MarkMc

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Everything posted by MarkMc

  1. Similar to Chopsaws, set first window to desired color, unchecked fit frame to wall (I made it 3" but could be 0 same as Chops), copy paste in place, change to pass through with frame fits wall then paint- Only difference is no p-solids needed. Block them if you need more than one, bit tricky to mull .
  2. Follow the directions given above and let us know how you did.
  3. Here are the settings that get what you are after- ASSUMING that you made those equal to being with either with standard splitting or using the equalize button. NOTE that GRID SNAPS ARE OFF. Tool used is Manual dimensions ; click just to the side of cabinet and drag across holding button down. There are cases where increasing smallest fraction UP helps but I would not bother in this case. Bear in mind that the dimension that matters is the overall dimension, that;s what the person making the cabinet will use, and the one that ensures it fits properly in the space. The proper way to dimension the door openings on this would be to use "Eq." or to simply call out "4 equal doors" To do that reduce the text size for that dimension string, place a text box "Eq" set size to cover over the first dimension, then multiple copy to cover the others. Here I left the last dime exposed. Finally listen to the others and fill out a signature please.
  4. Used first SU file I could dig up on mine, bit of fun as it turns out. Importing or creating light symbol. First select as Electric and always Advanced Options; then Options Panel-check light for a chandelier or my cave light select ceiling I find it useful to rename parts of symbols so I can understand what it is in the future, at the same time change the materials to standard library materials. To make renaming parts simpler I start by selecting an obvious color for the item, like berry, rename it, select correct material and move to next. It's a good idea to double check the Name and check the Origin and orientation at this time (look in help for symbols) In this case the object was flipped vertically and origin set to 0 so it would be on ceiling. Then click OK and item should now be in your library and already selected for placement. IF you selected Electric, and Light at the beginning there should be a light data panel with one light already in place. To make changes here please check the help or user manual PDF. Finish light in room with the default single light in it. I kinda like it, wonder if I can get one (oh and forgot- please fill out your signature with software version and machine info since that can help in the future- there's info floating around for that and likely someone will chime in)
  5. That is odd. I decided to check again on mine, only 1 4k montior with a pair of 2ks. Base GPU memory used is 7.36% in X13 and 8% in 14. Opened two plans, two elevations, and two RTRT cameras, then exported one camera at 600 DPI. I regularly see power and voltage limits but never memory. This has been the case for every version I've ever checked. Max GPU memory used is 38.9 for X13 and 42.7% for X14. Memory controleer load runs around 64%. Maximum GPU memory used is 3498 MB and system memory is 5426 MB. I wonder why you are having memory issues but I don't think it's Chief.
  6. Made this, open plan and learn how. Trellis.zip
  7. I liked 3D reference before, love it now. Vector makes it usable in elevations. Plus 1 to Even though he couldn't solve the issue I brought up with it but then I'm using it for a purpose not originally intended.
  8. Yes and to be safe I refreshed all, then refreshed plot lines, and for grins opened the ones on that page and let them refresh when I closed them. Just for grins pulled a file out of the archives and tried just resetting the render defaults-did not solve it for me. Must be the machine, or chief, or windows, maybe the wife... or just me:)
  9. You said to do the rendering technique default. The one you sent me looked great but didn't work when I tried it. As shown above that didn't work for me. Changing it in the material definition worked. I have no idea why what you had worked and looks good on my machine but doing that didnt' work here. What's more I just checked and the material definition in the plan you sent me is set to 31% only the rendering default is set. Maybe my machine just wants it all?
  10. your email came at the time I posted (per your suggestion I might add So I changed shadow intensity to 0, didn't do it, rebuilt 3d, saved, closed, rebooted machine- what you sent is great, I'm still not getting that?
  11. Anybody run into this and have an idea how to fix it? I don't (have never) used plot lines with color fill for interiors so never saw this. I have a client who likes them done this way and commented on it. Have this going on in two rooms both of which have wood texture. The other room is a bit worse but was didn't make it into the stripped down plan. Some other rooms have paint and that is just fine. I've tried : using Chief print to PDF and two other PDF printers; made sure all doors and drawers were set to default which is a custom door style; made sure all were using default material which is set to blend color with texture; set rendering technique vector view to NOT apply shading contrast which helped a tiny bit and is the setting on all the images changed to flat ceiling since I was thinking it was a light issue then tried changing to an OOB material; finally tried OOB material with an OOB door style (which is worse for the wall cabinet but better for the full depth ones-second image.) Plan attached is the original stripped down. Any ideas? can this be fixed? This is the original material with custom door style and blended material. This is after making a new door style and fussing including changing to NOT apply shading contrast This is the best of what I managed, uses a material that is not blended. This is with OOB material and OOB door style Color Issue.zip
  12. Don't know. I rarely am using any bak files but glad they are there if I needed on I'd most likley get the newest. I'm more often using an auto archive file which I have set to hourly.
  13. That means that your system has Chief files associated with X12. You can either: use "Open with" and select x13; open x13 and navigate to the file; and or open x13 -preferences-file management-associate files with this program. Few tips- if I'm primarily working in X12 then I keep files associated with that. When I'm working with multiple versions (X12, 13 & 14) I set the color scheme for each to be obviously different so that I don't mistakenly save to a newer version than the client is using. Typically I require all work to be in the current version to avoid issues but do have one client on X12 right now, (made an exception since they are on a Mac but going forward will need to move to X14 upon official release.)
  14. I use those for loose end panels and fillers with returns but not applied panels which are ordered as separate items from a cabinet mfg. Since applied panels (or integrated sides/wainscot panels) are ordered as part of the cabinet I make them that way so appear in the schedule with the cabinet. Pick your poison depending on what you need: paneled & auto panel don't show in plan but will apply settings in accessory tab for panels-to floor and full overlay custom side using attached panel shows in plan but needs a custom door symbol to make full overlay or to floor, full overlay doesn't show in floor None of the above will bump or push, can only dimension in elevation unless adding CAD. Floating in loose panels bumps, shows in all views, and dimensions. Just have to set height off the floor and complicates schedules if you're ordering.
  15. Posted an alternative method to get the panel dimension on your other thread.
  16. This was done from scratch using default template. Plan attached. I don't know what difference starting in HD makes but guess that using Solvers method would work. This is an alternative method to add the side panels and another way to get the dimension. First: Instead of making side paneled or auto paneled. Make the side custom, then select panel applied. For the side that the base cabinet butts to-split the panel and change bottom section to blank area. Advantages are 1) panels show in plan; 2) butted side has correct panel with no need to float it in where you would need to resize it anyway. To get the dimensions to snap to the panel- 1- pull a dimension line set to snap to cabinets but NOT to doors/panels 2-select the dimension line, open object, dimension panel-dimension default select define 3-locate objects select cabinet doors/panels 4-grab the little rectangle at the very end of the dimension string-NOT the diamond (which doesn't always snap to the panel in this case). Pull it past the panel and it will snap a dim to it. (I find it easier and more accurate than placing a point) You don't want to start with doors/panels checked since it will snap to all the doors and give too many dims. I'm with Scott on using molding plines (I almost always use those instead of the Cabinet DBX) ...BUT if you select auto offset the moldings should show correctly. Side Panel option.zip
  17. Long long ago, in a galaxy far away...Yoda posted a challenge in the chatroom-10 objects built in Chief. (X5, 6? dunno I was just getting legs in X4) Almost all of them were made with cabinets. It opened my eyes. Thanks @Joe_Carrick
  18. I do what Perry does, reference an as built plan. In some cases you can draw the addition only and reference, most often I draw a new plan with the addition. (80% of my work is renovations, not always as neat as just a clean bump) In either case you can reference the as built in 3D, much improved in X14 where now, you can also now reference elevations (with some limits). Material list can be limited to new using a "material list polyline". Walls and roof planes can be group selected to use "Build Framing for selected Object(S)" (and X14 now does nice job on overbuilt roofs)
  19. I'm fine with RTRT and so are my clients. I tired for a bit to get decent interior CPU RTs to no avail. Could manage an exterior so so but way too much time spent. None of my clients want to spend extra for them but they do like getting them So I just do pretty down and dirty. No where near what Rene or some others do but not much effort either. I did fiddle with TM for an hour or two, and some other freebie, have a copy of Thea that I don't use (Rene was kind enough to give me an hour tutor but Alpha with PBR came out a week later and I never looked back) Point is since nobody wants to pay extra, I'm not willing to deal with perfect material matches, and RTRT fits easily in my work flow (doubt I spend an hour a job at it for 3 or 4 of them) I'm happy enough. A few grabbed at random, not super but clients were satisfied so I could just deal with the rest of the job, the part I get paid for. The bathroom did not convince my clients client to NOT do that, to each his own.
  20. Did this with a cabinet converted to a fixture interior symbol. Molding pline for crown, convert to cabinet door set stretch planes to center of width and height, and offset y origin to depth less 3/4" Backclipped cross section, detail from view. Measure angle and length of cathedral. wall cabinet, set separation as needed (I used 6") set depth to match depth of new door symbol, set back to opening, (I first set sides and back to opening in the sample but later realized you need some depth at the ends so change that) Make cabinet width equal to length of ceiling slope, height equal to run needed. Set front to side panel inset and specify the cabinet door molding symbol you made. Now divide horizontally as many times as needed (4 in this case) then equalize. Then divide each horizontal layout vertically. Then go and delete and extra full with separations, Equalize. Convert to symbol fixture interior, using advanced options rotate to match slope. The nice part about this is you can save the plan and make variations OR you can have different size panels as needed while controlling those with actual dimensions instead of trying to float/place things. Once new ceiling symbol is made Place in plan, double check it's on the correct side (will go on the opposite side to what you think it looks like in the symbol DBX) if on wrong side, move. The copy refelct. Done. The down side is you won't get framing or ML list for this (maybe could get ML after jumping through hoops and pulling out hair :) Cathedral Coffer.zip
  21. copy paste in place, drag with concentric behavior on worked on these
  22. You can't just make a cabinet like that in Chief. Easiest is to use a solid shown below. Can make that into an open box using boolean subtraction after making a second solid. (look in help) Can make an open front with using an angle front wall cabinet and converting to a symbol which you then rotate in the advanced options when making it. Could also make it with panels. IF you want a door need to make a custom door symbol and float it in. X13 plan attached. Please add a signature with version and hardware- instructions are posted around here somewhere. Angled options.zip
  23. Just a hunch - did you measure your roof overhang from the brick? your overhang is set to 10" which Chief measures from the baseline. Usually I can only get a field measure for overhang from the exterior. Your exterior layers are 4 7/16" from the framing layer where the overhang is measured from. Setting the default ceiling height to 96, all rooms as default, using 2x6 rafters and adding 4 7/16" to the overhang default builds a roof with fascia at the height you started with and a 10" overhang to the brick.