mrscott Posted February 19, 2017 Author Share Posted February 19, 2017 6 minutes ago, TheKitchenAbode said: Scott - check that the ambient occlusion minimum is set at 1.0, the shaded regions seem on the dark side. Graham Will do. Thanks. Did you also see my edit to this earlier post where I fixed the counter top edge and added a video? Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted February 19, 2017 Share Posted February 19, 2017 Nice vid! Just recalling a few other minor tweaks I made. Using the rainbow tool, change the ceiling and wall material to matte roughness 80% and make the cabinetry and trim matte roughness 30%. I had set the flooring to specular 35%. See how these effect the output. Graham Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted February 19, 2017 Share Posted February 19, 2017 more facets = smoother edge Link to comment Share on other sites More sharing options...
jcaffee Posted February 19, 2017 Share Posted February 19, 2017 3 hours ago, mrscott said: Jon, Send me the plan and I will run it on my Workstation at a one of you high Resolution (Print Quality) sizes and return the file in whatever format you like. My compliments to you for all you do for us. PM me is you prefer. Here you go Scott, (or anybody else who wants to play with this. It's in X9. The camera is on floor 2, all set and ready to go with the lighting I used in the original shot. 20170219_JCC_RT133_Kitchen_RT_Setup.zip Link to comment Share on other sites More sharing options...
mrscott Posted February 19, 2017 Author Share Posted February 19, 2017 3 hours ago, jcaffee said: Here you go Scott, (or anybody else who wants to play with this. It's in X9. The camera is on floor 2, all set and ready to go with the lighting I used in the original shot. 20170219_JCC_RT133_Kitchen_RT_Setup.zip Jon, I'm RT'ing now at the setting you provided (no mods on my end). 2:09 min per pass. Will let it run until it looks clean. What format do you prefer? Link to comment Share on other sites More sharing options...
jcaffee Posted February 19, 2017 Share Posted February 19, 2017 I don't need it back. Just something for you to play with. Link to comment Share on other sites More sharing options...
mrscott Posted February 19, 2017 Author Share Posted February 19, 2017 Oh! Okay. He is a 59 Pass Screen Shot and a 60 Pass RT in TIFF format for you. A little over two hours to run 60 passes. Jon's Kitchen RT.tif Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 very nice Link to comment Share on other sites More sharing options...
mrscott Posted February 20, 2017 Author Share Posted February 20, 2017 Thanks, but Jon did the magic. I just Ray Traced it. I need to run it on my laptop to get a comparison.- Link to comment Share on other sites More sharing options...
jcaffee Posted February 20, 2017 Share Posted February 20, 2017 And just imagine how long the rt would take if I left the entire house intact. Looks good! Link to comment Share on other sites More sharing options...
mrscott Posted February 20, 2017 Author Share Posted February 20, 2017 Jon, just one question. Do your clients pay for that level of detail or were you just having fun seeing what you could create? Link to comment Share on other sites More sharing options...
mrscott Posted February 20, 2017 Author Share Posted February 20, 2017 Oh! One more thing. What's with the Santas? Link to comment Share on other sites More sharing options...
jcaffee Posted February 20, 2017 Share Posted February 20, 2017 That was a software capability/material check shot of the oil and vinegar bottles. The "Santas" are Elf-on-a-shelf; an inside joke for somebody who was reviewing the image. Link to comment Share on other sites More sharing options...
Ridge_Runner Posted February 20, 2017 Share Posted February 20, 2017 34 minutes ago, jcaffee said: The "Santas" are Elf-on-a-shelf; an inside joke for somebody who was reviewing the image. Those pesky little guys make a mess in our house from Thanksgiving until Christmas! Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 Question.. When setting lighting in the views attach (one standard one RT) there is 11 lights (depends upon how chief counts for the dinette light 1 or 3) all the under cabinet settings are the same, all ceiling cans are the same and so on.... when doing the setting in a standard view and I turn that one on another light turns off.... are we still restricted to only eight lights like x8-7 ...... I have no other walls in the plan other than what you are seeing .. no other lights in plan. Asus G74S, NVidia gtx560m 3gb Thanks for any help or tips... very frustrating Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted February 20, 2017 Share Posted February 20, 2017 8 LIGHT LIMIT IN STD RENDER VIEW IS A VIDEO CARD THING, NOT cHIEF. fEW CARDS SUPPORT MOR THAN 8 Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 Thanks Dennis ....time to spend some $$$ Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted February 20, 2017 Share Posted February 20, 2017 no limit on Ray Traces....you do know that right? Link to comment Share on other sites More sharing options...
jcaffee Posted February 20, 2017 Share Posted February 20, 2017 What Dennis said. Upper-end Quadro cards, but then you lose performance in other areas. Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 Yes sir .. thanks again Link to comment Share on other sites More sharing options...
mrscott Posted February 20, 2017 Author Share Posted February 20, 2017 I'm not sure there is an need for more lights in the General Render views if RT handles all lights. The question I have is... 1) would a second GPU improve performance (discounting where or not it would have handle 16 lights or not), as I see a lot of gamers using 2 and sometimes 3 GPU's configured in SLI mode so essentially they act as a single Bad Ass GPU system. Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 The one thing in standard turning off but then why in the RT are others off? I am not up on that ...I would have a better chance of doing brain surgery than understanding CPU and so on.... maybe this may help Thanks Scott Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 For interior shots do you guys or young lady's have environment tab at 0 .. Link to comment Share on other sites More sharing options...
jcaffee Posted February 20, 2017 Share Posted February 20, 2017 12 minutes ago, mrscott said: as I see a lot of gamers using 2 and sometimes 3 GPU's configured in SLI mode so essentially they act as a single Bad Ass GPU system. Not with Chief and not with many RT engines out in the wild that aren't CUDA-aware. You would see either the same or degraded performance while RTing running in SLI or CrossFire. If you are determined to spend money, get a single TitanX, SketchUp Pro, and Lumion. Your workflow would then look like: Model (CA)>Export DAE to SketchUp>Clean and tweak materials/symbols/objects in SketchUp>Direct export to Lumion using the SU plug-in for Lumion>Render and add effects in Lumion. Link to comment Share on other sites More sharing options...
jonboy Posted February 20, 2017 Share Posted February 20, 2017 NO NO never want to spend but sometimes it is better to spend on the correct product in the long run .always open minded....Tried Lumion on the free version I thought it was ok didn't give it to much time... I would like to keep it simple and stay in Chief instead of exporting to a another program. I have a couple of RT in chief that turned out pretty good but on this one it's been a ***** of a time. Thanks for input Jon Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now