Chrisb222

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Everything posted by Chrisb222

  1. The saddle is taking its height information from the ceiling height of the main room, which is lower than the addition. To fix this with Auto Roofs, create a small room under the saddle that is the same ceiling height as the room addition. Display Roof Planes and draw Room Divider walls directly aligned with the saddle: Open the little room and set its ceiling height to match the addition: This may cause undesired results with the interior of the building that will need to be addressed, like adding a manually drawn ceiling plane in the overall room, but this fixes the roof. It's interesting that even though the Room Divider walls no longer align with the saddle, it still works. There may be a better solution...?
  2. This needs to be a Suggestion. Of course it's backwards, I use "move object" 99.99999% of the time. I use "move edge" zero%. And I don't think a macro will do it.
  3. I agree, and that rendering looks fantastic. Do you send it out like that, or keep trying to get AI to fix it? I find that asking it to fix things repeatedly just keeps getting further from the goal. And if you send it like that, do you explain it was altered by AI?
  4. Looks great. One of the best things AI does with exteriors is making the glass look so much more realistic.
  5. CA: Free AI: I told the AI to make it more realistic, add a strip of border tile on each side of the door opening, and add some bathroom stuff. It added a niche where there wasn't one but that's pretty standard anyway, and the perspective is wonky over the toilet, but overall a major improvement compared to the original. I did have to correct some weird stuff in post editing software but it was easy.
  6. The free online AI engines are getting much, much better at this, and fast. I didn't see the ability to add prompts in those videos, so it seems like you get whatever the AI generates, whether you like the countertop material or not..?
  7. Try an Elevation Region: Terrain > Elevation Data > Elevation Region
  8. As Jason said, a Room Finish or a Custom Schedule will do this. And you can use reference display to show it on every floor if desired. Send it to layout. You can exclude rooms individually by unchecking Include in Schedule in the room's specification dialog, or by unchecking the individual Room in the schedule dialog. You can also restrict rooms by Type in the schedule dialog. Show by single floor or all floors. Pretty flexible out of the box, dynamically updates while drawing, but I don't know of any way to combine all heated rooms into a single report without displaying them all individually. You could get creative and crop out the rooms portion in layout if you really wanted to just show the heading and the totals. Here's a dumb little example from X17 Residential Template using two schedules:
  9. I have two saved plan views that I use with this in mind during development - one has dimensions displayed, the other does not. Easy switcheroo using the SPV drop down menu.
  10. I set the Panel Offest for this door to 2-1/4" to get it to clear:
  11. Save a copy of the file and strip out anything unrelated to the problem. Keep doing that till you can zip under 14mb. Or post a cloud link.
  12. Do you mean why is a 48"x36" window using a "4030" label? If that's your question, it's not "off." 4030 represents the size in feet and inches - 4'0" x 3'0" - and is standard nomenclature in the industry for ordering windows. Your schedule is correct... that is, if you want a rough opening that is 1" total larger than the window size.
  13. To elaborate, settings in the Pattern panel only affect vector views and hand-drawn lines. So placing a "grid, offset" instruction there has no effect on the raster (realistic) views.
  14. The 3D image is using what you see in the Texture panel's Texture Source area: the image file isn't a grid arrangement, it's one single rectangle. You'll need an image of the tile in a grid arrangement for the 3D to look right. There are no settings in the Texture panel to create a grid pattern, since it simply uses a static picture file which it can't modify.
  15. It's not because the material regions are connected, it's because material patterns and textures use the same offset settings, meaning the same location reference, for every instance. If you need to control the pattern and texture locations separately for different areas, you'll need to copy the material for the different areas and adjust the offsets.
  16. When you paste, use Paste Hold Position (Edit > Paste > Paste Hold Position) while places the object at the same X, Y position.
  17. You can do the same thing in 2D using an orthographic full overview camera, set to Top View with cross section slider set midway to the doors so the door swings show. And poche the walls: But it's not a Plan View, so doesn't show dimensions and annotations.
  18. Open the Room specification and check Build Foundation Below:
  19. Shane is right, it appears to be caused by the open below room. Not sure what's going on but the easiest way I found to fix the brick was create a 0.1" width "room" next the the exterior wall, and turn off the room label:
  20. Defaults = project based Preferences = application based
  21. Works for me. Since you say you've checked your settings, you must be missing something. Are you using a layer set that shows framing members? Did you rebuild framing after changing any settings? You would get a quick accurate answer if you posted the plan file, instead of guesses. Out of the box X17, with proper framing and display settings:
  22. If they are simply blocked solids, they're probably still getting their line style info from the 3D Solids layer. Try changing it there. Or you could make them a symbol then the layer settings are more straightforward.
  23. One method is to edit your screen material to have a white color in the Pattern panel, which is used in elevation (vector) views. Open the door object and access the Materials panel, then edit the screen material's Material Color to White in its Pattern panel: Your color editor may look different: