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Everything posted by Alaskan_Son
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Yeah, some of these are a real pain. I honestly can't blame Chief for this one. Its super difficult to know how and where these walls should join up. Even trying to manually decide how to do so is nearly impossible. Every single wall layer intersection option creates a problem somewhere and at least one of them is pretty much impossible... There are different variations within each as to how wall layers could potentially be joined, but they all have problems, so, I would probably do something like this by... I would use a short section of Room Divider wall to control where that break takes place, and I would place a CAD polyline to hide the resulting extra line.. Turn the special Room Divider Layer off, and set the polyline to Background Color and you're off to the races.... Test.plan
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Isolate Sink Base Cabinet In Order To Edit The Sink Only
Alaskan_Son replied to Ed_Orum's topic in General Q & A
This^^^, OR if you're already in the cabinet's dialog, you can click on the Accessories tab and click Edit next to the Top Appliance / Fixture Symbol selection. -
I see. Make all cabinets 2" taller. I'm not sure I have a specific method for doing this in any specifically efficient way. I guess it depends on how many cabinets of different heights I have. One way or another though I would likely just group select cabinets based on specific heights and change the heights one group at a time. As far as selecting those groups... If I immediately knew where they were, I might just manually group select, If I knew off the top what the different heights were, I might use the Match Properties tool to group select, otherwise, I might use a temp schedule to group select by height.
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The tilde is a mathematical symbol for approximation. I think Jason was humorously suggesting a way to fudge the numbers without exactly being dishonest.
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Interesting. I just re-read your original post. I don't recall reading the words "default roof label". No, the default roof label cannot currently be changed because we don't current have a roof label default. We can however use a custom macro to get roof labels to automatically round. You would have to manually put that macro into the label though.
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If your existing construction has some oddball pitch but you still need to show pitch (for roofing contractor perhaps), then I would just manually modify the roof label for a situation like this. Takes about 5 seconds.
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These are the most problematic in my experience to move from one place to another. Moving the model without also moving it's cameras means any annotations referencing that specific model don't get moved. Same goes for moving cameras without moving the model. If you want to use your new cameras--especially if they have already been linked to a layout--then you're probably better off moving your model. To do so, use Edit Area (All Floors). If you want to stick with your existing cameras--especially if they have already been linked to a layout--, you're probably better off moving settings. These are all very easy to move to another plan via Export/Import or by simply copying and pasting (schedules). In my experience, cameras are the real kicker. Whenever possible though, given the choice, I prefer to migrate settings over moving the model.
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Ya, I understood your point after Jason reinforced it a bit more. I guess I kinda discounted the height limitation issue though knowing that could just be handled with some tweaks to the elevation dimensions because I only see 2 scenarios: You know the building will be too tall and you just want to get it by plan reviewers. In this case, dimensions are very easy to manually modify. You know the building may be too tall but want to do what you can in the field to keep it shorter, in which case some emphasized notes/dimensions would be appropriate in addition to some more correct pitch information.
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What is special about your new template that you want to make use of? Reason I ask is that I personally find that its usually easier to move settings over into the existing plan (via Import...) than it is to move all your various 3D objects, cameras views, CAD, and annotation objects into another plan.
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Help with @steve_nyhof garage doors symbols
Alaskan_Son replied to GeneDavis's topic in General Q & A
It's not exactly Save As. Its juts a way to save the desired element or component from a composite object. Its only available for a small handful of object types. -
You're talking about reasons to draw at a different pitch then it will be built. I was asking why someone would want to round to a different pitch instead of drawing to the desired pitch. What it gets built at wasn't part of the equation. In other words, why would someone need to draw a roof at 3 5/16:12 and show at 3 1/2:12? Why not just change the roof to 3 1/2:12?
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Yes, but why would you want that if it’s not accurate? Why not change the pitch and make your model correct?
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Help with @steve_nyhof garage doors symbols
Alaskan_Son replied to GeneDavis's topic in General Q & A
You may not have put them in there that way from the start, but this described process adds to library as a Doorway (parametric object) after the fact. We actually already have this functionality. The Replace capability you mention should automatically be activated once you select a Door (symbol) from your library. If the Door does not yet exist in your library and only the Doorway exists, then you can drop the Doorway into your plan, select it, click the Add to Library As tool, and then select the Door symbol from the list given. -
How do I get flat trusses over an exterior gable alcove?
Alaskan_Son replied to Aprato22's topic in General Q & A
Give that alcove room a flat ceiling.- 1 reply
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Fire rated wall vs non-combustible covering
Alaskan_Son replied to flightcrazed's topic in Building Codes and Compliance
Well said good, sir, well said. This advice is priceless and I could not agree more. -
Help with @steve_nyhof garage doors symbols
Alaskan_Son replied to GeneDavis's topic in General Q & A
...in addition, it should be noted that when pulling and dropping directly from the library: a Door symbol (panel) will just be the panel used for whatever style of door you have specified in its Options tab. When dropped into the plan, it will respect its Size, Position, Label, Materials, Components, and a few other settings, but everything else about the newly placed parametric door object will respect your current defaults for that door type. a Doorway object (parametric) will carry over everything about the door--Door Panel settings, Casing and sill settings, Jamb, Arch, Framing, Rough Opening, Energy Values, Schedule settings...everything. If you want to just use the panel itself, then add to library as a Door and make sure none of its settings are silly unless you want them to be unique for a very specific reason. -
Help with @steve_nyhof garage doors symbols
Alaskan_Son replied to GeneDavis's topic in General Q & A
The difference is likely whether you add to library as a door or a doorway. One is a symbol and the other is a parametric door object. -
I would just ignore the warning. Once imported, Select All and Fill Window. Draw a Marquis around the left hand part of your screen. There's a single text box way out in space over there that just needs to get deleted. Once you do that, you can move the rest to wherever you want. You could optionally also select the Move option during Import which I assume will only screw up the location of the one text box but I'm not totally sure.
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Fire rated wall vs non-combustible covering
Alaskan_Son replied to flightcrazed's topic in Building Codes and Compliance
Pretty sure the highlighted section is very specifically referring to the finish coating or outer layer of a single composite material as opposed to the referenced "structural base" of that same material. I'm thinking of the paint layer on metal siding, the foil face on rigid foam insulation, or the paper face on some fiberglass batts. -
To understand the gaps between your upper and lower walls you have to understand how Chief generates those walls. Using normal Automatic settings, a wall's main layer generates between floor platforms and exterior wall layers extend to cover the edge of those platforms. You are using a single layer concrete wall with a framed floor system so Chief is doing what would have to happen in the real world...Build concrete wall up to framed floor, framed floor sits on wall, and 2nd floor walls sit on top of that framed floor. You have several potential solutions depending on your desired end goal but here are a couple of the easiest: Set your lower floor walls to Hang Platform Above on Walls Add an exterior layer to your walls Side note, you may find that you have a bit of weirdness at several areas where you have: Walls set to be foundation walls on 2nd floor when they shouldn't be Adjacent walls where one is set to be a foundation wall and the next isn't Some Floor 0 areas that have foundation walls when others don't The above 3 issues are causing footers to generate that shouldn't be generating, stopping walls from joining properly with walls below, and/or stopping walls from joining properly at the ends.
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I see. You must still be back in X15.