oc2393oc Posted July 23, 2019 Share Posted July 23, 2019 Hi All, Still new to Chief (version X9) and have a simple question. I am trying to use a terrain wall as a planter area retaining wall in a simple back yard I am drawing. Will make it about 1 ft high, 4" thick. The shape will have curves so will not be simple geometry. I will probably finish it in stone. If I want to put a wider stone cap on top of it, what is the best way to do that? Thought of trying to offset a 3D object I would create that traces the terrain wall, but its hard to draw and follow the curves. Any suggestions or best practice approaches? Thanks Link to comment Share on other sites More sharing options...
Evolution Posted July 23, 2019 Share Posted July 23, 2019 P solids. Link to comment Share on other sites More sharing options...
oc2393oc Posted July 23, 2019 Author Share Posted July 23, 2019 Thanks, will try Polyline Solids. Link to comment Share on other sites More sharing options...
Renerabbitt Posted July 23, 2019 Share Posted July 23, 2019 30 minutes ago, oc2393oc said: Thanks, will try Polyline Solids. Maybe even easier, open the wall DBX. and change to a pony wall with the upper wall type being your cap Link to comment Share on other sites More sharing options...
oc2393oc Posted July 23, 2019 Author Share Posted July 23, 2019 Good idea as well! Will try it. Thanks for being helpful! Link to comment Share on other sites More sharing options...
dshall Posted July 23, 2019 Share Posted July 23, 2019 I wish CA would give us the option to have a terrain wall FOLLOW THE CONTOUR OF LAND and sit on the land (and maybe have a footing that sits in the ground) and give us the option to put a series of "caps" on top of said wall. We did a GTM Workshop on this. I do not believe we came up with a bullit proof easy solution. So, we need a "fence" (this will follow the terrain) and we need to be able to designate a "cap" or "multiple caps" for said "fence" and then we need to have the option to attach a "footing" to the "fence" and we need to be able to define the top of said "footing" a certain distance below top of terrain....... there, that is on my Xmas list. 1 Link to comment Share on other sites More sharing options...
Evolution Posted July 23, 2019 Share Posted July 23, 2019 1 hour ago, Renerabbitt said: Maybe even easier, open the wall DBX. and change to a pony wall with the upper wall type being your cap Learn something new everyday!! Hadn't thought about doing it that way. Link to comment Share on other sites More sharing options...
Renerabbitt Posted July 23, 2019 Share Posted July 23, 2019 10 minutes ago, Evolution said: Learn something new everyday!! Hadn't thought about doing it that way. actually I think it only works on a terrain retaining wall Link to comment Share on other sites More sharing options...
Renerabbitt Posted July 23, 2019 Share Posted July 23, 2019 36 minutes ago, dshall said: I wish CA would give us the option to have a terrain wall FOLLOW THE CONTOUR OF LAND and sit on the land (and maybe have a footing that sits in the ground) and give us the option to put a series of "caps" on top of said wall. We did a GTM Workshop on this. I do not believe we came up with a bullit proof easy solution. So, we need a "fence" (this will follow the terrain) and we need to be able to designate a "cap" or "multiple caps" for said "fence" and then we need to have the option to attach a "footing" to the "fence" and we need to be able to define the top of said "footing" a certain distance below top of terrain....... there, that is on my Xmas list. agreed Link to comment Share on other sites More sharing options...
SNestor Posted July 24, 2019 Share Posted July 24, 2019 6 hours ago, oc2393oc said: Hi All, Still new to Chief (version X9) and have a simple question. I am trying to use a terrain wall as a planter area retaining wall in a simple back yard I am drawing. Will make it about 1 ft high, 4" thick. The shape will have curves so will not be simple geometry. I will probably finish it in stone. If I want to put a wider stone cap on top of it, what is the best way to do that? Thought of trying to offset a 3D object I would create that traces the terrain wall, but its hard to draw and follow the curves. Any suggestions or best practice approaches? Thanks You can use a "Fence"...which will follow the terrain. Select "no post"...and select "Panels". You will need to create your own custom panel. Use a 6" p-solid...draw it about 96" long and maybe 24" tall. Add a P-solid cap...say 8" wide and 3" tall. Save this assembly as a "symbol"...save it as "millwork". Now...open the fence DBX and go to the panels section and find the panel you just created. Assign the panel to the "fence". One caveat...it won't work for curved walls...only straight. Best I can do... Here is the result... Process... Process... 1 Link to comment Share on other sites More sharing options...
glennw Posted July 24, 2019 Share Posted July 24, 2019 Steve, You just beat me to it. I used a slightly different method. No need for a custom panel or symbol - I used a Solid panel in the dbx. The cap is the Top Rail. The spacing of the Newels/Post determines the top of wall smoothing. No problem doing curved walls that follow the terrain. 2 Link to comment Share on other sites More sharing options...
Evolution Posted July 24, 2019 Share Posted July 24, 2019 32 minutes ago, SNestor said: You can use a "Fence"...which will follow the terrain. Select "no post"...and select "Panels". You will need to create your own custom panel. Use a 6" p-solid...draw it about 96" long and maybe 24" tall. Add a P-solid cap...say 8" wide and 3" tall. Save this assembly as a "symbol"...save it as "millwork". Now...open the fence DBX and go to the panels section and find the panel you just created. Assign the panel to the "fence". One caveat...it won't work for curved walls...only straight. Best I can do... Here is the result... Process... Process... You guys rock! 16 minutes ago, glennw said: Steve, You just beat me to it. I used a slightly different method. No need for a custom panel or symbol - I used a Solid panel in the dbx. The cap is the Top Rail. The spacing of the Newels/Post determines the top of wall smoothing. No problem doing curved walls that follow the terrain. You guys Rock! Link to comment Share on other sites More sharing options...
oc2393oc Posted July 24, 2019 Author Share Posted July 24, 2019 Lots of great options and techniques. Appreciate you all taking the time to respond and share your knowledge. What a great support community! 1 Link to comment Share on other sites More sharing options...
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