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Everything posted by Renerabbitt
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you could just drag it up in 3d and tab input 3/16" as well
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Custom Two Panel Cabinet Door — Adjustable Split?
Renerabbitt replied to CooksDesign's topic in General Q & A
You don't provide elevations in vector view? -
Custom Two Panel Cabinet Door — Adjustable Split?
Renerabbitt replied to CooksDesign's topic in General Q & A
I could think of a way to do this where it would look correct in 3d but you would see lines around all 4 sides of your adjustable panel rail in any vector view...would that work? -
Kwhitt, chief stated that adding to suggestions help the log on suggestions so I'm tagging along on your post Adding to this. In kwhitts example rendering, notice that the smoothing angle is too high on the doors he used. A kindve adjacent plus one for being able to select groups of objects and have a group based symbol smoothing editor would be nice Add all of the possible UV projection based material edits including average of surface normals please. BTW this is an OOTB Chief Cabinet...all kinds of problems: Yes please and also let us input ies profiles Tune into the webinar next week You can kind've fake this with the current mixed materials in some cases..Add a general material with a transparency map and change the Ior then add a clear coat that can be rough or glossy etc. not quite the same but wanted to mention it. +1 Yes please. I have a post production camera raw filter that touches clarity and texture and dehaze and de-tunes aces a bit and ramps up sharpness and color noise reduction as well as a slight curves adjustment. Would be nice to have all of this. Cool idea We have light sets I think is what you mean? I didnt understand your request here. We can change light sets on the fly in edit view or store a light set with a saved camera. I think it would be nifty if we could automatically switch light sets by room when the 3d is rebuilt Wanna make this into a suggestion post?
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if you do not want to enclose it in a room with room dividers then you could instead make a custom layer set with stairs only and reference that layer set in your floor above
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Thanks Ry, I see what you're getting at, but I think we're slightly talking past each other. What we’re asking for isn’t about splitting ray types by material roughness or applying different behavior based on specularity. It's simpler: We want to be able to assign a completely separate environment — a secondary HDRI or a flat color — that is used exclusively for global illumination and lighting calculations. Meanwhile, a different background HDRI or backplate would be visible to the camera and visible in reflections, but it would not contribute any illumination at all (no diffuse, no specular, no GI energy). No thresholds, no material-based switching — just two environment inputs: one for "lighting only" and one for "visible/reflections only." This setup is fairly common in production rendering workflows (think ray switch shaders or environment overrides in Arnold, V-Ray, etc.), and it gives us a lot more control without introducing inconsistencies in how materials behave. Am I getting this right? does that make sense?(fully think I am unqualified for this convo :))
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How to use 3D solid to build a slope sink like the image?
Renerabbitt replied to YUKIdesign's topic in General Q & A
Subtract the solid pyramid tool, then convert it to a symbol, stretch it in its width, then convert it to a sink symbol -
We’d want the backdrop (whether it's a static image or a non-light-emitting surface) to be visible to camera rays and specular/reflection rays, but not affect direct illumination or global illumination (GI). Separately, we'd want to assign either an HDRI or a solid environment color strictly for driving diffuse lighting and GI.
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Need help with existing plans in Southern California
Renerabbitt replied to tmaxs4's topic in Seeking Services
you can contact me, I am in california and familiar with the CBC renerabbitt@gmail.com -
Slow physically-Based rendering speed (low GPU usage)
Renerabbitt replied to JBradleyConst's topic in General Q & A
That's not how WDDM works, WDDM shows utilization across all engines of the graphics card, so you could have 100% utilization of RT cores and compute but 0% utilization of video encode and decode and your WDDM will show 50%(laymen example). Trust me, the engineers know what they are doing. BTW 2000 samples is not OOTB, 1000 was back in X15 so your template must have migrated because new defaults are much much lower. For final renders 80-150 will be fine in most cases so long as you aren't battling a bunch of transmissive and specular/caustic bounces -
No and to my knowledge I am the only one who requested it. I talked with him in person about it. we need an advanced only tab in rendering options See this post, and you can add your two cents in.. It will help out as they might log your additional requests
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considering a rendering of a liner would be pretty obscure and not a common rendering by any means, it would be a lot easier to just replace your fixtures label with a macro or by typing it in for your fixture schedule material lists etc.
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I know I just saw a post about this and I wanted to add on that I just ran into the same problem:
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Layout Default Annotation Set doesn't include Arrows.
Renerabbitt replied to amddrafting's topic in General Q & A
does make sense -
Don't display your elevation lines, instead turn on contours, primary and/or secondary
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Layout Default Annotation Set doesn't include Arrows.
Renerabbitt replied to amddrafting's topic in General Q & A
ah okay a singular use case, I get you. Also in case you didnt know, redlines notes can actually bind to objects in the z axis in a 3d view so you can make 3d notes: -
Layout Default Annotation Set doesn't include Arrows.
Renerabbitt replied to amddrafting's topic in General Q & A
Well it would be very odd to do annotations in Layout, is that what you are trying to do? -
its just conjecture without seeing your wall. save it in a plan please and then share it
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You could do it with a pony wall, set it to 0" elevation and only show upper wall in plan view and set your pony wall to be thicker and align on inner surface
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If You're Having Chief Architect Problems — It Might Be OneDrive Hey all — if you're running into any of these issues with Chief Architect: Missing materials or texture files Library files not saving correctly Toolbars resetting or disappearing Duplicate files like user_library_1.calib showing up PDFs or images not showing in layout pages General corruption or weird file behavior after Windows updates Files vanishing from your Documents folder Slow or failed project load times …then you’re probably getting tripped up by Windows 11 and OneDrive’s default sync settings. I just put together a blog post breaking this down in simple terms — what’s going on, why Chief Architect doesn’t play well with cloud shells or locked sync files, and most importantly: how to fix it without breaking your workflow. Read the full post here:https://www.rabbittdesign.net/rabbitt-blog/onedrive Covered in the post: What the "cloud" really is (and what Windows doesn’t tell you) The difference between online-only files and real files Why Chief Architect chokes on synced folders What files can be stored in Dropbox or Google Drive safely How to share project files with embedded textures and PDFs How to keep your data safe without breaking live file access How to fix toolbars, libraries, textures, and materials that go missing Whether you're working solo or sharing plans with coworkers, this guide will help you set up a stable, conflict-free Chief environment. It’s especially useful if you’ve just moved to a new machine or started using Dropbox/OneDrive/Google Drive to collaborate.
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Default toolbars live in program files on a pc. you either brought over toolbars from x15 manually or you edited your toolbars config in an editor. You are likely missing the forward hex codes that live in x16 toolbars which are very different from x15 toolbars. reset migration or reset your toolbars to factory
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This would just give you ceiling height in decimal feet. and to_foot works for this and I think its ceiling_elevation and even then you would want to factor in floor elevation for the case when you have a sunken floor. This is a more appropriate inline code for your use case: %(NumberFormatter.new.tap { |nf| nf.use_fractions = true; nf.unit = "'-\""; nf.denominator = 16 }.apply(room.ceiling_elevation - room.floor_elevation))%
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You would need to convert this to a Cabinet Door/Drawer Symbol Category and then apply it to a cabinet set with no top bottoms or sides with a 0" framed box and then you would still need to modify a hood liner to be a millwork symbol category to apply it as a shelf. Millwork shelves are not replacement mode accessible to you would always have to open the dialog box to replace the hood liner and you would have to convert a bunch of liners to millwork symbols. Pretty tedious. You could convert your hood liners to cabinet doors but this would take very advanced symbol bounding box and offset modifications
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Have you placed more than 400 custom objects? Tried restarting? Did you mess with your toolbars folder at all? Did you migrate?
