MarkMc

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Everything posted by MarkMc

  1. Nice stuff Graham. One thing I did last night was to take Larry's problem plan- I turned on "record timing log" prefs, general tab. Opened a new blank plan, copied the entire plan over. Then set both in 3D views so only the roof showed, and turned off auto rebuild, turned off all of the lights. Tried a few roof edits, then dug out the log.txt Save as and deleted. Then tried the other plan. I was surprised in both at the number of lines listed for rebuild. It was overall too damn complicated to add up the times though. The other thing I noticed was that the copied plan reduced from 17 mb to about 12 and was a small bit (though noticeable) faster.
  2. I think the vid Chop mentions uses the principal- (I didn't check it though) but a week or two after I posted a plan with the method in it Mike did a vid having come up with it interdependently. Attached is a plan with one way to use some of what I did if you were doing a more complicated curtain wall than what I did above for the store front. I'd build the module with a cabinet, convert to a millwork symbol, place, then be fruitful and multiply. There are enough of the parts in there to get an idea of what you need to do-open the DBXs. Few other plans I've posted elsewhere could be of use- Sub Zero flush inset, and beaded inset, and some door kit plans for making cabinet door symbols. I also keep a plan template with framed cabinets (wall, base AND tall), separations set to 0", set to no shelves in front then change fronts to have "to side panel inset" (or blank area) backs and sides as openings, delete all separations. Just easier to start that way when doing complicated configs. Tips- when you get one area you're happy with copy and move to save that, you can't undo a step in the config so if you muck up you have to start over. Keep a second plan up with a 3d view-drag new door symbols from library to check that they do what you want. If they are off you can usually change stretches and origin in the library and try again. Setting stretches outside the symbol prevents doors from becomiing 3/4"thick when inserted Sometimes the answer is to add a new "layout" vertical or horizontal, or a separation and then change it to something else and resize. Chop is correct that I avoid doing vids. Partly I'm lousy at it, partly something Glenn said once that I took to heart (maybe not as he intended though) I took it as sometimes it's better to give folks enough work it out for themselves instead of "just do this". While I've learned an enormous amount from this forum there are a lot of things I wouldn't know if I wasn't in the habit of digging rabbet holes to crawl in. Here's one:) Forgot- one advantage of doing it this way is you can keep your members sized as you want but still tweak overall sizes. When working with a cabinet config keep an eye on what is and isn't locked. Curtain one way.zip
  3. Being a cabinet guy I thought of cabinets. Inset, 1" thick, with inset side panel, back as an opening. Keep splitting. Made the doors first convert to door symbol. Do the math to figure members and sizes to get total first.
  4. Forgot and not sure it matters but I tried stretch planes/zones first so this is what they are set at in the image shown.
  5. I somehow managed to answer in the wrong place Duh... Copy material, check global symbol mapping in the dbx.
  6. Put in the macro, then hit the space bar. Chief will think the labels are different
  7. Similar but less safer- specify label, insert, object specific, % automatic_label%, then just add a space. All information will be correct even with changes. Course you could add L or R instead of a space if it suits.
  8. I started with a bunch of single letter keys but when I began to add more I ran into trouble. So made all of those doubles-text="t, t", point to point "p,p' ...like that. I like that since it takes up no extra room. I've got a loose keyboard and a number pad (not a gaming one) used them a lot at first but that has tailed off. I prefer having the real estate for papers. Just set one button for ctrl in Chief only- will see if I adapt, then will look at the other button-maybe ctrl +alt. That could become universal for all programs for my needs.
  9. Yeah I remapped a bunch and cabinet keyboards are exactly what you are looking at. I exported the original list- moved it to a spreadsheet. Looked at what I want to change. Then put into word processor, color coded them and saved as RTF. Changed the RTF to wri and associate that with WordPad (which opens like lightning) set a windows hot key to open the wordpad document. Attached is what I have in a zip file. Think I've added a few since then so need to update the list.
  10. I rarely get crashes- had a bad plan the yesterday. Turns out an arch block my assistant made didn't like the way I reset cabinet defaults. Tech is checking it. Anyway- I didn't get what I expected from the archives so I changed the autosave setting to 10 minutes. I'm not sure what happened since I usually have a twitch that goes "ctrl + s" Any way I checked the archives on project I was working on today and maybe I don't understand how they work? Pic is what I am getting with autosave set to 10 minutes- doesn't appear that way. I know my twitch was active today, does saving prevent autosave from happening?
  11. Sorry, didn't see the plan- you had cad lines in your buildup. Those prevent blocking which requires ONLY 3D objects. I had to replace the stone texture since got an error message here. Can easily replace it on your end. For the block you have to tab the block to get at the underlying object. Library with symbol and block attached. Did not set sizing zones. column.calibz
  12. You really are better off with Sketchup files than DWG or DXF. The latter have no textures and often no faces. I pretty regularly grab SU files from their site when I need them.
  13. Didn't watch the vid (but then again you didn't post the plan Choices are select the objects ONLY- no lines, no dimensions, no text, and nothing you don't want- make an architectural block. OR take a 3d view, turn off layers for everything you don't want. Sometimes that means you have to place things you do want on a new layer (like moldings) then convert to symbol- select type and set stretch plane/zones, origin and see if your happy with the 2d block
  14. Yeah, I must of just gotten lucky last year tracing the acrylic job, don't remember trying polished on the white.
  15. Tried in both, managed to import it (using V8). DAE was cleaner than 3ds. Was going to filter it throught TurboCad to convert which I do sometimes but didn't have to. PTP?
  16. A portion of what I sent- I inlcude that those projects were in 4 states (and 5 counties in this one) or that is about double the rate of W/SZ I did when I worked for the outfit that was also a W/SZ delaer. Along with the message I included a quick RT of a project that has flush inset SZ install noting that is not possible to render that accurately in 2020 or ProKitchen. BTW-re SU models- If you use Wolf Sub so much you must have converted some to CA along the way? maybe share em?
  17. Dennis, is that RT? Here is what I get with white polished in rt.
  18. Reflective works better in Ray Trace, Polished looks a bit better in Standard but is a nogo in RT from what I can tell. Messing with lights is needed if using photon mapping. Attached are two quick examples with slightly different setting for the color and rt (top has no photon) along with pic of IRL Acrylic Hi-Gloss white from a recent project.
  19. I have had something similar where text layers showed up in layout/annosets where they are supposed to be off. I can't say if it's pilot error or something else. I just change it and move on. I often (more so lately) have a lot of windows open, sometimes I've managed to have a second copy of a plan but cant' say that was the case, I always have several elevations up, I also often copy paste a plan view in layout and change the layerset for it there then go back to the plan. I've only noticed it in plan and just put it off to something I did, will try to pay more attention (in which case it will never happen again)
  20. Thanks Joe, likely better than what I slammed together last month
  21. This is the same job as the other recent stuff. We usually only see this as an accent or on furniture pieces, not all that common but I needed them so here they are.. If you need to change door and drawer style on these you will want to copy the door and alter the origin prior to placing it. In use add the cabinets to library, in plan make default cabinet, design as usual then for odd configurations use replace from library. There should be enough variables to allow altering the faces easy enough. Just determine ahead of time if you need to split the item (door/drawer) or split a layout (horizontal or vertical) Note-these cabinets are configured that they would be easy enough to change to 3/8 beaded inset if you made the bead parts. If I end up needing them I'll post em but usually we see 1/4" beads which were the last ones I posted.
  22. That would be sweet!! This wasn't too bad once I figured it out though.Started with full height and set to side panel inset and picked one of the side beads. Then proceeded to split as needed, change sizes and panel or bead. Some others I split layout so did not have to keep redoing all the parts, where I wanted to remove rails I split the drawer instead.
  23. Some time back Graham, myself and a few folks played around with how to show a beaded inset cabinet in Chief. What were the best solutions at the time are a PIA to work with. I was in need of doing a job with either beaded inset frames or elite (which will be a bit harder and is far rarer so not here) I wanted some way to have a beaded inset frame that was easy to change door style on. Figured this out while driving back from client meeting. Plan attached has a bunch of base cabinets configured, one wall cabinet and one tall. I've also attached a library of the "doors" used as "side panel inset" to achieve the beading. These are 1/4" beads with a total width of 5/16" Note that separation widths and heights need to be changed to get correct opening for doors or drawers. From there you are on your own so open the DBX to see what's going on. Hope you like it, I'm pleased as punch Ran a quick rt while checking things-looks like I'll need some hardware with altered origins so they don't float. Note that these will use the default door, the top (A) drawers use default, the larger B drawers are set individually so either clear or specify those. Leave the beading untouched. Discovered that the wall cabinet in the current plan is not set as a door but as a side panel inset. Either correct that your self of use the newly attached BeadInsetPlan_X12. Changing to wider combined cabinets involves selecting "layout" vertical or horizontal and splitting. Avoid messing with the beads. Bit tricky, always use a test cabinet.