ericepv

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Everything posted by ericepv

  1. Joshua: I'd be happy to help you clear you backlog of projects. I have many years of experience with Chief and am currently working with X-12 but I have earlier versions also. You can see samples of my work at https://epvisualz.com. If you'd like to talk more, please call me direct at 585-441-5291 or send me am email eric@epvisualz.com Eric Pedersen ep visualz Architectural Rendering
  2. HI Anita: I have many years of experience with rendering and am currently using X-12, I am available to work remotely. You can see samples on my website https://epvisualz.com/ or on houzz https://www.houzz.com/professionals/architects-and-building-designers/ep-visualz-3d-rendering-for-homes-and-landscapes-pfvwus-pf~1041033248? . You can reach me by phone at 585-441-5291 or email at eric@epvisualz.com. Eric Pedersen ep visualz
  3. I like the 3D and 360 viewer options in Chief but I wish they would display in HD (Ray-Trace) quality. Does anyone know of such a viewer that is compatible with Chief files?
  4. 3D Floor plans, models and renderings for marketing and planning from a Rochester, NY based company available for remote work. I am a long time Chief user (X6 to X15) and have worked for many commercial and residential clients across North America. You can view samples of my work on my website, Houzz profile or my YouTube channel. Please contact me directly at 585-441-5291 EST or by email: eric@epvisualz.com.
  5. The first thing you should do is set the height of your added lights to 60 inches +-, that should get rid of the pronounced light wash on the ceiling. To make the scene brighter, try switching on Photon Mapping (in the Advanced tab). If you go this route, be sure that you have a roof over the room you are rendering to avoid light leakage where the walls meet the ceiling. Another important factor is learning the functions of the Ambient Light settings (Lighting tab), I like to use Ambient Occlusion settings of .5 - 3.5 as a starting point. The rest is just experimenting to learn the functions of the settings. There are several excellent videos on the Chief website which you should watch https://www.chiefarchitect.com/search/?default_tab=video&q=ray+tracing. Once you start to understand the many settings in the Ray Trace DBX, you'll be able to create great looking renderings. Eric
  6. Your terrain looks better that mine (at least from the angle you showed), I'd appreciate if you could send your changes.
  7. Thanks for the tip on retaining walls, that made a difference. I still can't get the terrain elevation to mathc the patio perfectly but with the camera angle I'm using, you can't tell.
  8. Here's the full working file with the actual patio. R1--Duhamel-Patio-terrian modified 02.zip
  9. One more try... Sunken Patio in Sloping Terrain.zip
  10. I am trying to create a sunken patio in sloping terrain. The problem I am having is getting a smooth drop in the grade of the lot without distorting the patio which needs to remain flat. The attached sample file shows what I am trying to achieve with the grey circle representing the area where he patio will be. I tried to subtract this area from the terrain perimeter but found that I cannot subtract and object from terrain like I can with a polyline solid. I've been back and fourth with tech support but so far they have not been able to find a solution. Any ideas? Sunken Patio in Sloping Terrain.zip
  11. These look great! I especially like your textures for the grass and greenery over the pergola, where did you find them?
  12. Thank you both, I'll try them out.
  13. I'm looking for a high quality image of Zebrawood flooring.
  14. Does anyone have a high quality image of Zebrawood flooring?
  15. Robdyck - To eliminate the "hot spot" on the ceiling, try reducing the elevation of your added light, 60-72 inches a.f.f.usually does the trick for me.
  16. In addition to adding extra lights sources, have you turned on Photo Mapping (select the "Advanced" tab in the Ray-Trace dialog box)? Also, try adding sunlight and manipulate it's intensity in the "lighting " tab in the RT DBX. Also, experiment with the Ambient Occlusion settings in the Lighting tab.
  17. Limitless, these look really nice! I'd like to see how they look as ray-traces.
  18. Well done David, I really like your use of materials.
  19. All modeled and rendered in Chief...