Alaskan_Son

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Everything posted by Alaskan_Son

  1. Actually, in this particular instance you dont even need the room divider wall. This is one of those cases where simply drawing in the correct order/sequence will address the issue. Here's a quick crappy video...
  2. Not really... Isolating layers in some circumstances, drawing temporary CAD, and very slow/precise mouse movement. Other than that, I think WYSIWYG.
  3. I have a suggestion here. I have the problem as well but it doesn't happen anywhere near as short as 60 seconds. I suspect it might be an issue with your router...either a bandwidth issue or just time for a new one. It just seems like intermittent connectivity might cause the problem. I actually suspect that might be the problem on my end as well.
  4. I've spent a fair amount of time exploring the technique and although I can't answer for Yusef, I can tell you that it doesn't really matter what you use as a moulding because the snaps only recognize the line itself, so I would just make the moulding as small as possible. The moldings themselves aren't really a necessity other than the fact you need to have them in order to see the line. This is one reason using solids, additional faces, or zero thickness polyline solids have some benefits...there is no molding profile to contend with (albeit mostly just a minor visual annoyance). That being said, using a 3D molding polyline has 2 benefits in that: A. You can easily see the wire frame (which you can also sort of do by using the other items I mentioned in glass house mode)... But more importantly... B. The wire frame can be very easily manipulated and reshaped along all axis (i.e. you can very easily and independently move all its points freely through 3D space).
  5. Yusef, I'm not sure when exactly I might use that technique, but you sir are a friggin' genius. The sound quality on your video stinks (actually couldn't really hear it at all), but that's okay, your method is absolutely fantastic!! I played around with it a bit and one thing I might add to the technique myself... It looks like you were using molding polylines. I might prefer to use additional faces, solids, or zero thickness polyline solids in a lot of situations (all of which snap quite nicely)...probably in conjunction with the glass house rendering technique. Anyway, thank you Yusef. That has to be my favorite tip in a very long time and I'm sure I'll probably be making use of it at some point. Way to go my friend : )
  6. I think the answer to that question really depends on specifically what you're trying to accomplish. There are a few methods including using perpendicular/parallel walls as necessary, using alternating wall types, using a specific drawing order, using a specific series of operations, using no room definition walls (either permanently or temporarily), or even temporarily using an additional floor along with the reference display...I'm sure the list could go on. Can you elaborate a bit?
  7. Edit>Default Settings>Plan>Snap Grid / Snap Units
  8. Just to clarify here... -As I suggested and as Richard spelled out in a little more detail, you can adjust the floor structure settings via Edit>Default Settings>Floor>Floor Structure. Doing this you will adjust the floor defaults for whichever floor you are on when you open the Default Settings dbx. -As Joe suggested you can also reach the exact same Floor Structure dbx. by going through the framing defaults. This has the benefit of allowing you to adjust those settings for multiple floors without having to switch floors and open up defaults again. -The above 2 methods only adjust the "defaults" on a floor by floor basis. In order to adjust the ACTUAL floor structure defaults plan wide though you need to do so via Edit>Default Settings>Rooms>Normal Room>Floor Structure tab. This way you can actually check that little Default box if you want to.
  9. Floor defaults, structure tab.
  10. They should be able to export a DWG, a 3D DWG, 3DS, etc. The bigger problem though is material definitions. You would probably need to run it through a separate program (like Sketchup maybe) in order to assign materials to the various surfaces.
  11. There you go. Using rood planes is probably the easiest method. Great idea Val!
  12. Angela, Maybe this thread will help you a bit... https://chieftalk.chiefarchitect.com/index.php?/topic/9789-video-request-elevation-dimensioning/?hl=%2Belevation+%2Bpoint+%2Bpoint#entry85433 Unfortunately, story pole dimensions aren't going to help you when it comes to any horizontal dimensions such as the overhang you mentioned (at least that's what it sounds like you're talking about), and I really doubt it has anything to do with your dimension settings. I for one won't sugar coat it...there are simply a lot of things that don't dimension very well in elevation views and I find myself resorting to point to point dimensions quite a bit for elevation views. BTW, you don't actually need to use the auto story pole dimension tool for story pole dimensions either. You can dimension all those items using standard dimension tools as well.
  13. Yep. This is what I would do as well. Could be done in just a couple minutes. I originally answered that a molding polyline was probably the easiest but deleted my answer almost immediately once I realized the shape wasn't the same on all sides.
  14. Only way I know of would be to use a normal full camera view and create a series of ray traces one at a time as you manually walk the camera through. Then, once they're complete just piece the photos together with a video editing program like Windows Movie Maker...which although not automatically downloaded with Windows anymore can still be downloaded from Microsoft for free. I think a 3rd party program is probably a better solution though and doubt that will change anytime soon for Chief...or most any other architectural design program for that matter.
  15. Aww man!! C'mon...that was funny. Aboooooot. Hahahaha :-/ Oh well...I liked it.
  16. Does that mean 9 999,00 would be roughly equal to... Aboot 10,000 meters?
  17. That's because you need to assign a TEXTURE with the brick pattern. Read up on material definitions, patterns, and textures but just very briefly... The texture is what is used in ray traces and normal render views and is essentially just a bitmap image that is either tiled or stretched to fit. The pattern is used in vector views, technical illustrations, and line drawings and is essentially just a line work pattern that is repeated to whatever specs you have it set to.
  18. Maybe post the plan. Sounds like you might be doing something wrong or snapping your dimension to the wrong object. Works fine for me.
  19. I have to ask...why exactly are you putting doorways in your schedule? No biggie and I'm sure you have a good reason, you just got me curious.
  20. I think he meant to say overhang. In other words, the custom top is all one piece rather than a bunch of separate pieces with separate nodes.
  21. In that case, in Preferences set Color Off to Grayscale. Once you do that there's no need to print in color.
  22. Not sure what to tell you about farmhouse sinks. I never mess with them. I really don't like them and therefore they've never worked there way into our designs...well, maybe one or 2 during the conceptual phase. I can't pretend I know what to do. Can someone explain to me what the problem with them is though and maybe I can help figure out a solution? Seems like all a person needs to do is build the cabinet short and put a notch in the countertop. We can even pretty easily put a notch in the cabinet if the sink is smaller than the cabinet front by splitting face items vertically and creating a blank area in the middle. What am I missing?
  23. Not sure I understand your issue with chefs tables either. Can you post an example of that too?
  24. Don't rightly understand your issue with putting a toe kick on a wall cabinet. Why can't you simply use a base or full cabinet? What am I missing?