johnny Posted September 22, 2018 Share Posted September 22, 2018 I really don't understand texture directions in Chief. Its difficult enough that individual faces on a shape/object can't be controlled (without exploding), but it sometimes appears textures on other faces of a shape/object aren't even following the same direction the rest are. What madness is this? I mean the very ends of the wood sections would look like this (the bad area), but the sides should have the same directional grain. Link to comment Share on other sites More sharing options...
crosscutter55 Posted September 22, 2018 Share Posted September 22, 2018 try the painting tools/ click on the grain direction you want & click on that area you want the grain to change Link to comment Share on other sites More sharing options...
DavidJPotter Posted September 22, 2018 Share Posted September 22, 2018 Check this article out please, it is in the Chief Knowledge Base: https://www.chiefarchitect.com/support/article/KB-00194/changing-the-direction-of-a-material-s-pattern-and-texture.html DJP Link to comment Share on other sites More sharing options...
robdyck Posted September 23, 2018 Share Posted September 23, 2018 To correct this you'll need to do a workaround like using 'faces'. I just finished a project with timber frame trusses in a room that are visible from both side. The texture that is angled for the diagonal members of your timber frame truss will only appear correct on the face that you made them for; that is to say on your example 'good' it will be reversed on the opposite side. Like you said Johnny, we need to be able to 'explode' in order to get the correct materials on each face. This 'exploding' function applies to many things and could work to various levels. I ended up using 'faces' to get my timbers correct where the client could see all side in my renderings. I only did this because the scale of the project afforded me the luxury of wasting time like that. On a smaller plan, I can't afford the workaround. Link to comment Share on other sites More sharing options...
rlackore Posted September 24, 2018 Share Posted September 24, 2018 What we really need are UV mapping and projection tools. Link to comment Share on other sites More sharing options...
johnny Posted September 26, 2018 Author Share Posted September 26, 2018 On 9/22/2018 at 9:57 AM, DavidJPotter said: Check this article out please, it is in the Chief Knowledge Base: https://www.chiefarchitect.com/support/article/KB-00194/changing-the-direction-of-a-material-s-pattern-and-texture.html DJP Yep, I was able to use this method to get the angles correct - but for some reason other faces don't follow the same setting. Link to comment Share on other sites More sharing options...
DavidJPotter Posted September 26, 2018 Share Posted September 26, 2018 For each different angle, you must make a distinct material for just that angle. Only one material will only work for one, a single angle in a plan file. You make a copy for each required angle of the same material. Like in your example truss, it would need to be made from individual pieces or polyline solids, each polyline solid could then have its own material and angle. A truss made of a single polyline solid can NOT be so materialized because it is one object throughout. It makes it more complicated to construct but if you want true realism that is what is required to obtain it. Single objects for a single material and its particular angle. DJP Link to comment Share on other sites More sharing options...
KirkClemons Posted September 26, 2018 Share Posted September 26, 2018 Make sure you aren't using 'Global Symbol Mapping' in this context either. This can have adverse results when you are trying to control textures on a granular level like this. Link to comment Share on other sites More sharing options...
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