tundra_dweller

Members
  • Posts

    355
  • Joined

  • Last visited

Everything posted by tundra_dweller

  1. While working on an addition plan using X16 beta I have a situation where I need a wall to have the "roof cuts wall at bottom" properties, and this particular wall lines up with an existing loft railing that defines the separation between the loft and open to below spaces. When I change this wall to have the roof cuts-WAB properties I lose my loft room definition. The fix for this is I can drag the loft railing across and under the RCWAB wall to get my room def back, which is how it would work in real life. I don't recall RCWAB walls behaving this way before. I definitely don't recall being able to have two walls occupy the same space on the same floor level before unless using a pony wall. The RCWAB wall doesn't take on the "No Room Definition" property in the wall DBX. It seems like you might want to be able to select whether the wall defines a room or not maybe in a dormer situation or something. So anyway I guess I'm wondering if this is something new with X16, or if I've somehow never run into this scenario before and its just the way roof cuts wall at bottom has always worked?
  2. Does a copy>reflect about of the "good" header work? FWIW I always seem to run into problems with headers over angled-top openings working properly unless its a very basic configuration. For instance if you mull two trap windows with the same top angle together, Chief will only try to frame a horizontal header above the mulled windows, resulting in partial headers or no headers above those openings if your windows are high in the wall near the ceiling. Same thing happens if you have your framing defaults set to build headers at the top of the wall instead of top of opening, and/or combine headers, it won't auto frame angled headers in that situation.
  3. Your foundation wall footings are set to come in on the "Footings, Deck Post" instead of the typical "Footings" layer. It looks like it's set up this way in your default foundation walls. So you can either change the linetype of your deck post footings layer, or select all your foundation walls and change the layer to "Footings" and you'd also probably want to change it in the default foundation wall too. You can't manipulate the footings on their own independent of the foundation walls, although there are some workarounds that I've seen on here before, but I will usually just draw my own footings using slabs and put them on the footings layer if I need to customize the footings. If I'm doing the whole foundation with custom footings I'll change my default foundation wall to not include footings. For pilasters, I typically use a 3D solid for those.
  4. That could be it, or maybe it has something to do with the length? Yours came in at 30"+ while I noticed the ones in the CA library are way shorter. I've only used custom rafter tails a couple times before and I remember it being a lot of trial and error to get it figured out the first time.
  5. @Gawdzira There's something it doesn't like about your rafter tail profile. If you load a rafter tail from the Chief library and reframe those roof planes, it works fine. I drew a quick tail similar to yours but shorter and it seems to work fine.
  6. @GeneDavis The only way I can get it to kind of work is to drop the top chord to 5" instead of 5 1/2". Anything over that and it stops short and you have to pull another truss from the subfascia to butt up to the end of TR-9 to fill that gap, if using a 5 1/2" top chord.
  7. I don't think this is possible, but it would be great if it were. When ordering trapezoid and other shaped windows you often have to give the width x height (side a) x height (side b). Currently I just manually enter those dimensions into the window label as needed, which is very dangerous if a person forgets to update after any changes. It's possible that one of the macro gurus might be able create a custom macro for this. Sure would be great to have the ability to report these dimensions out of the box at some point, even better would be the ability to show the dimensions on the elevation view in the window schedule.
  8. Without knowing exactly what your goal is here, you could select (highlight) a room in your plan, and then on your edit toolbar find the "Marquee Select Similar" tool and click that once: After you click that tool button, you should get another option on that toolbar to "Select all Similar", click that: After you do that it should have selected all of the rooms in all of the structures on that floor of the plan, from there you can edit all of their floor elevations to be the same value.
  9. Rene also uses a pretty complex proprietary macro system to generate many of his schedules, so he's able to get some results that we can't really get OOTB without having the macro skills, which I do not unfortunately.
  10. Thanks @GeneDavis, I've played around quite a bit in the past trying for a look similar to what @EmmaCoxis after, in my case trying to clean up my roof plan view. If we could get Chief to allow for separate header line layers for doors and windows, we could get pretty much exactly the look she's after. The roof plane lines are another matter, would love to have more control over how they display in plan view as far as overlapping planes etc., but that's another one that's had numerous suggestions over the years I think.
  11. One way to do this is to find the layer called "Opening Header Lines", turn it on and make sure it's layer line style is solid, then turn off the windows layer. This will give you the look you're after on the windows, the downfall being these lines will also show on all your doors.
  12. @DBCooper dropping more nuggets of info I didn't know I should know!
  13. This is good to know, I've spent a lot of time trying to chase down those lines over the years, usually end up masking over them or representing the island with CAD in plan view.
  14. @MN_JohnH I got that rogue wall section to go away by putting a break in the 2nd floor wall where the roof transitions from the main gable to a hip roof. That whole wall is spec'd to be a hip wall even though the section of the wall at the main gable should be broke on both sides of the gable and spec'd as a gable wall, or draw a gable roof line outside of that section of the wall. There are also issues with the roof baseline locations, they should usually be located on the outer edge of the exterior wall main layers. If you turn the roof baseline layer on when you are looking at the roof plan you can see the roof baselines are inside the room. This is usually caused by moving the roof planes around manually and can be a PITA when trying to calculate where your plate heights and roof plane elevations should be at in real life. I don't have time to get into it further right now, but I can look at it again later if you're still having issues.
  15. Not too difficult to make something similar using a slab, slab holes, multiple copy tool, grass region, and the subtraction tool.
  16. I think it also helps clean things up if you set the ceiling heights to the default in the 2nd floor rooms.
  17. No problem Rob. May all of our Monday morning problems be easy fixes.
  18. Yep, and if your existing roof planes on the addition plan ever get goofed up for whatever reason, you can always go back to the as-built and get them again.
  19. What I would do is keep the existing plan file as your as-built, then save new copy of the as-built plan for addition, model your addition as needed with auto roofs as far as you can in the addition plan, and let the existing roof do what it will. Once you get the addition roof how you want it, make sure auto roof build is off, delete the "new" roof planes on the existing part of the home, and copy-paste in place all the roof planes from your as-built plan into the addition plan.
  20. Try opening up the room spec for the living room and make sure "Build Foundation Below" is checked in the Structure > Floor settings, then rebuild the foundation with the add foundation button.
  21. Upvoting solely for the use of the term "necroposting". And I've never noticed the "merge" function before, thanks!
  22. I think you'll also want to change the 3D solid's layer to "Footings, Post" in the Line Style dialogue.