"flare" in standard view elevations


westvale
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22 hours ago, westvale said:

Does anyone know how to get rid of this flare (light, solar...) in my elevations in standard view?

You can try to change the direction the light is coming from.  Pick on that light, see if it's point straight down. Look at the Light data in that fixtures dbx, it should be pointing down (-90 degrees).  See if that helps.

Screenshot 2024-10-12 165256.png

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If you are using Windows OS (you should complete you signature as it helps us to narrow down a solution), then you already have MS Photos installed. Open your image and click on the 'Edit' button and then the 'Erase' tab (towards the right end of the toolbar) and just place the circle over your flare and then left click. Very simple to use and quite effective.

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19 minutes ago, mtldesigns said:

You can try to change the direction the light is coming from.  Pick on that light, see if it's point straight down. Look at the Light data in that fixtures dbx, it should be pointing down (-90 degrees).  See if that helps.

Screenshot 2024-10-12 165256.png

I checked the pot lights in the ceiling and they do say -90 but they're on a sloped ceiling so I'm not sure if it's the correct angel. I'm also realizing I didn't respond well before. The flare does alter or disappear with a sun adjustment, making it seem it is a sun issue, but when playing with all the adjustments, if I get rid of the flare, I have a very poorly lit elevation. Here's what I mean:

 

 image.thumb.png.5b2f65b36de5f4d17788b577adc9ed4c.png

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21 minutes ago, ericepv said:

If you are using Windows OS (you should complete you signature as it helps us to narrow down a solution), then you already have MS Photos installed. Open your image and click on the 'Edit' button and then the 'Erase' tab (towards the right end of the toolbar) and just place the circle over your flare and then left click. Very simple to use and quite effective.

Thank you for your suggestion Eric, I genuinely appreciate it.  Unfortunately this option isn't ideal for me because I'm trying to keep the elevation to scale.  I'm also trying to avoid additional steps of exporting and importing again if possible as I do tons of interior elevations and to do this with everyone that has a flare in it would be very time consuming. 

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I found a solution!  I turned off "use sunlight" and increased "nighttime ambient" in the "define" rendering technique option, which lightened the image and there's now no flare and the image is appropriately illuminated.  :) 

 

image.thumb.png.08a334162d69fa750f3ec2b839dc2f4c.png

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If you are using a standard render technique (or physically based), you will see the affects of lighting in the view.  

 

It sounds like you solved your problem by turning off all the lighting and turning up the ambient to then make it look brighter.  That works but I am pretty sure that you could have also solved the problem by just adjusting the the sunlight (or some other light?) so that it was not shining on the wall.  Not sure why this didn't work for you without a plan to play with.  Another thing you could do is adjust the material on the wall so that it does not show the lighting highlight.  

 

You might want to watch some of the training videos about materials and lighting.  Understanding how these settings work might make it easier to get the views you want in the future.

 

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23 hours ago, DBCooper said:

If you are using a standard render technique (or physically based), you will see the affects of lighting in the view.  

 

It sounds like you solved your problem by turning off all the lighting and turning up the ambient to then make it look brighter.  That works but I am pretty sure that you could have also solved the problem by just adjusting the the sunlight (or some other light?) so that it was not shining on the wall.  Not sure why this didn't work for you without a plan to play with.  Another thing you could do is adjust the material on the wall so that it does not show the lighting highlight.  

 

You might want to watch some of the training videos about materials and lighting.  Understanding how these settings work might make it easier to get the views you want in the future.

 

Sounds good, thanks DBCooper.

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A bit further to this topic; (Rendering Technique is Standard with line displayed)

 

If the default sun is set to follow the camera, it'll appear more or less as shown in the OP. The size of the 'flare' of the sunlight is in direct correlation to the roughness of the material.

Turning off the sunlight and increasing the nighttime ambient light works and will provide essentially the same result as moving the sun out of the view.

Moving the sun out of the view is as simple as dragging either one of the direction sliders for the sunlight until it no longer displays. At that point, it may then be worthwhile to increase the daytime ambient lighting to light up the view.

 

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On 10/15/2024 at 3:16 PM, robdyck said:

A bit further to this topic; (Rendering Technique is Standard with line displayed)

 

If the default sun is set to follow the camera, it'll appear more or less as shown in the OP. The size of the 'flare' of the sunlight is in direct correlation to the roughness of the material.

Turning off the sunlight and increasing the nighttime ambient light works and will provide essentially the same result as moving the sun out of the view.

Moving the sun out of the view is as simple as dragging either one of the direction sliders for the sunlight until it no longer displays. At that point, it may then be worthwhile to increase the daytime ambient lighting to light up the view.

 

 

Thank you Robert!

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