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Everything posted by Renerabbitt
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Have you placed more than 400 custom objects? Tried restarting? Did you mess with your toolbars folder at all? Did you migrate?
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From the album: Ai Enhanced Renderings
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I use Krea, but I am doing the masking in photoshop This is what I sent to Krea for round 1. I used a cloud brush to cover up some problem areas. This is why I love the new ai workflow, I didnt have to do what I used to have to do which is tedious masking and bashing. I used the puppet warp tool on a straight road along with liquify to get the road markers setup. I knew that part didnt have to be perfect: This is what I got back from Krea with low "resemblance" and high "strength"...I masked out and kept the background from this image: Then with high "resemblance" I got this..which i Used this image as the basis for the road the front yard and the house: which resulted in this image where those two previous images are bashed: From there it was just fixing problems before sending it to Krea one more time and then adding a camera raw filter in photoshop where I touched pretty much every setting:
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So the sections highlighted in green, think of that as Clipart. I used them in order to get Ai to generate the landscape I wanted. And to Steve's point yes Ai messes with the house but you mask the house out of the Ai image. Then you can layer in more and send it back through Ai. You cna also send the house through Ai and take what's good and mask the rest back to the source image. I have a post here somewhere about material ID masks.. That's what I'm doing with this project. Makes it easy to select an element and mask out if Ai messed with it.
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Hey thank you, this is pretty much the same method as what you post in the first post. This is called photo manipulation/bashing, if you wanna watch one of the best in the world, hes just a young kid: BTW this is the shot from Chief:
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Another testament to this method that Steve goes through diligently in these 6 pages of posts:
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Im in Oakland. This would be a bit more expensive than my typical training hour as it takes time to pack up the gear and head offsite like a coffee shop etc. Essentially I would bill for the time that I am not in my office working. I don't currently know of any other users that train in this area. It might be more economical to train a small group if that would be of interest I might be able to organize an event.
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please send in a bug report. there are a number of symbols like this that aren't properly UV mapped and do not work with global symbol mapping that should be fixed
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I imagine that the main purpose for this is that many people wont take the time to properly light an entire model when they are scoping one room. Automatic exposure can certain effect an underexposed scene but it wont allow you to blow out the scene. This is similar to actually shooting in real life on a DSLR in auto-exposure and metering. I understand that you prefer the manual exposure It certainly represent something, haha, I imagine that is is scalar to radiance per pixel on the HDRI and that number is a mean of the provided HDRI's in the catalog to show proper luminance in a scene. I do not believe that there is any internal build of chief that does photometric analysis, or at least none that I have heard of. If you don't mind I am going to answer these questions to Ryan. Sometimes its hard to bring him back as many of the devs dont look here that often or so they say. I agree this is confusing, but it is just to distinguish area lights from punctual lights by classification. It's just to say that punctual lights work in all views and area lights do not, which leads into the help menus. Especially important for those bringing in their own fixtures and not setting their punctual lights z offset for instance and wondering why their PBR looks great but there standard view has weird shadows. but then we would not be able to set lumens or color values which the area light can derive its settings from only when "Use Area Lights" is checked, which I agree is confusing Yes it will, but the light will not be on and will not be emitting any light nor will it appear to be on or creating bloom in the Light Set called Default Light Set. This would only affect any camera that is using the Default Light Set
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They are not being used in conjunction in GPU raytrace views. It's one or the other. The Area Light can inherit the lumen value from your punctual lights and it does seem that the value is in lumens vs "brightness" from the material itself In terms of lumen output, manual exposure I believe is just taking an average of your scene's pixel values and then adjusting from there. In other words, I don't believe that this is a static approach in any given view, it depends on the pixel illumination of the shot when considering ambient light etc. So your lumen output in terms of exposure doesn't really mean anything at all. Lumen values on backdrop A at intensity of 12000 is going to look different than backdrop B at 12000. his would be a question for Ryan or Dan most likely. Maybe Trent knows as well.
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why don't you use automatic exposure? in terms of it not looking correct, it shouldn't look correct, you would have to fake the geometry that would create your ies profile. We do not have any Ies profile compatibility so the actual geometry of the light would need to be produced in a way to fake the effect of proper beam spread, hot spotting, falloff etc. That's a tall order. Would switch to another software like thea if you are looking for that level of accuracy. Area lights are just taking the surface normal direction and if I were to guess, it probably takes the average surface normal direction as an equation to trace the path of light. Since usually we just have a mesh that is a flat plan such as a can light, the surface normal is straight down, so its not creating a cone at all. There is a lot more to this conversation but the short of it is that I would plan on editing in post or messing with manual exposure if you want more finite control
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Assuming you have automatic exposure, your "metering" is being changed, so either change the automatic exposure setting or switch to manual. With automatic, as you turn lumens up, it will be adapting to the overall light in your shot.
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Seeking someone who can design a balcony plan with documents
Renerabbitt replied to doctorwink's topic in Seeking Services
Thanks @robdyck for mentioning me. Chuck you likely don't need anyone. Just use Simpson Deck Planner(Dont put in your angles or cantilever so that the engineering is correct. deflection really shouldnt amount to anything on that cantilever but if your deck is above 8' it needed 6x6 posts: report.pdf -
Backdrop Intensity is the only thing that effects your backdrop, though with automatic exposure, your sun settings effect(percieved) it as well
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I think I understand what you are asking for..is this what you are talking about: 250414 (3).mp4 The Chief architect manual has a section on Ruby Scripting and there is a tutorial in the software as well that I suggest you work through. You can also use some sort of Ai to help you with scripting. I did write a Chief Specific Ai bot into my website at https://www.rabbittdesign.net/macros that you can try out, but like with any Ai it can be a fight to get what you want, this example worked out. For custom macros there are a number of users here that can write stuff for you including myself, Michael B Alaskan Son, Joe Carrick, BrownTiger, Solver, and more
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took me a second as well. I think he is trying to use the section arrow as a pointed arrow to the posts...which I would respond that this is very confusing as I am with Michael and assume that this is showing me a section cut where the arrow's line is instead of a pointer. Plan checker could kick this back as well, this is not standard.
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250414 (2).mp4
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You can get to this automatically which I think is closer to what you are looking for? Some clean up with the subfloor needed
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Having built assets myself, I understand the challenges of a development cycle—especially when users expect to be wowed by new features, but there's no guarantee of sales. You’re often left guessing how much you can justify spending on development hours. That’s why I really believe people need to try running this kind of business themselves to fully grasp why the subscription model isn’t just ethical—it’s essential. It allows a brand to sustain itself, especially during economic downturns, while still focusing on improving the core product. At the end of the day, they’re just trying to figure out how much value they can consistently deliver to keep customers happy and the business viable. I struggle every year hoping that my sales can sustain the amount of hours I put into development. It's tough to make everyone happy and still maintain a business
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Notes and Schedules Per Elevation or Room
Renerabbitt replied to Jon-Mullwoods's topic in General Q & A
This groups things be commanality in column designations. I would add some data to a field that reports to schedule to help you group things by sorting by that dilineating row -
Anyone else using OneDrive to store client projects?
Renerabbitt replied to BrianMSmith's topic in General Q & A
For anyone finding this: When setting up a new Windows 11 installation, users are prompted to back up files to OneDrive by default. This automatically redirects system folders like Documents to OneDrive, which causes problems with applications like Chief Architect that work with live data files. OneDrive Sync Behavior with Locked Files: When Chief Architect opens a file (e.g., user_library.calib), Windows enforces an exclusive write lock on the file. This prevents other processes (including OneDrive) from modifying it while in use. OneDrive's sync process: - Detects changes via USN Journal or file system watcher - Attempts Delta Sync (uploading only modified blocks) - When encountering a locked file: - Uses opportunistic locking (oplock) to check availability - If still locked after 5-10 minutes, creates conflict copy OneDrive's problematic solution: 1. Creates temporary shadow copy (via VSS if enabled) 2. Fails to commit changes due to lock 3. Generates conflict copy with numeric suffix (user_library_1.calib) Why this breaks Chief Architect: - Only looks for exact filenames (user_library.calib) - Cannot use numbered copies (user_library_1.calib) - Binary files can't merge conflicts like text files Dropbox handles this better by: - Longer retry periods (up to 30 mins) - Better VSS integration - LAN sync prioritization Recommended solution: 1. Remove OneDrive interference: %windir%\System32\OneDriveSetup.exe /uninstall 2. Store live files locally: C:\CA_Local\user_library.calib 3. Manual backups to Dropbox: robocopy "C:\CA_Local" "D:\Dropbox\CA_Backups" /MIR /Z /W:5 /R:1 Folder Structure: Dropbox cloud storage: Dropbox ├── Assets │ ├── Automation │ ├── Catalogs │ ├── Cover Art │ ├── Downloads (with ScreenClippings) │ ├── Hotkeys │ ├── Images │ ├── Materials │ ├── Models │ ├── My Documents │ ├── My Pictures │ ├── My Videos │ └── Work and Website └── Projects Local-only folders: C: ├── Chief Architect Libraries │ ├── user_library.calib │ └── other files └── Users └── [YourProfile] ├── Documents └── Downloads Additional setup: - Redirected ScreenClippings via registry edit - Pinned key folders to Quick Access - Scheduled backups when files are closed -
Notes and Schedules Per Elevation or Room
Renerabbitt replied to Jon-Mullwoods's topic in General Q & A
Macros don't make programmatic changes. Have you just tried sending your master note schedules title and row headings to layout then cropping to the section of the schedule that is applicable for that elevation. This would be a lot faster than building out new note types and schedules per view. Alternatively I belive when you convert text to notes it gives you the option to set a new note type and then those notes should prompt you to generate a schedule with an exclamation mark.. This would be a fast way of doing it per view. I would argue that building out a system for this and having it in your template with pre-saved views would be a lot faster -
This one was fun to make. A realistic looking pool with cove moldings and caps with expansion joints and realistic textures built from rooms and customized wall assemblies
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