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Everything posted by robdyck
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It's not difficult to use an existing symbol of cable railing, add the cross pieces, and create a new millwork symbol to use as a panel. I'd create the cross pieces and the border using a molding in hopes that woodgrain will apply correctly if you ever need a wood material for the panel.
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It's a lookout, not blocking. Chief is using it's programming to determine the lookout length. That lookout will be shorter if you have an attic wall enclosing the roof space on the attic level. That's not to say that the lookouts will be exactly how you'd like them, but it does help understand how Chief is building the framing.
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Decor: what's best practice for painting interior walls
robdyck replied to GeneDavis's topic in General Q & A
Painting them will not affect the materials list, unless you edit the components tab of a room. Assuming you want a room painted the same on all its walls, you can paint walls in 'room mode' or edit the wall material by opening the room specification dialog. I don't like adding material regions or custom backsplashes anywhere other than where very necessary to prevent the plan from slowing down. The same for unnecessary wall layers; I wouldn't recommend adding a wall layer for paint unless you know of a specific reason to. -
With a look at the plan file I could tell you exactly how to fix it, otherwise I can offer up a couple of guesses. perhaps you have shadow boards turned off on that edge of the roof plane. Select that edge and inspect the shadow board settings perhaps that roof edge is slightly 'off angle' causing a modelling problem perhaps the gable fascia has been removed or altered for that roof plane. Inspect the fascia settings compared to other roofs.
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The lines at the trees can't be removed; each leaf is a symbol with a png image applied as the texture. The lines outline the symbol of the leaf so there's no way around this other than to blend images in a photo editor. The wall lines show because you have a texture / material issue. My guess is that you have painted walls and the material looks the same but is not the same. You can most likely fix this by selecting the wall texture from one wall with the eyedropper tool and painting the wall beside it in 'plan mode'. Or find the textures in Plan Materials and merge them. It's always best when walls use the default material, but the actions above should give you a quick fix.
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I use 1 of 2 options: a regular door which can be offset to be flush with the finish layer of the wall OR a customized full height cabinet that has no back and looks like a 3/4" frame with only the cabinet door, a separation at the top and the cabinet moldings.
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In X16, the studs can be marquee selected with every selection mode EXCEPT 'Select Contained Objects'.
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Unfortunately, the object information from the handle seems to be lost or unavailable when adding it to a door. For the hardware, fields like 'Manufacturer' will be blank in the door components tab as well as in a materials list. I'm not a macro expert, but I believe the only macros available in the door's Custom Object Fields will need to come from the door's NVPs.
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Allow me to offer a suggestion. Where you might use a solid, consider using a slab instead. On my computer, 3D solids will not auto update their line weights from one layer set to another. This has been an issue ever since a solid and 3d solid where combined into a single tool. You could also use a countertop which is setup to receive the baseboard / crown moldings. Then copy / paste and adjust as needed.
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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From the album: Small Town - New Pool
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Please post your plan file file to help us give you a specific solution.
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@scottharris Interesting...I just took a standard technique view with no reflections. Then toggled reflections on. Then switched technique to PBR. So far so good. Then opened Edit Active View and unchecked reflections. The reflections remained! The Toggle Reflections button has no checkmark, yet the reflection still exists. Clicking the Toggle Reflections button back to on (even though they are still visible) changes nothing. Toggling them off changes nothing...they persist and I no longer have control of reflections in this camera in PB. In standard technique, they still cooperate.
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You'll find that this is a bit weird, but here's a solution: on the foundation level, ensure that the exterior of the foundation wall is aligned with the exterior of the framed wall above...exactly. Use a cad line or point to help snap into place. select the foundation wall and set it to be a Pony Wall; the upper wall should be Brick-4 ...see image below for settings.
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Drop-box link, google drive link...if you don't want to post it here, send the link to me in a personal message.
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Can you post your plan? I can take a look right away...
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I have also noticed plan display issues by the removal of the additional line. At first I thought this adjustment in Chief made sense, but now I feel it is more of a loss of control.
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Exactly. 3d of the corr. metal and concrete becomes a real hassle, especially if your design is prone to changes. That being said, keep in mind that when a 3d model is very accurate, then most of the work is already done for section details. In the plan from where I grabbed those screenshots, I did have it all modeled in 3d which helped me with the 2d details, simply because there were quite a few and I used all live section cameras for my sections and section details. So in summary, it's helpful to try to think ahead about the level of accuracy that you need relative to the number of drawings that will make it into your plan view. And of course another factor to bring into this equation is the re-use of details / components. A tidy 2d CAD detail is very easy to re-use, where as items based on the 3d model are not quite as quick and simple to re-use (or add to a template plan).