tundra_dweller

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Everything posted by tundra_dweller

  1. I didn't think about what version you were using, sorry about that. There's an X15 version attached. If you open up the roof specs for each roof plane you'll see that in the structure tab I changed the fascia from 1-1/2"x6" to 1/16"x6". That takes care of the open ended soffit box, but you still get the siding & fascia materials fighting to be seen. For that I went into the materials tab and changed "Flush Eave" to white and that seemed to work. I ran into this problem myself today on a plan that has standard wall framing and 24" overhangs with flush eaves. Can't for the life of me get the right material to show on the flush eaves. It's definitely an issue that needs to be fixed. 1596563184_HealyHigh FASCIA ADJUST X15.plan
  2. Try letting your roofs auto rebuild or move your roof planes up so the top plate height is 10'. That worked for me. Your roofs are set at a height for a 9' ceiling.
  3. I have this happen a lot too, for various reasons usually. I think the main issue on this plan is you have a 2" overhang on the gable ends. With 2x subfascia and 1-1/2" fascia 2" isn't enough of an overhang to handle that so I changed the fascia to 1/16" thick assuming metal fascia, that seemed to take care of it. I also went into the materials on the two roof planes and changed the "flush eave" material to white. The flush eave material doesn't always seem to make a difference but I'll change it if I'm having problems. 1596563184_HealyHigh - FASCIA ADJUSTED (2).zip
  4. The first thing I'd check is if you have the ability to select "Default Wall Heights" in the structure tab of the wall DBX. If you do have the ability to select those that means you moved the wall height manually and it will no longer respond to ceiling heights. If your top plate is too high I'd also check for walls that are selected for "Balloon Through Ceiling Above" in the Platform Intersection dialogue.
  5. Hmmm...that's strange. The only other thing I can think of is if your pony wall settings in the default settings are set to something different versus the pony wall settings in the individual walls. I think the individual wall settings will override the default pony walls settings.
  6. Changing to "Walls, Main Layer Only" in ALDO in that view should get rid of the wall surface lines. Unless you want the surface layers on other walls, then maybe play around with changing the line styles/colors in your wall types as needed.
  7. This is very true. I think I need to go into my template and purge & merge materials so I have a cleaner slate to start with.
  8. I can't validate either because I'm too lazy to dig into it right now, but I think it could also be from bringing in a library item with a "duplicate" material? It could very well be the eyedropper painting tool like Gene said as well. Either way I always seem to end up with duplicate matching materials in my plans too.
  9. Yeah I'd just notate it on the schedule and if someone really needs to see it I'd throw a detail like this on the plan.
  10. There are some on 3D warehouse, otherwise I just go to a supplier or manufacturer website to get a 2d cad drawing. Revit 3D models are usually available but that doesn't do you much good unless you have the software to convert it to a Chief compatible object. https://www.katom.com/cat/commercial-dishwashers.html
  11. More commercial door/hardware options & steel adjustable frames would be fantastic. As would dedicated glass storefront and curtain wall tools.
  12. I have a few projects going in X16 including a couple plans brought forward from X15, and I've had zero issues so far.
  13. Even those of us hoping for improvements to some of the most basic and utilitarian functions of the software get thrown a bone once in awhile!
  14. Not useless at all IMO, but it does have the potential to do more if fleshed out a bit. I like solid fills on the structural components in my cross sections these days, and this helps do that instantly. I was using filled polylines for the floor system & trusses/rafters in sections before this, and the poche tool makes it way way faster to get the same look.
  15. I agree, that's how I've been doing the truss envelope in my sections using polylines, would be great to have this option. The new poche fill feature is really nice though.
  16. While working on an addition plan using X16 beta I have a situation where I need a wall to have the "roof cuts wall at bottom" properties, and this particular wall lines up with an existing loft railing that defines the separation between the loft and open to below spaces. When I change this wall to have the roof cuts-WAB properties I lose my loft room definition. The fix for this is I can drag the loft railing across and under the RCWAB wall to get my room def back, which is how it would work in real life. I don't recall RCWAB walls behaving this way before. I definitely don't recall being able to have two walls occupy the same space on the same floor level before unless using a pony wall. The RCWAB wall doesn't take on the "No Room Definition" property in the wall DBX. It seems like you might want to be able to select whether the wall defines a room or not maybe in a dormer situation or something. So anyway I guess I'm wondering if this is something new with X16, or if I've somehow never run into this scenario before and its just the way roof cuts wall at bottom has always worked?
  17. Does a copy>reflect about of the "good" header work? FWIW I always seem to run into problems with headers over angled-top openings working properly unless its a very basic configuration. For instance if you mull two trap windows with the same top angle together, Chief will only try to frame a horizontal header above the mulled windows, resulting in partial headers or no headers above those openings if your windows are high in the wall near the ceiling. Same thing happens if you have your framing defaults set to build headers at the top of the wall instead of top of opening, and/or combine headers, it won't auto frame angled headers in that situation.
  18. Your foundation wall footings are set to come in on the "Footings, Deck Post" instead of the typical "Footings" layer. It looks like it's set up this way in your default foundation walls. So you can either change the linetype of your deck post footings layer, or select all your foundation walls and change the layer to "Footings" and you'd also probably want to change it in the default foundation wall too. You can't manipulate the footings on their own independent of the foundation walls, although there are some workarounds that I've seen on here before, but I will usually just draw my own footings using slabs and put them on the footings layer if I need to customize the footings. If I'm doing the whole foundation with custom footings I'll change my default foundation wall to not include footings. For pilasters, I typically use a 3D solid for those.
  19. That could be it, or maybe it has something to do with the length? Yours came in at 30"+ while I noticed the ones in the CA library are way shorter. I've only used custom rafter tails a couple times before and I remember it being a lot of trial and error to get it figured out the first time.
  20. @Gawdzira There's something it doesn't like about your rafter tail profile. If you load a rafter tail from the Chief library and reframe those roof planes, it works fine. I drew a quick tail similar to yours but shorter and it seems to work fine.
  21. @GeneDavis The only way I can get it to kind of work is to drop the top chord to 5" instead of 5 1/2". Anything over that and it stops short and you have to pull another truss from the subfascia to butt up to the end of TR-9 to fill that gap, if using a 5 1/2" top chord.