Renderings Issue


winterdd
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12 minutes ago, GeneDavis said:

I see the diff in the gable and also above below and adjacent the front windows.  Have you tried simply eyedropping from good and painting on bad?

I'm thinking it is lighting because it is fine in standard & vector. I've been overlooking this for years but finally just decided to post this. Again, not a big deal but CA has so many cool features to produce professional and fancy looking plans as my builders have said that this shouldn't be an issue in PBR's.

 

image.thumb.png.c049cfcf2bfaa8d5cd079934e4d4c36e.pngimage.thumb.png.35bed5d1831e36ad7daf0df739cdbff6.png

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1 hour ago, winterdd said:

The upper portion often has a different contrast.

I've seen this before on my stuff, its random though.  I don't remember if I fixed it or not.  I want to say, I changed it from an attic wall, but that wouldn't make sense with what you have at the window.

 

@basketballman 

If only it didn't offset those post, this would be just about perfect.  Its getting there..  Did you just upload Rob's picture?

 

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10 hours ago, mtldesigns said:

I've seen this before on my stuff, its random though.  I don't remember if I fixed it or not.  I want to say, I changed it from an attic wall, but that wouldn't make sense with what you have at the window.

 

@basketballman 

If only it didn't offset those post, this would be just about perfect.  Its getting there..  Did you just upload Rob's picture?

 

Proper prompt would have prevented post offset :mellow: 

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17 hours ago, winterdd said:

Hey guys, anyone know why metal siding renders like this. The upper portion often has a different contrast. Not a big deal but it would be nice to showcase my work to the client even for the smallest jobs like this.

 

image.thumb.png.3d025441d817d7c5a7b18eaf160d8f66.png

That texture likely uses a normal map, and normal map creates directional based height, and chief architect often times flips map orientations, to the upper texture on your attic wall is probably upside down. Baloon frame the ower wall and it would fix it

 

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4 hours ago, Renerabbitt said:

That texture likely uses a normal map, and normal map creates directional based height, and chief architect often times flips map orientations, to the upper texture on your attic wall is probably upside down. Baloon frame the ower wall and it would fix it

 

Thanks, Rene sounds like a good solution. I am also intrigued by other posts on this thread about AI and architecture. Kind of like the internet in the mid to late 90s. Before I had I didn't understand just what it was. :D

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