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Everything posted by Renerabbitt
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Thanks to whoever took this floor plan down. It was downloaded 29 times and is my proprietary work product, I would appreciate it if those that downloaded it do not distribute it.
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You can also type 4 in 12 for an angle
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Chief Architect with a touch screen and finger inputs
Renerabbitt replied to mthd97's topic in General Q & A
You could change Edit Handle Tolerance in Preferences but I would not recommend it..instead use a stylus -
haha, poking fun for funs sake, you're right of course, but the comment is from almost 3 years ago when we didnt have that feature
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Split the calculate area of what? what area are you referring to in terms of their reported values? What area are you trying to produce? I show conditioned and unconditioned floor area which per the IRC is to the outside of my walls main layer. I show coverage based on the same thing Also, we do get into splitting hairs..my system saves me $1000's on the year for the number of projects I do, and I have never had anyone call at a discrepancy of less than 2 sq ft on a 2000 sq ft home that's below tolerances for sure. Unless I am up against a land use issue this wouldn't bother me one bit.. I doubt many people truly build plans that are built to 100% accuracy...pretty sure mine never have been. Especially considering we are showing a break down of room sq ft, separate from the accurate conditioned vs unconditioned space I am reporting which is what really matters. If someone tallies my room totals they will reach my area totals, so noone would even know that the garage was technically 2 sq ft larger than the porch. Kind've a "pick your hill to die" on scenario You could also always script in a modified amount that is plugged in by you as number of sq ft adjustment for that rooms Oip
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Its only using a global variable for my polyline based Lot Perimeter
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So I'm basically helping guide everyone here to my exact system that I sell, haha but that's fine. We don't have default room OIP but we do have default floor based OIP and rooms will follow floor defaults. So you can get automatic area analysis which is what I have in my pro plan plus some tools and conditional check macros. The only thing I have to do on a single story analysis is shape my lot polyline and my analysis is done
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you would need to create a seemless texture, one that when butted to itself continues a grain, or create unique textures and change the offset in x or y of the texture panel
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Its a known issue since all the way back to x16 beta 1. I have been the ONLY person to report it and I've reported it several times now. It only occurs when you have a negative bounding box spacing AND a stretch plan/stretch zone. Its a big bummer for me as it has rendered many of my tools useless. Back in public Beta, you could build it in X14 and import it into x16 and it would work. not sure anymore if that still works
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Most of us who sell them switched to a room schedule in X16 because chief gave us an Object Information Panel for rooms, which means we can utilize Custom Fields
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can you explain this more...keep in mind reported sizes can easily be manipulated with a macro. (Just trying to help) Also note that we can do some very advanced things with symbols in the stretch planes and bounding box offsets. can you show an example of what you are talking about? Also yes absolutely, here to help. We can even make the drawer symbol offset in the y plane so that it sits flush against a face frame cabinet. The only draw backs to this method are the plan view representation of box size and the vector line at the drawer face in elevation. The box size as stated can be reported as whatever we like to a schedule
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It was helpful and good job. Making the side panels can be a pain if the end user wanted different drawer layouts and sizes...Im guessing its less common to show the side profile and more common to cover the side profile with an end panel so then I probably wouldn't bother making the side panels. In that case, just make your doors with the handle integrated..which actually I would just do that anyway.. here is a screenshot where the door and the cutout are all part of the cabinet door: This will not show correctly in a vector elevation view if we did not have an end panel, in which case your method would be better. But for other cases where you want to be able to dynamically resize your drawer fronts on the fly this works really well..and if you're using the L, it only takes 1 single custom cabinet door with appropriate stretch planes. Set your toe kick 3/4" shallower, and your countertop 3/4" longer and youre all set.
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Thank you, and I have been using hable for most shots as most of my materials use AO maps and shadows with aces have a bit too much contrast. Also I have a ton of filters for Chief in photoshop so its just a single click to make a ton of adjustments ...this is a filter that messes with perspective geometry, fake bokeh, some color grading, a curves adjustment, shadow lift, adds grain and sharpening as an example:
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Why is text specification editing so slow in X16
Renerabbitt replied to CARMELHILL's topic in General Q & A
A way you can turn this into a macro and edit it a lot faster at around the 44 min mark -
I go over this in the following video at about the 26 min mark
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I go over this in the following video at the 13 min mark roughly
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How to set default render modes for record walkthrough?
Renerabbitt replied to rcmcdougle's topic in General Q & A
I go over some more details on this in the video above at 7:23 -
How to place lighting inside cabinets and get an illuminated effect?
Renerabbitt replied to ArtsyG's topic in General Q & A
Low voltage is a pretty typical installation and so the question is, where are you locating the transformer? thats what I usually show on a plan along with a standard cad detail showing relative heights -
Sorry kwhitt you're absolutely right about the distinction of a function of an area light in terms of its lighting quality. I was more speaking to the function of a add light tool such that it is an invisible light source and has the ability to turn off shadows. I would add that it would be nice if the add light tool could specify a shape so that it was not a shadow catching object or receiving object which we can do in some of the high end rendering softwares. Would be nice to set an object shape and size in the add light tool
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I am referring to the add light tool which is more closely related to other rendering software's area lights as it is not a shadow catcher or receiver like what you have shown:
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we've had area lights for as far back as I can remember. So I am as confused as DB about the request to add them. Have you used them and you didnt like them? Or you were unaware that we had them, in which case, congrats, we have them, haha
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see video 241126 (5).mp4