-
Posts
12085 -
Joined
Content Type
Profiles
Forums
Gallery
Everything posted by Alaskan_Son
-
Yes.
-
Here are the basics of how I typically handle these...
-
In X8, yes, but its a bit more complicated than that.
-
It’s possible with custom macros. Or you could use an Object Information Field and just manually number them.
-
We really need the ability to utilize notes directly in layout.
-
You can always just use a regular arc/spline with an arrow (just the straight line style or size zero) on both ends.
-
Almost instantaneous on my system as well.
-
Some of you fellers should maybe look at making more use of the new Fill Style eyedropper. Very handy.
-
Those are pretty hit and miss in my experience. Everything needs to be absolutely perfect. The dryer needs to have the exhaust duct located just right (get a new dryer and all bets are off), the gas connection needs to be located just right (get a new dryer and all bets are off) and basically needs to be included in that dryer box, and the ducting needs to be hooked up and put together just right and by someone who really knows what they're doing. Anyway, they CAN be effective, but I wouldn't count on them and would still recommend including the gap just in case.
-
Steve, The snaps belong to the bounding box and have nothing whatsoever to do with the 2D block. To achieve your desired end, you’ll need to increase the bounding box size. Just remember that when you increase the bounding box though that your essentially telling Chief “I want to see my full symbol geometry when I set the dimensions to these numbers”...so the symbol dimensions in the object’s DBX May not match the actual 3D geometry.
-
Its because it would render the origin offset useless. What I think it is that we really need if anything is bounding box offsets. They could be extremely problematic though for anyone who doesn't know what they're doing since you could essentially show the 2D block in one place, the 3D geometry in another, and have the bounding box somewhere entirely different. If Chief added this functionality then I think they would also need to add the capability of at least selecting a symbol based on its 2D block location...kinda like we can do with an object's label now.
-
Short answer...Use 3D origin offset to move the 3D stuff and create a custom 2D block with an offset empty text box to provide the offset from wall.
-
X11 showing offset shadows when sent to layout?
Alaskan_Son replied to calgaryhomes's topic in General Q & A
For me personally, this issue seems to only happen after I've reversed a plan. And I can only fix it by creating a new camera and sending that to layout. If I use the old camera(s), I continue to have problems. -
I could probably come up with something, but I don't think it would be worth the time or effort to set up or deal with. For now, I think your best bet is to just place a layout box with your text box... ...place a layout box that includes the actual camera and its auto label (which will include the page number below the line)... ...crop that second layout box down so all you see is the page number... ...reposition that second layout box so that it properly aligns with your desired text location... ...and then the text will automatically update if you move the detail to another page... ...or just stick with what you're doing now.
-
This^^^^ Good piece of advice Rene.
-
It actually was possible. I was/am using an architectural block along with its height attribute for this kind of thing. The key is to use at least 2 different objects in the block...One that sets its height to reference one thing (absolute, terrain, floor, ceiling, etc.), and another that sets it’s height relative to another thing (floor, ceiling, countertop, etc.). I use additional molding polylines when necessary to create a pseudo CAD block that looks like I want it to. The types of objects used totally depend on what I’m trying to measure, but in addition to being able to set what elevation the object is referencing for its top/bottom height, you can also utilize things that are set to sit on counter, set to sit on roof, set to attach to the ceiling, etc. Soffits and electrical symbols in particular are some of the handiest to use in these “Elevation Marker” blocks. Biggest downside is that items inside architectural blocks don’t update to react to their locations unless they’re refreshed (moving them, opening and closing them, cutting/pasting them, etc.)...it’s an issue I’ve reported and suggested be fixed but I’m likely one of the onliest ones.
-
Stairs - Risers and Treads
Alaskan_Son replied to Joe_Carrick's topic in Building Codes and Compliance
If that’s true, that seems really dumb. They’re adding ridiculous requirements all the time and then they go and remove one that actually makes sense? Stairs have always needed extra protection to make sure they remain standing as long as reasonably possible in the event of a fire. I wonder what the logic was in removing such an easy-to -adhere-to safety requirement. -
Stairs - Risers and Treads
Alaskan_Son replied to Joe_Carrick's topic in Building Codes and Compliance
IRC is 7-3/4” so that’s what it’s going to be most everywhere. -
^^^This is my guess as to the culprit as well.
-
I always recommend extreme caution when converting numbers to integers. First off, it rounds all numbers down, so 3.99 becomes 3. Secondly, it can be extremely problematic if you use those results in any further calculations...not only because it rounds numbers down, but more specifically because it rounds values less than 1 down to zero. This is especially problematic when any multiplication or division is involved because the results will either be zero or an error. What I recommend people use instead is the .round method which simply rounds to the nearest whole number when no argument is given (such as in .round(2) which would round to 2 decimal places), .ceil which rounds the number up to the nearest whole number, or .floor which rounds the number down to the nearest whole number. I find that there are very few instances where .to_i is the best method. Just my 2 cents.
-
Is there a way to show the porches on the foundation layer (Floor 0)?
Alaskan_Son replied to rispgiu's topic in General Q & A
I wasn’t trying to suggest that you trace anything. I was suggesting you use the reference display—period. Just set it to use the appropriate floor and then set your reference display layer set to only display the appropriate item(s). -
Is there a way to show the porches on the foundation layer (Floor 0)?
Alaskan_Son replied to rispgiu's topic in General Q & A
Reference Display -
It does... ...I'll shoot you an email here in a bit.
-
BTW, I’ve also used 2 markers along with the x and y location attributes to get angles. You could actually do that and just include them in your north pointer cad block.
-
I use a wall and just make it parallel with my north pointer.