Joe_Carrick

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Everything posted by Joe_Carrick

  1. Importing Defaults doesn't Import the Roof Surface Default Material. I'm not even sure if it imports any of the Roof Defaults. It seems to get the Defaults for other materials (windows, doors, cabinets, floor finish, etc) but not the Roof Surface.
  2. I have no idea what caused that. You should just go ahead and send it to Chief.
  3. Open the Door Symbol in the Library. On the General Tab set the x-origin to 15" (1/2 of the width of a 30" door). This will move the 3D symbol so that it's 15" away from the strike side. When you place that Door as a Pocket Door it will appear half open. You can download theLibrary that I posted - it has symbols for "Closed, 18" Open & 26" Open". Note that when you place one of these in a wall it will be "Hinged" which is of course not what you want so just change the Type to "Pocket".
  4. Personally, I think they need to learn English. That's the worst conglomeration of terminology and grammar that I've seen. I also question that the writer even had a clue as to what he/she was talking about.
  5. One more request for CA: Consider making the Jamb at the side where the door goes into the wall 2 pieces so there's a separation-gap for the door. It doesn't look right when a panel door is 1/2 open.
  6. You can put them basically anyplace you want and use mklink to create a virtual link for Chief's default locations. This means that you still have the folders that chief expects, but those will be empty and will simply serve as a pointer to the actual folders where your files are located.
  7. Larry, I use the following definition: Cross Section .......... A section cut across the entire building (sometimes it includes visible elevations and sometimes not). Usually it's at the same scale as you would use for Exterior Elevations and is labeled Cross Section A-A, etc. Section .................... A localized Detail (such as a wall). Usually this is at a larger scale showing more detail and is labeled Wall Detail [C] or something similar. In either case using the "Backclipped Cross-Section" tool or the "Cross section/Elevation" tool is really a matter of preference.
  8. Yes, I know that works. It's what I meant when I said it worked in the Door dbx (aka "Open Object" button > General > Library). I'm just saying that it should work that way with the Replace from Library icon.
  9. You can do it directly in Chief. Just put together all the pieces and display in 3D. Then use the Create Symbol Tool to add it to the Library.
  10. They are X6. I don't know if they could be used in X5 - probably not. Maybe they could be exported from X6 to 3DS and imported into X5. That's how we used to do it before X2
  11. It's not really "Shadows", it's "Shade". Shadows are what's created because an object is blocking the light (during an eclipse the moon casts a shadow on the earth). Shade is the lack of light striking the surface on the opposite side from the light source. (half of the moon is in shade) In your case, half of the fascia is in shade so it's just a darker version of the fascia color.
  12. Yep, it's the sun direction. You can check that by changing the time of day CAD>Lines>Sun Angle to later in the afternoon. That will cause the sun to be shining on the side of the building that has the fireplace chimney. Also, turning on Shadows - or doing a "Final View with Shadows" will show how that works.
  13. There are 2 possibilities that I can think of: 1. It's just the difference between the direction of the surfaces (shade). 2. If you are using the eyedropper, make sure you don't have "Blend with Material" selected in the toolbar. That's the default OOB and it can cause some confusion. If you don't have "Blend with Material" selected and it still won't change then #1 is the answer.
  14. Are you running as an Administrator on either machine?
  15. When I select a Door and then select the "Replace From Library" icon - only "Doorways" in the Library are available. I want to replace the Door Symbol itself. Obviously this should work since it works from within the Door dbx. I don't know if it was this way in X5, but IAE it's a PITA.
  16. Library of Sliding Door Symbols (Pocket and Surface) located at https://chieftalk.chiefarchitect.com/index.php?/topic/484-pocket-surface-sliding-door-library/
  17. The Library is located at https://chieftalk.chiefarchitect.com/index.php?/topic/484-pocket-surface-sliding-door-library/
  18. Attached is a Library of Pocket and Surface Sliding Doors with Pull Hardware included. There are Symbols for Closed, Open 18" and Open 26". I set the z-origin at 1/2" so that there's a 1/2" gap between the floor and the bottom of the door. The surface Sliding Doors are exactly the same as the Pocket Doors except that I offset the y-origin -4" to move the door outside of the wall. This works in 3D but not in Plan View. There's also a Symbol for the Surface Door Frame/Track. Note: I still need to work on a "Broken Arch" Raised Panel Door. I would like to request that CA do the following: 1. Add an option for Door Symbols that specifies Door Type so that any door symbol inserted by selecting from the Library would use that designation (IOW, if the Librarty option was "Pocket" or "Sliding" that it would be inserted into a wall as that Type. 2. Add the ability to switch the "swing side" of a "Pocket" door so that the y-offset value would be reversed (+/-) in the 3D Views. 4. Make the Plan View of Pocket Doors consistent with the 3D y-origin offset. This would make it work for Surface Sliding Doors. 5. Fix the problems with Casings disappearing when Doors are edited in the dbx. This might only occur with door symbols - I'm not really sure what causes it but it is really annoying. 6. Don't suppress the Door Jambs just because the Casings are suppressed. There are cases where we need Jambs without Casings. 7. Fix the RO, Header Size and Framing for Pocket Doors. 8. Bullnose Casings (Flush with Drywall) This implies that the Door Frame is automatically the full wall thickness (minus the finish wall materials). Or, perhaps no casings but with a Bullnose edge on the Drywall the dies into the Door Frame (1/4" overlap of the Frame). Sliding Doors with Pull Hardware.zip
  19. When a Symbol is created with new material definitions and added to the Library, the materials are not retained as a part of the Symbol in the Library. This is a new bug that I've never seen before. It essentially means that when the symbol is placed in another plan it can have very strange and seemingly arbitrary materials assigned to it. In prior versions whenever a Symbol was brought in from the Library it would bring those materials into the Plan and everything would match what was originally added to the Library. This is a huge problem. I don't want to have to adjust materials with each Plan that I use. .
  20. Cliff, I'll work on those as well. Currently I'm up to the point where all the materials are editable (Stiles, Rails, Upper and Lower Panels) and I've also included offsets of y=5 & y=-5 to accommodate "Barn Sliding" but I need to generate 2D Blocks and symbols for the Surface Pocket Tracks. This will be a Library of over 40 Symbols before I'm done. It's a kludge vs a software fix, but IMO it's safer to do it this way. I don't have a lot of faith that CA would get it right in software. ;)
  21. I'm working on a set of Pocket Door Symbols with Pulls. Here's an example of the 3 doors I've done so far. 1. Single Panel (Shaker style - closed and open) 2. Double Panel (Shaker style - closed and open) 3. Slab (closed and open) I also want to do Single and Double Raised Panel and Single and Double Glass Panel. Does anyone have any other desired styles? Should the open Doors be more or less open? Currently they are 1/2 open but I could make them more or less.
  22. See my post here: https://chieftalk.chiefarchitect.com/index.php?/topic/470-specify-door-shorter-than-opening-patterns-too-top-or-bottom-or-both/#entry3197
  23. Gene, The Chief Spec Dialog will not add hardware to Pocket Doors at all. I uploaded a copy of my sliding door symbol in another thread with the hardware. I do have my development dwg saved so I can create other Pocket Doors.
  24. Jean, What do you mean by "It came with X6"?