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Everything posted by Alaskan_Son
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After further investigation I totally agree which is why I recanted in Post #14. I was going to just delete my previous posts to avoid causing confusion but the damage had already been done and people had already commented on them so I just left them.
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Good tip Mickey. Admittedly I haven't actually had to draw up the conditions brought up in this thread very much but the issue has come up a couple times recently and so I've spent a fair amount of time experimenting with the various techniques and here are my conclusions... -The slab footing tool is the wrong tool for the job. It was actually designed for a different purpose entirely and so it has certain characteristics and behaviors than can cause problems. I think the name of the tool coupled with the icon are misleading and cause a lot of people to misunderstand what it's for (myself included until I researched it a little more). It's a Slab Footing as in a footing FOR a slab. It's NOT a Slab Footing as in a slab that IS a footing. The icon showing an invisible wall just adds to the confusion. Bottom line though, I think the following 2 methods are far better for the task at hand... 1. As I said before, use a wall definition set up so that it accurately represents what you will be building on that footing (whatever that may be) and just set that wall as a foundation wall and give it a footing. 2. More specifically aimed at the subject of this discussion...simply use a standard foundation wall but set it as invisible. Put it on a unique layer (if you want) and assign the blank line style to that layer. This method is dang near perfect IMO. Easy to control, you can break and resize the footing as desired, displays flawlessly in all views (including the fact that the footer will tie into other footers without any extraneous lines) and can still be selected and resized without having to see the "wall" atop the footing.
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I know this is an old topic but I just happened to stumble across it and thought it could use a little clarification... Temporary dimensions get their settings from whichever annotation set/dimension default is active when you are using them. So, Bryce is correct that those settings are located in your dimension defaults. It would need to be changed for whichever dimension default is being used in the anno set you are using though.
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You're welcome! Simply draw a polyline that is the shape you want it and then click Add To Library. Easy peasy. You can even start with existing molding profiles. Just right click on the desired molding in the library and select Place Molding Profile.
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- Craftsman
- Arts & Crafts
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No problemo. Re: giving stars. I know you probably just said that in fun, but you can actually give people "Reputation Points" when you find their posts helpful. Just click the little UP arrow in the lower right corner of the post. If you find the post extremely UNhelpful you can click the DOWN arrow.
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Yes there is. Go to the floor you want to affect and then go to Edit>Default Settings>Floor and change it there. And BTW, thank you for posting the plan without being asked. You get a gold star (and a point) for that.
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You're welcome. Thank YOU for posting the plan. P.S. You should click Mark As Answered on the post that actually answered your question. It just helps other users who may have a similar problem to find the answer quicker.
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I would do that using a custom lintel. Here's a quick sample plan so you can explore how I might achieve something like that... Door example.plan
- 5 replies
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- Craftsman
- Arts & Crafts
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That issue is being caused by your double wall. The program is trying to build a floor structure at a different height under those double walls. There are a couple possible solutions that come to mind depending on your end goal... 1. Select those interior walls and set them as Furred Walls. 2. Drag one of those interior walls away from the exterior wall, select the "room" that is created, check Default for the Floor Structure, and then drag it back. There may be other solutions but hopefully that helps.
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Ahh...now an ORTHOGRAPHIC camera view is a different story. I don't believe that works any differently than it ever has. What are you experiencing that is different than it used to be?
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You can find them in the Core Catalog under Millwork>Gable Brackets
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I was able to reproduce your issue by rotating 180 degrees in a single action. Doesn't seem to be a problem if you stop at 90 degrees then continue. Past 90 seems to be the killer. Looks like a bug to me and I think you should report it. The issue rotating architectural blocks containing polyline solids that were produced in an elevation view is also a bug I believe and I have already reported it.
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Johnny, I apologize, I didn't actually watch your video before responding. It looks like you tried Edit Area already. Not sure what you did differently than me, but for me it works just fine.
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3D tab sir.
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I Believe some of the rotate problems we've been having lately (specifically in X8) are actually a bug and I have reported at least one of them. For now though... Johnny, I think the only way you'll be able to get those items to rotate is by using Edit Area. You'll need to explode the architectural blocks for those pilasters (or whatever their rightful title is) though.
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What you have there is what I would call a monolithic slab foundation. Just to give you the VERY basic basics... You can build the foundation using the Build Foundation dbx. Just select Monolithic Slab under Foundation Type...OR, you can build one manually using the slab footing tool to form an enclosed area. For the walls/rooms above... -Make sure you check Monolithic Slab Foundation in the structure tab. -The walls must have a brick material on the exterior. If both those conditions are met, you should get the ledge automatically and the height or vertical depth of that ledge is controlled here...
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Switch to Perspective Crop Mode under Camera View Options. That will take you back to the way it was before. If you're not in Perspective Crop Mode, the camera isn't simply jumping around its actually moving wherever you take it. When you zoom in on something the camera is actually moving closer. When you pan, the camera is moving over.
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I think what Johnny was mostly asking for was some clarification. Maybe a sketch or screenshot of what you're talking about? I for one don't really know what you're talking about. There are brick ledges on slab foundations, brick ledges on standard foundation walls, brick ledges on wood beams, brick ledges on steel, brick ledges on concrete beams, etc... There are post and beam foundation built entirely of wood, there are grade beam foundations with concrete grade beams built on piers or pilings...some of them may have standard foundation walls with a brick ledge, some may have a mono slab with a brick ledge...and those are just a few common residential details that come to mind...the list could easily go on. We'll need some clarification to give you an answer.
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Your top 2 elevation lines each appear to be 3/8" too low. Fix that and you should be good to go.
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Those defaults are decided by whichever Annotation Set you have activated when you place those auto dimensions and therefore by the dimension defaults assigned to that anno set... Note: Just a quick FYI...but you can select any of those auto dimension line(s) and change the setting I have circled after the fact if you want to.
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The Help files are pretty clear on what that tool was intended for. I think the Help files are a grossly underused asset.
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Johnny, try these 2 things... 1. Use a regular foundation wall, set it as an invisible wall, and turn the invisible wall layer off in plan view. OR 2. Simply break one of the foundation walls in 2 places perpendicular to where you want your footing and drag that little footing across to the opposite wall using the footing edit handle. Only downside to this method is that you end up with an extra line when trying to join that extra wide footing to the opposite wall. The line only shows up in plan view but its a bit of a nuisance.