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Everything posted by Renerabbitt
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A new computer is not going to solve this issue, I have a slower laptop with far more outdated tech and a massive 14gb library and it is outperforming your machine. Trust me, I train 100's of members, you have either some very high poly count models or a series of pattern from texture material files. This is sequential read/write dependent and CPU, driven, and your existing CPU and hard drive are on PCI4. You are plenty fast enough, so I guarantee you that this is not a computer issue
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Food for thought 260611.mp4
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FINALLY I am not alone, I knew one day it would happen. Symmbols were broken in X15, I have been reporting it for several years now and I am the only user to report it. please report it, please please please. Any symbol with a negative bounding box spacing, specifically negative, and a stretch plane will NOT resize correctly. It has been broken since they introduced the advanced sizing panel and change the way symbols can be modified. I have been begging them to fix it. @Brian_Beck
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how to stop the 3d model auto rebuild after every command
Renerabbitt replied to Pat-CW2's topic in General Q & A
more important question is whats the surface count of the model. 4 stories isnt that much. You might want to update your signature to include your machine specs so we have additional context -
This smells very strongly of a material file with a custom pattern from texture enabled, causing 100s if not thousands of vector lines. I've reported this before and Chief doesnt believe me but a custom pattern from texture can kill a plan or library.
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Some easier methods for you that are snappable: Use points from CAD/Points/Place Points. They are snappable and do not print Use the Snap Grid and snap your drawings to the same points Send your view once, then use the copy with paste hold position to a new sheet to maintain position, then use the relink tool to relink to the view you want. This will maintain position exactly Hope that helps see video: 260602.mp4
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They are encrypted files inside of program data. Not useful, you may be able to find temp files in your temp directory which CA uses to cache the project management. Also triple check archives, I find that there are usually multiple copies . The other thing to do is turn back on project management. I think ca might not write to the cache when you turn off pm in the middle of a session which is how you could lose a days work
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M5 (Pro or Max) MacBook Pro w CA17 (Current User Feedback Please!)
Renerabbitt replied to CUChris81's topic in General Q & A
Did you have the 14 inch or 16 inch?- 39 replies
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How Are You Creating Realistic Wood Look Vented Vinyl Soffits?
Renerabbitt replied to DefinedDesign's topic in General Q & A
I price things lower if you do a group of materials, then it comes down to somewhere between $5-20 per depending on complexity -
Lol you used all the exact right combinations of render settings for that to not show up. Raster views it will show correct and vector elevation should show but may need the pattern offset and scale adjusted
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A user came in posting Ai responses for Revit and I mentioned that it was the wrong forum for that. Then the user got downvoted and the admin removed his post. I think he thought that I caused that so they started going to all of my recent posts and adding downvotes. That user is now gone, but the negative votes dont retroactively get removed
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Turn auto-build terrain on by opening up your terrain perimeter. Also while selected in plan view, convert your closed polyline to a road(perimeter) using the convert tool in the edit toolbar. Recommend turning your terrain perimeter into a rectangle see video: 260529 (8).mp4
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This will handle that elevation, just delete any intermediate newels when you use it: Custom Railing For Allen.calibz
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How Are You Creating Realistic Wood Look Vented Vinyl Soffits?
Renerabbitt replied to DefinedDesign's topic in General Q & A
This just needs normal map to show the relieve between the slats -
responding to be notified when posted
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please post your plan so we can illustrate a fix. You can use a free service like wetransfer or if you have cloud storage to share the plan file
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Library Object Macro Conflict With Plan Macro
Renerabbitt replied to MollyNDG's topic in General Q & A
I think it should be built exactly as the search attributes editor window is built -
RABS TOOLS SPECIFIC QUESTION - Cabinet side panels
Renerabbitt replied to Breeze_Design's topic in General Q & A
see video 260519 (2).mp4 -
M5 (Pro or Max) MacBook Pro w CA17 (Current User Feedback Please!)
Renerabbitt replied to CUChris81's topic in General Q & A
yes 24gb of unified memory is really low. This is shared memory, so much of that gets hogged by loading textures regardless of raytrace being turned on or not. Thats like running with 15gb of RAM and 9 gb of VRAM..that is really low in this program especially if you are running other programs. For instance, i have 8 browser tabs open, some standard services running and chief open with no plan open and my system shows 28% utilization on 128GB of RAM- 39 replies
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M5 (Pro or Max) MacBook Pro w CA17 (Current User Feedback Please!)
Renerabbitt replied to CUChris81's topic in General Q & A
totally different development departments and different animals. It's very easy for the content team to pump out cabinet lines vs touching the extremely complex window code that none of the dev team wants to touch. (Supposedly one of the most difficult and complex bits of code in the whole software) I agree though that I would love some window improvements- 39 replies
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M5 (Pro or Max) MacBook Pro w CA17 (Current User Feedback Please!)
Renerabbitt replied to CUChris81's topic in General Q & A
This is unified memory, so without your specs its hard to say but I would venture a guess that youre hitting mem limits. Also the Pro chip is not going to be anywhere near the max chip with double the raytrace speed...for what you do, I would upgrade- 39 replies
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Laptop blues, and how would this one do as replacement?
Renerabbitt replied to GeneDavis's topic in General Q & A
Your current machine is totally fine for chief. I would venture a guess that you either have a corrupted model or you need a driver update. I would update the driver and create an example project using the OOTB template to test your machine, a 3070 is good enough. Set your raytrace settings to use DLSS -
Joe is right, change your walls layers, from the wall type, not from an individual walls material panel and it will report correctly, the wall never actually reports a painted layer to upper_layers in the console which is where the material is calc'ing its list from
