rlackore

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Everything posted by rlackore

  1. Just build the foundation/crawl-space/basement. That will "fill in the gaps".
  2. I swear I saw Jenna demonstrating Normal Maps in an X9 preview. Have they not been incorporated into the Beta?
  3. The last time I did an arcade I used fat walls with arched openings. It worked well enough.
  4. I'm not on X9 yet, so I'm just spitballing, but does your stone material use a normal map? I'm wondering if a normal map is telling the rendering engine to shade around each stone.
  5. David, the OP clearly mentioned that tech support had initially acknowledged there was a problem; so maybe you should give the OP the benefit of the doubt and assume that it's not necessarily a printer issue. I think most people understand that first printing to PDF is the best way go, but it is not an unreasonable expectation to be able to print directly from the software without having issues.
  6. I wonder if we're under-valuing disk performance. My Passmark ratings (v9.0) are generally very good: But my disk bench can't come close to touching Ken's. Unlike Ken, I DO experience significant slow-down with very large models, especially when running with more than one Chief window open on multiple displays. I also operate on in a Domain with all our working files on a LAN, which may degrade performance.
  7. For large multiple unit projects, this is what I've found to speed up performance without investing in new hardware: 1. Only insert 3D Symbols (furniture, fixtures, equipment, cabinets, etc.) in the units that you need to render or raytrace. Use 2D CAD Blocks and linework for all the other units. 2. Set your default interior Materials to plain colors - no texture or bump mapping. Apply Materials that use texture maps only to those units or areas you need to render or raytrace. 3. Create the model with as few Rooms as possible. Use No Room Definition walls wherever possible - lots of Rooms will seriously degrade performance. 4. Create the site and terrain in a separate Plan file. Export/import the building as a symbol (after stripping it of all non-essential info, e.g. interior walls, furniture, etc.).
  8. Levels are just levels - nothing magic about them. Lots of folks on this forum place their walk-out basements on Level 1 and reserve Level 0 for the frost-walls and footings. There's no reason for anything to get weird.
  9. Here is one way that places the crawl space on level 1 and the new basement on level 0. sample.plan
  10. FWIW, I get the same kind of result. I use a custom material for all my framing, but the Materials List displays it all as "fir stud", "fir plate", etc.
  11. Select the problem rooms, open the Room Specification dbx, and make sure the Materials>Room>Walls is set to use the Default material:
  12. It depends on how you set up your walls in the first place. Each layer allows you to define the line weight By Layer: ...so if you set up your walls to use this feature, then all you have to do is change the Layer line weight. Otherwise, you'll have to re-define every Wall Type.
  13. You may need to rebuild the framing. Select the wall and click on Build Framing for Selected Object.
  14. Glen, that's awesome. Thanks for the tip.
  15. Sorry, I don't. Maybe one of the macro gurus has a solution.
  16. I believe that figure is square feet. A square of shingles typically covers 100sf of roof area, so 4649sf of roof area will require 47 squares (not including waste).
  17. Trimble 3D Warehouse has several models that you can import.
  18. No offense taken. So, since my original suggestion doesn't work for you, can you explain further exactly what you're trying to achieve? Or perhaps Chopsaw's suggestion will give you what you want? Let us know.
  19. Molding polyline with a wedge-shaped molding profile.
  20. "Glass" materials imported from Sketchup are assigned as a General Material in Chief Architect. Change the assignment to Transparent and you may get better results.
  21. You can get close by using the Stair Specification>Handrail>Handrail at Wall Options tab. Input your desired extensions and add returns.
  22. You posted this same issue here, and I gave a response - possibly incorrect because you never replied. I proposed a railing with custom panels, but perhaps I didn't understand exactly what you were after. In the future I suggest keeping the discussion going within the same thread - it aids everyone who will try to help find a solution.
  23. Download the X8 Reference Manual and go to page 508 "Curving Two Roof Planes". The instructions are simple. You don't need a room below - just draw the two roof planes, curve them for your barrel, then you can use the Join Roof Plane tools to automatically generate the intersection with the perpendicular roof plane. It's pretty easy:
  24. My guess is that you're using a Floor Camera, which will not display the attic walls. Try using a Full Camera instead. Scott knows this - he helped me out with this exact issue a few years back.
  25. Keep in mind I've never detailed a wood-framed commercial elevator hoistway - so maybe it's easy, but every commercial elevator I've dealt with was detailed by the manufacturer for concrete or steel landings, which provide a very rigid substrate for securing the guide rails (for the rollers, or wheels) and the landing entrance doors. Remember that the landing entrance doors are mounted to the interior face of the hoistway - sort of like Bill showed in post #2; in other words, they are not "pocketed" within the hoistway walls like you've shown. Again, this requires a very secure and rigid connection at the sill and the head. Also, because the shaft is a fire-rated assembly, detailing the jambs is important. I know wood-framed installations are gaining in popularity, but I'd definitely contact the elevator manufacturer to coordinate the design before you commit to a certain manufacturer, elevator model, or installation method.