rlackore

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Everything posted by rlackore

  1. Joey, look at the right side of the bottom elevation. I assume this is the area the OP is referring to - it appears the brick pattern fill is incomplete.
  2. Asking to post the plan doesn't mean we're going to fix it for you; we can give better guidance and suggestions if we have access to the plan file - then you fix it yourself.
  3. I suppose it's exactly what it says: the plan file you are attempting to open was created with a version of Chief that is newer than the version you are using. If you want to open the plan file, then you'll need to upgrade.
  4. When I have to add a custom door to the schedule, I create a "Doors, Hidden" layer, draw a wall off to the side of my plan, then insert a hinged door and edit the Components so the schedule reads correctly. I've found this a useful method for shoji screens, barn doors, over-head coil doors, etc.
  5. I think it's just the way Chief works: When the prior owners of my house "finished" the basement they built the stud walls over the existing floor finishes (2 layers of carpet, 1 layer of pad, 1 layer of sheet linoleum, 1 layer of glue-down asbestos tile). Just thought I'd share that.
  6. Look at the ceiling at the hipped roof over the kitchen. I'd check the ceiling height in the kitchen room dbx.
  7. Happens to me all the time with angular dimensions. Sometimes the problem shows up in plan, other times in layout, other times not until I print. Very frustrating. I've quit using angular dimensions; now I draw an arc, put arrows on the end, and use text to call out the angle.
  8. Just build the foundation/crawl-space/basement. That will "fill in the gaps".
  9. I swear I saw Jenna demonstrating Normal Maps in an X9 preview. Have they not been incorporated into the Beta?
  10. The last time I did an arcade I used fat walls with arched openings. It worked well enough.
  11. I'm not on X9 yet, so I'm just spitballing, but does your stone material use a normal map? I'm wondering if a normal map is telling the rendering engine to shade around each stone.
  12. David, the OP clearly mentioned that tech support had initially acknowledged there was a problem; so maybe you should give the OP the benefit of the doubt and assume that it's not necessarily a printer issue. I think most people understand that first printing to PDF is the best way go, but it is not an unreasonable expectation to be able to print directly from the software without having issues.
  13. I wonder if we're under-valuing disk performance. My Passmark ratings (v9.0) are generally very good: But my disk bench can't come close to touching Ken's. Unlike Ken, I DO experience significant slow-down with very large models, especially when running with more than one Chief window open on multiple displays. I also operate on in a Domain with all our working files on a LAN, which may degrade performance.
  14. For large multiple unit projects, this is what I've found to speed up performance without investing in new hardware: 1. Only insert 3D Symbols (furniture, fixtures, equipment, cabinets, etc.) in the units that you need to render or raytrace. Use 2D CAD Blocks and linework for all the other units. 2. Set your default interior Materials to plain colors - no texture or bump mapping. Apply Materials that use texture maps only to those units or areas you need to render or raytrace. 3. Create the model with as few Rooms as possible. Use No Room Definition walls wherever possible - lots of Rooms will seriously degrade performance. 4. Create the site and terrain in a separate Plan file. Export/import the building as a symbol (after stripping it of all non-essential info, e.g. interior walls, furniture, etc.).
  15. Levels are just levels - nothing magic about them. Lots of folks on this forum place their walk-out basements on Level 1 and reserve Level 0 for the frost-walls and footings. There's no reason for anything to get weird.
  16. Here is one way that places the crawl space on level 1 and the new basement on level 0. sample.plan
  17. FWIW, I get the same kind of result. I use a custom material for all my framing, but the Materials List displays it all as "fir stud", "fir plate", etc.
  18. Select the problem rooms, open the Room Specification dbx, and make sure the Materials>Room>Walls is set to use the Default material:
  19. It depends on how you set up your walls in the first place. Each layer allows you to define the line weight By Layer: ...so if you set up your walls to use this feature, then all you have to do is change the Layer line weight. Otherwise, you'll have to re-define every Wall Type.
  20. You may need to rebuild the framing. Select the wall and click on Build Framing for Selected Object.
  21. Glen, that's awesome. Thanks for the tip.
  22. Sorry, I don't. Maybe one of the macro gurus has a solution.
  23. I believe that figure is square feet. A square of shingles typically covers 100sf of roof area, so 4649sf of roof area will require 47 squares (not including waste).
  24. Trimble 3D Warehouse has several models that you can import.