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Everything posted by Joe_Carrick
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My problem is the text files are in my plan folder and I don't have a way to identify that in the PM. If they were just in a fixed Windows Folder it would work but in my use case they have to be in a project specific folder. I didn't see a way to get that. The NVP is probably what's missing.
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- x17
- project manager
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Hi Val, I'm in the same boat but I have additional problems with the PM. One major problem is the inability to read/write external files with Ruby. I hope CA will fix that and simplify the PM. If so I might use it - but I'm not holding my breath. BTW, the PM also causes some problems with timing of macro operations.
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Here's what I use: The Main Text Style controls the Callout and the above line and below line take care of the others. Here's an example: I have this set in defaults for Layout Box Labels so it's automatic for anything I send to Layout. Some of the macros are for other things labeled in Elevations and Sections (wall finish materials, etc) that depend on the view type.
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For smooth transitions of handrails the landing would need to be extended 1/2 tread each way ("L" shape). It's just simple geometry which would make the rails meet at the inside corner of the landing.
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Hi Ringo, He asked a simple question and I answered it. Here's what's in the Core Library Catalog. There's no need to make a new material. In fact, I believe there is at least one wall type that can be used as a stem wall. I have many CMU wall types in my default plans. I don't recall if I defined those or if they were included in Chief's OOB installation.
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You will need to re-migrate. I'm not sure of the exact steps and you might need to be in PM mode.
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I'm attending the UGM this year. My wife and I will be arriving in Coeur d'Alene on Monday 8-25. There's a reception on the 26th but there's no mention of where or what time. Does anyone know the details?
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Pass thru window blocking elevation view
Joe_Carrick replied to ChiefChrissy's topic in General Q & A
Or you could use an invisible wall instead of a pass-thru and have the camera "Ignore Railings & Invisible Walls". -
HI Ed, I am using X17 but not in Project Manager Mode. There are a variety of reasons I can't use the Project Manager. some macros won't work in PM file links to local external files (text and csv for example) don't work. dropbox backup is more complicated Maybe Chief will get there eventually but I don't think it will be in X17.
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I suspect you painted the glass or modified the standard glass material to be green.
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Andersen Patio Doors (in fact most prefab patios) are integral units and would not need an extra jamb. So if you simply uncheck "Has Jamb" there shouldn't be a problem with the RO.
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This has been requested (many times) but at this time it hasn't been implemented.
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Is it possible to have island and staircase baseboards in chief?
Joe_Carrick replied to MediaLab's topic in General Q & A
Create a Molding Polyline and assign the baseboard molding. For a staircase the Polyline should be a 3D Molding Polyline or it needs to be drawn in an elevation view. BTW, you should have made your post in the Q&A Forum. -
Create layers for furniture_room_a, b, c, d, etc. Select all the furniture in a room. Set the layer for all those items to one of those layers. again, again, again Now you can select just the layers you want displayed or not. You might want a display layer set for each room so you can switch quickly. It might also help to know what your system specs are, especially what GPU
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Simple. Select a Room On the Edit Toolbar click the icon "Create Room Elevation Views"
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Dimension Defaults > Secondary Format
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One thing to note is that if the custom toolbar uses custom icons they must also be copied to the same location on the second system.
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Yes, but you also need to use an exterior room molding polyline for the horizontal at the top and bottom.
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I use another wall framing Layer (extreme exterior Layer) with 2.5" width x 3/4" thickness. It will frame with a bottom plate \ double top plate, as well as headers an sill plates. It actually creates very manageable edits - but works pretty well. I've also used Wall Material Regions but there are edits needed with that method as well.
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Slow physically-Based rendering speed (low GPU usage)
Joe_Carrick replied to JBradleyConst's topic in General Q & A
Rendering a Chief Model with the GPU (PBR) doesn't tax the GPU. The NVIDIA GPU's are designed for gaming which requires a lot more power. You shouldn't be concerned about the low usage. It's normal.
