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Everything posted by Chrisb222
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To be more specific, I'll assume you have a saved plan view for your foundation plan and a separate one for your basement plan. At a minimum you need custom layer sets for each view. Then create a custom layer for your basement callouts and a separate custom layer for the foundation callouts. Then assign the callouts to their corresponding layer, and you can turn that layer on or off depending on which view you're using. The saved plan views also need to have the layer set assigned for that view. Set this up, then make the appropriate "Callout" settings in the SPVs / Default Sets in your template plan, and the callouts will automatically work how you want them to. Default Sets are not really necessary since you can assign all the same settings directly in the saved plan view, but I still use them because some of them will work for multiple saved plan views.
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Are you using Saved Plan Views? Default Sets? Custom Layer Sets for the default sets? That's how I control what's visible.
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I would finish plans in the version they were started in, and start new plans in the new version. My 2¢ I keep old versions installed, they stand alone.
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With the width of the addition, it will only work with a really shallow pitch like 2/12, which is really low. At any rate, the method is to make the two short walls gable walls, then adjust the roof pitch in the long wall DBX. The shed plane will have to end before it reaches the hip ridge of the end walls of the house.
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To expand on what was posted above, temporary dimensions follow the settings in whatever Dimension Default is Active at the time. You can switch the active dimension default for various purposes, which you probably did inadvertently. I have added the Active Dimension Defaults Control drop-down tool to my toolbar so I can change out the settings if needed- usually temporarily.
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I'm confused by this. If the "whole house" is 9', why did you raise the porch to be 10'? Impossible to tell what you're trying to achieve as the end result, or how to help you, from what is provided.
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The shutters are arched in X12 and X14. In X15 the tops are square.
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Room Names Eliminated in X-15 Why!!!!!!!!!!!!!!!!!!!!?
Chrisb222 replied to Archnot-Boltz's topic in General Q & A
Yes, and I will never stop. -
Room Names Eliminated in X-15 Why!!!!!!!!!!!!!!!!!!!!?
Chrisb222 replied to Archnot-Boltz's topic in General Q & A
I simply customize the list for my template plan. Once and done. -
Porch Slab Foundation Wall Conflict Display Issues
Chrisb222 replied to Archnot-Boltz's topic in General Q & A
The railing wall can also have an actual railing if you choose. It will be centered on the wall in X14: -
Porch Slab Foundation Wall Conflict Display Issues
Chrisb222 replied to Archnot-Boltz's topic in General Q & A
I'm not sure what you're doing wrong, but I'm pretty sure I can do that all auto, without having to draw a slab. -
Porch Slab Foundation Wall Conflict Display Issues
Chrisb222 replied to Archnot-Boltz's topic in General Q & A
You can offset the railing and beam by making the main layer of the railing wall thickness the same as the pedestal base. This will also move the foundation wall out where it should be, if you have auto rebuild foundations turned on. I achieve the 1-1/2" overhang by using interior and exterior 1-1/2" concrete layers in the railing wall definition. This is all auto, X14 (except the columns): The plan view will look like crap, but that's why I wish they would give us line display control over railings the same as normal walls. For that, I turn off the railing layer and use CAD. -
Auto generated bullets/numbering in text box
Chrisb222 replied to BlairDrafting's topic in General Q & A
But it shouldn't be happening in Rich Text. I was able to recreate this anomaly. I think you've discovered a bug in the software, please send in to tech support. -
Yay!!
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Hi Steve, it doesn't matter to me either since I do zero PBRs, and only few ray traces, and CPU RT works just fine for me, and rather fast now on the M1. My understanding, in a nutshell, is that "real time" RT can only happen that fast on a dedicated GPU, no matter what software. The RTX et al cards are specific hardware just for super-accelerated graphics, and the PC platform is designed to harness this technology whereas the MacOS is not. Apple seems to want everything to happen on their dedicated ARM chip, and to not utilize third-party GPUs. Can the Mac architecture perform a PBR RT? Yes, as has been my hunch for some time. My post was simply to highlight that CA implicitly stated that the Mac can perform PBR RT, just not at a speed that's commensurate with labeling it "Real Time." As they said, it was a business decision. I don't necessarily think it was a bad decision, or the wrong decision, but suffice it to say they arbitrarily defeated the feature for Macs and any older PCs, so they could label it "real time." I've suspected this for some time, but it's interesting to know it's true. That's all. If CA unlocked PBR RT for the Mac, I suspect those $5k macs could do it fairly quick, maybe faster than the current CPU RT. But that's just a guess, and again, it doesn't really affect me and of course, CA has every right to do whatever they feel is in their best interest. BTW, I don't think I ever told you directly, but you provide some really great instructional videos here, and you have a great presentation style. Thanks!
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No!! Stick with it! This works just like you want it to, I've been doing it for years. You just don't have the settings right yet. Go into the individual walls and change them back to default, you already changed them once, change them back. That's all you're missing.
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Please send any glitches to tech support, that's what the public beta phase is for. Thanks
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Just to add, in X12 if you want to use the Cross Section Slider with a Vector View appearance, you can use Watercolor technique with Line Drawing on Top w/settings as shown: Then Toggle Textures OFF. With X14 and later, you can also do similar with Standard render, but it appears you cannot toggle the textures off. Not sure why that tool was removed, I never noticed until now.
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You still have to do as Michael said and change the Wall Specification back to "Use Default." I made the changes to your plan as he suggested, and it worked as you want it to. Be sure to Save the changes to the SPVs after changing the settings.
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So my hunch has been correct all along. Basically any computer capable of running X15 can perform PBR ray tracing, it's just that some cannot do so in "real time." (Even though real time is a misnomer, since even RTX cards are not performing in "real time.") But, those cards are fast enough to get away with using "real time" as a marketing term, which is a buzz word in the industry right now. So the feature has been disabled in systems that perform under a certain threshold, in order to be able to leverage the buzzwords. Chief Architect: This doesn't mean it's impossible to perform ray tracing on Apple hardware, but it does mean it will do so much more slowly than other hardware.....It's a complex business decision
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They will. Something is wrong in your settings. Did you exactly follow Michael's instructions?
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The "style" that is being "un-overridden" by not checking the boxes, is the style of the object in its natural state, which is defined by layer and object settings.
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Yes, those checkboxes are "on/off buttons." As you can see when you first open the camera DBX, there is no effect applied to the below grade lines until you "turn on" the feature by checking the box(es).
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I don't have any advice for you except I build it in Chief the same way I do in real life, a wall cabinet with side panels on either side. There was a thread on that same question recently, but I'm not at my computer now.