Evolution Posted February 25, 2015 Share Posted February 25, 2015 Lake House Client wants me to set the default floor elevation (main floor =0 by default) to corrilate with the topo map elevation. elevation at corner of house for example is 900' so main level floor (+/- 36" above 900')=903'. When I attempt to edit default floor in edit default the floor elevations are greyed out. Do I have to change each rooms floor elevation in lieu of globally changing the defaul. I can't seem to find any other way to change it. Thanks! Link to comment Share on other sites More sharing options...
DavidJPotter Posted February 25, 2015 Share Posted February 25, 2015 That is an arbitrary built into the software (first floor at zero inches), that is no reason that your topo cannot be relationally correct (I have done that many times), you just do the math and make it so. Relationally correct starts with default settings. there is nothing wrong with what your client is asking for other than it is impossible to do easily. The appearance of exactitude can be achieved but trying to impose "the real world" on to a virtual one is more difficult and unnecessary act. If you were to do as your client wants would be making something simple unnecessarily complex IMHO. DJP Link to comment Share on other sites More sharing options...
Evolution Posted February 25, 2015 Author Share Posted February 25, 2015 I understand the math, I was hoping I wouldn't have to go back and extrapolate to get what he wants. Glenn Woodward help extablish the original plot. Thnx David Link to comment Share on other sites More sharing options...
rlackore Posted February 25, 2015 Share Posted February 25, 2015 You can't change the default floor elevations - the fist floor will always be at 0'-0". Once the Terrain Perimeter is built, adjust the Pad Elevation in the Terrain Specification dbx to raise/lower the Terrain Perimeter to where you want it. Link to comment Share on other sites More sharing options...
Evolution Posted February 25, 2015 Author Share Posted February 25, 2015 You can't change the default floor elevations - the fist floor will always be at 0'-0". Once the Terrain Perimeter is built, adjust the Pad Elevation in the Terrain Specification dbx to raise/lower the Terrain Perimeter to where you want it. Attempting to do that, but so far the results are crazy and BOY is it taking a lot of TRIAL AND ERROR! Link to comment Share on other sites More sharing options...
rlackore Posted February 25, 2015 Share Posted February 25, 2015 Page 689 in the Reference Manual will give you a glimpse into the minds of the Chief programmers, and may help you dial in the building pad elevation. Link to comment Share on other sites More sharing options...
glennw Posted February 25, 2015 Share Posted February 25, 2015 Robert, Think of the Pad Elevation as Chief's zero floor level. Enter the Pad Elevation as in real world heights ie, 903' give me a call on Skype. Link to comment Share on other sites More sharing options...
Gawdzira Posted February 26, 2015 Share Posted February 26, 2015 How is this information presented? Do you type in a number on a callout on the elevation view? That is how I call it out. That and name my topo lines with a number. Those don't have to be the actual number inside of CA. Link to comment Share on other sites More sharing options...
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