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Everything posted by Renerabbitt
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Layout Default Annotation Set doesn't include Arrows.
Renerabbitt replied to amddrafting's topic in General Q & A
ah okay a singular use case, I get you. Also in case you didnt know, redlines notes can actually bind to objects in the z axis in a 3d view so you can make 3d notes: -
Layout Default Annotation Set doesn't include Arrows.
Renerabbitt replied to amddrafting's topic in General Q & A
Well it would be very odd to do annotations in Layout, is that what you are trying to do? -
its just conjecture without seeing your wall. save it in a plan please and then share it
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You could do it with a pony wall, set it to 0" elevation and only show upper wall in plan view and set your pony wall to be thicker and align on inner surface
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If You're Having Chief Architect Problems — It Might Be OneDrive Hey all — if you're running into any of these issues with Chief Architect: Missing materials or texture files Library files not saving correctly Toolbars resetting or disappearing Duplicate files like user_library_1.calib showing up PDFs or images not showing in layout pages General corruption or weird file behavior after Windows updates Files vanishing from your Documents folder Slow or failed project load times …then you’re probably getting tripped up by Windows 11 and OneDrive’s default sync settings. I just put together a blog post breaking this down in simple terms — what’s going on, why Chief Architect doesn’t play well with cloud shells or locked sync files, and most importantly: how to fix it without breaking your workflow. Read the full post here: https://www.rabbittdesign.net/rabbitt-blog/why-onedrive-might-be-breaking-chief-architectand-how-to-set-things-up-the-right-way Covered in the post: What the "cloud" really is (and what Windows doesn’t tell you) The difference between online-only files and real files Why Chief Architect chokes on synced folders What files can be stored in Dropbox or Google Drive safely How to share project files with embedded textures and PDFs How to keep your data safe without breaking live file access How to fix toolbars, libraries, textures, and materials that go missing Whether you're working solo or sharing plans with coworkers, this guide will help you set up a stable, conflict-free Chief environment. It’s especially useful if you’ve just moved to a new machine or started using Dropbox/OneDrive/Google Drive to collaborate.
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Default toolbars live in program files on a pc. you either brought over toolbars from x15 manually or you edited your toolbars config in an editor. You are likely missing the forward hex codes that live in x16 toolbars which are very different from x15 toolbars. reset migration or reset your toolbars to factory
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This would just give you ceiling height in decimal feet. and to_foot works for this and I think its ceiling_elevation and even then you would want to factor in floor elevation for the case when you have a sunken floor. This is a more appropriate inline code for your use case: %(NumberFormatter.new.tap { |nf| nf.use_fractions = true; nf.unit = "'-\""; nf.denominator = 16 }.apply(room.ceiling_elevation - room.floor_elevation))%
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You would need to convert this to a Cabinet Door/Drawer Symbol Category and then apply it to a cabinet set with no top bottoms or sides with a 0" framed box and then you would still need to modify a hood liner to be a millwork symbol category to apply it as a shelf. Millwork shelves are not replacement mode accessible to you would always have to open the dialog box to replace the hood liner and you would have to convert a bunch of liners to millwork symbols. Pretty tedious. You could convert your hood liners to cabinet doors but this would take very advanced symbol bounding box and offset modifications
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Have you placed more than 400 custom objects? Tried restarting? Did you mess with your toolbars folder at all? Did you migrate?
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From the album: Ai Enhanced Renderings
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I use Krea, but I am doing the masking in photoshop This is what I sent to Krea for round 1. I used a cloud brush to cover up some problem areas. This is why I love the new ai workflow, I didnt have to do what I used to have to do which is tedious masking and bashing. I used the puppet warp tool on a straight road along with liquify to get the road markers setup. I knew that part didnt have to be perfect: This is what I got back from Krea with low "resemblance" and high "strength"...I masked out and kept the background from this image: Then with high "resemblance" I got this..which i Used this image as the basis for the road the front yard and the house: which resulted in this image where those two previous images are bashed: From there it was just fixing problems before sending it to Krea one more time and then adding a camera raw filter in photoshop where I touched pretty much every setting:
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So the sections highlighted in green, think of that as Clipart. I used them in order to get Ai to generate the landscape I wanted. And to Steve's point yes Ai messes with the house but you mask the house out of the Ai image. Then you can layer in more and send it back through Ai. You cna also send the house through Ai and take what's good and mask the rest back to the source image. I have a post here somewhere about material ID masks.. That's what I'm doing with this project. Makes it easy to select an element and mask out if Ai messed with it.
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Hey thank you, this is pretty much the same method as what you post in the first post. This is called photo manipulation/bashing, if you wanna watch one of the best in the world, hes just a young kid: BTW this is the shot from Chief:
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Another testament to this method that Steve goes through diligently in these 6 pages of posts:
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Im in Oakland. This would be a bit more expensive than my typical training hour as it takes time to pack up the gear and head offsite like a coffee shop etc. Essentially I would bill for the time that I am not in my office working. I don't currently know of any other users that train in this area. It might be more economical to train a small group if that would be of interest I might be able to organize an event.
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please send in a bug report. there are a number of symbols like this that aren't properly UV mapped and do not work with global symbol mapping that should be fixed
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I imagine that the main purpose for this is that many people wont take the time to properly light an entire model when they are scoping one room. Automatic exposure can certain effect an underexposed scene but it wont allow you to blow out the scene. This is similar to actually shooting in real life on a DSLR in auto-exposure and metering. I understand that you prefer the manual exposure It certainly represent something, haha, I imagine that is is scalar to radiance per pixel on the HDRI and that number is a mean of the provided HDRI's in the catalog to show proper luminance in a scene. I do not believe that there is any internal build of chief that does photometric analysis, or at least none that I have heard of. If you don't mind I am going to answer these questions to Ryan. Sometimes its hard to bring him back as many of the devs dont look here that often or so they say. I agree this is confusing, but it is just to distinguish area lights from punctual lights by classification. It's just to say that punctual lights work in all views and area lights do not, which leads into the help menus. Especially important for those bringing in their own fixtures and not setting their punctual lights z offset for instance and wondering why their PBR looks great but there standard view has weird shadows. but then we would not be able to set lumens or color values which the area light can derive its settings from only when "Use Area Lights" is checked, which I agree is confusing Yes it will, but the light will not be on and will not be emitting any light nor will it appear to be on or creating bloom in the Light Set called Default Light Set. This would only affect any camera that is using the Default Light Set
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They are not being used in conjunction in GPU raytrace views. It's one or the other. The Area Light can inherit the lumen value from your punctual lights and it does seem that the value is in lumens vs "brightness" from the material itself In terms of lumen output, manual exposure I believe is just taking an average of your scene's pixel values and then adjusting from there. In other words, I don't believe that this is a static approach in any given view, it depends on the pixel illumination of the shot when considering ambient light etc. So your lumen output in terms of exposure doesn't really mean anything at all. Lumen values on backdrop A at intensity of 12000 is going to look different than backdrop B at 12000. his would be a question for Ryan or Dan most likely. Maybe Trent knows as well.
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why don't you use automatic exposure? in terms of it not looking correct, it shouldn't look correct, you would have to fake the geometry that would create your ies profile. We do not have any Ies profile compatibility so the actual geometry of the light would need to be produced in a way to fake the effect of proper beam spread, hot spotting, falloff etc. That's a tall order. Would switch to another software like thea if you are looking for that level of accuracy. Area lights are just taking the surface normal direction and if I were to guess, it probably takes the average surface normal direction as an equation to trace the path of light. Since usually we just have a mesh that is a flat plan such as a can light, the surface normal is straight down, so its not creating a cone at all. There is a lot more to this conversation but the short of it is that I would plan on editing in post or messing with manual exposure if you want more finite control
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Assuming you have automatic exposure, your "metering" is being changed, so either change the automatic exposure setting or switch to manual. With automatic, as you turn lumens up, it will be adapting to the overall light in your shot.
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Seeking someone who can design a balcony plan with documents
Renerabbitt replied to doctorwink's topic in Seeking Services
Thanks @robdyck for mentioning me. Chuck you likely don't need anyone. Just use Simpson Deck Planner(Dont put in your angles or cantilever so that the engineering is correct. deflection really shouldnt amount to anything on that cantilever but if your deck is above 8' it needed 6x6 posts: report.pdf -
Backdrop Intensity is the only thing that effects your backdrop, though with automatic exposure, your sun settings effect(percieved) it as well
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I think I understand what you are asking for..is this what you are talking about: 250414 (3).mp4 The Chief architect manual has a section on Ruby Scripting and there is a tutorial in the software as well that I suggest you work through. You can also use some sort of Ai to help you with scripting. I did write a Chief Specific Ai bot into my website at https://www.rabbittdesign.net/macros that you can try out, but like with any Ai it can be a fight to get what you want, this example worked out. For custom macros there are a number of users here that can write stuff for you including myself, Michael B Alaskan Son, Joe Carrick, BrownTiger, Solver, and more