywall at Jambs
Chrisb222 replied to keilrd's topic in General Q & A
Looks fine here too...