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Everything posted by MarkMc
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Yes there is. But it is not simple. Be a nice learning experience if you want to go down the rabbit hole. First make a door. Draw pline the size you want (or the size minus the molding width). #1 img Set the angle for the molding at the top #1 Place a guide line at center, split the topt line. #2 Make each section of the top a curve #2 I started with a final size so used concentric mode to resize it. #3 Convert pline to a a counter and add moldings. Note this is a lot easier if you have the exact molding drawn. I just grabbed some thing laying around. Now convert that to a cabinet door symbol. Since this was made in plan it has to be rotated along the X axis to get it vertical. Then I altered the bounding box to sit at the bottom of the top curves. Then I set the stretch plane above the height of the symbol so that it will not resize. 4 Double check the Y origin to make sure it is at the back of the door symbol. IF not move it. I never remeber which way Chief will use these, left or right. The first one I made was backwards. So dropped it in plan, opened, "reflect geometry" save as a new cabinet door symbol. Set bounding box and stretch plane. That would take care of the doors at the bottom. You would then have to make a door panel for the top. Which is much harder. I'd likely make that as a single door panel for the front and another to use on each side. Might even make that in a new plan, copy the first on. First thing would be to take an elevation of the cabinet, then a detail from view for that. In the detail delete some lines you don't nee. Then get all the line of the top curves to join up by clicking them one at a time until you have the full curve. There may be a way to make the shape of the top as a solid with flat surfaces, then explode it, the find a way to add moldings...but I'm done for now. Good luck. Copy and paste in place in the elevation, convert to a 3D molding line and apply a molding. convert to a door symbol doing all as before. Then make straight sides. Will need to do some adjustment at the corners. Likely the easiest way would be to place the doors in plan and start moving them until the corners were sufficient. Will never be perfect. Did this with the doors I just made, flipping one over for the side..
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You mentioned Perspective Crop, is that what you are using? May be the issue? ChiefArchitectPremierX14ReferenceManual-ConsiderationsforLegacyFiles 1. Perspective Crop Mode In Chief Architect X8 through X11, Perspective Crop Mode allowed older functionality governing zooming in cameras from Version X7 and prior to be preserved in saved cameras in legacy plans migrated forward. This deprecated tool has been removed from the program’s menu and toolbars in Version X12, although it can be migrated with legacy toolbars and hotkeys. Saved cameras in legacy plans with this behavior enabled may become distorted if you pan or zoom in the view. To permanently disable this behavior in a camera view and resolve the resulting distortion, select Window> Fill Window or press the F6 key.
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Used mouse with Orbit on, tried dolly using mouse, tried pan with mouse scroll to zoom. All the same. Think it might be something elsewhere in the plan? Here's the test plan Mirror.zip
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A quick test in just a single room structure does not show the issue. PTP
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Well, maybe. I hack the library ones to be able to alter materials using delete surface tool which I mentioned the last time RAS came up. NOTE if you need trash pails without a lid that show open top- many can't be done with delete surface. Use the "Single Bottom Mount Rev-A-Motion" ones. Make one pail then adjust and reuse as needed. I set RAS items to NOT resize. They come in specific sizes, make those. Stretch Planes. When I needed to learn about stretch planes and zones I printed out the pages from the PDF Reference Manual (or can use Help but I like having the page numbers). There are two sections bookmarked in the PDF : "Editing Symbol Objects", and "Symbol Object Specification Dialogs"; total of 20 pages to print. I played with a few symbols in a new plan to see what different settings did. Then kept the half dozen or so most important pages handy. NOTE: Be sure to use generate block if you had to rotate the symbol with the 3D panel in the DBX After a while I needed to learn more about bounding boxes so used those pages and played again as they are a bit trickier. Between reading and playing around it likely takes about... To understand Stretch planes- 1- 2 hours but getting proficient will be over time using them. IMO this is the single most useful thing to learn about symbols. 2 hours to learn delete surface (start setting the smoothing angle very high -at least over 90 and up to 170). Mistakes are a bit frustrating at first. Eventually can do a RAS symbol in minutes. Bounding boxes (more advanced give that a while.) 2 hrs
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Change to floor mounted and set offset
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Make a style palette set to only change hardware. The one I show was done for wall cabinets so won't affect base or tall. You could add either or both of those to the existing style palette if you have a cabinet set with correct options to use to create the palette. NOTE- the style palette will work on individual cabinets with just a click, scoping does not always work by "room" but does work by floor. First clear all then select only these- I haven't checked but it may (very likely) be possible to leave out the Main Door Handle Style to use a different style already in a plan
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1st going forward when importing symbols from 3D warehouse most of the textures that are used have an equivalent in Chief. When importing I always change just about all of them to Chief textures. 2- Open an explorer window for your x15 Data\textures\my textures. Open another explorer window for X12 data\textures\my textures. Sort them both by name and compare. If they look like some are missing from X15 then in the X12 folder select all, right click and while holding the right button down drag them over to the X15 window and select "copy here". A DBX should pop up asking what to do with files with the same name, select "skip these files". When done compare the two. If all is well move on to the next old data folder. IF something looks wrong hit ctrl + z to undo. It will only undo the last action. Next compare the Material Data folders. If different do the same procedure with them. Do the same for each old version. Now all of your imported textures ought to be there. Note When installing a new version let it migrate the library should prevent this in the future. Finally DO NOT delete the old Data files. I you are trying to save space and no longer need the old version then uninstall them. You can use Windows to do that or you can use something like RevoUninstaller which has a free and paid versions. (I use the latter but there are some advanced features that you might not know how to safely use so stick with the freebie.
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@ACAaron I should mention that I'm the remote drafter (or was-practicing retirement now) Many of my clients are not very tech savvy. To elaborate on DB Paper: It's a glorified word processor doc. Keeps a record of everything and who said or put it there from the very start Notifies of any changes/additions in Win notification area, in the DB app, and by email at frequency you select. Possible for both to have it open and type or upload which is then live on each system. This will create a "conflicted copy". At end of session make sure the original is completely updated and delete the conflicted copy. Keeps a backup going back 30 days. (I'd passed a client off to a friend and gave him access to that clients folder of projects. He deleted it from his system which syncs to online and my machine. Client asked for a revision to last job I did. It was gone (while I had a copy elsewhere on my system of the plan files not all the notes. Restored from history and all was back.) You can simply drag ANY file up to 50MB from your file manager (win explorer,...) Upload larger files to DB instead of drag and drop. Drag links (like a 3D framing model uploaded to Chief cloud) There are icons for some formatting but it also supports a lot of keyboard shortcuts for format. Click keyboard icon on bottom right to see them. There are some other keyboards- I use @name to make sure they are notified, to keep dates listed use one of these To go to the bottom of the page when first opening click a blank area to one side, hit the "end" key I prefer to have everything in the body but some clients like to use the comments which show up in the side margin- YMMV
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1-You can set up a folder in the user library per project and put any custom or altered textures in it. Can get time consuming and easy to miss something. One thing that helps is when altering a texture rename it. Put a space in front of the name so that it goes to the top of the plan materials list. Then can go to the list, select add to library. It's also a good idea to keep that list tidy using purge and then merge dupes. 2-Ive used half a dozen collaboration platforms. Settled on using Drop box paper. It's the easiest simplest I've found. Folks on the other end can manage fine with a free account. Also possible to work with people who don't have an account but more complicated You do need an account, I used a free one for several years. Just tell users to make sure they have notifications set.
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No not really unless your are trying to do too much with the SPs. Almost all of my SPs are only set to copy face config and user defined object info fields. There is no need for dimensions on most cabinets. As to accessories, when I was a KD I kept at most half a dozen with specific accessories and a couple with appliances that I used all the time. Many of those did require a specific size for what I used most so included that. But sizing is too easy to change to clutter the library, will start to be like 2020. Setting the face of the beaded is where the time is but then again those are set so that you can change door style by drag and drop using scoping. Split also works well with them. Now I have 5 different types of beads and those don't change by drag and drop but 3 of those I never made SPs for. SPs got useful after I stopped being a dealer and very few companies offer those other beads, have not had a call for them but I do have a warehouse plan with them. The larger issue was keeping 3 brands with 3 lines each. But then again I mostly used 4 lines total. The way I look at stuff like this, work arounds, is it a net savings in time- I could set each front to also have a left and right finished side but sides are easy- match front, change to custom face, change from door to panel so no SPs for that. Then how often do I need this (is it worth setting up or just a bee in my bonnet Finally is there a different reasonable alternative, or something else- "I want this, program does that, what else does program do that I can use" For instance I asked for independent drag and drop finished sides back in the user panel for X8. Still don't have it and auto finish still does not work properly. So I have an object information field for sides to use in schedules. It's not automatic but it contains every possible side finish code for both left and right. I either just delete all the entries or all but the one I need-faster to delete than type and can do it at just prior to ordering. Worst case is I left them all and get a call from the maker
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It already works for beaded inset. That's how I've done beaded since we got style palettes; as well a few other oddballs (which do include side adjustment) along with most all cabinets with mods or accessories. All include the object info fields where I keep info for accessories,other mods, and labels. I rarely use SPs for is sides since we can't split them out but I have a few. Once you get how well they work the worst part is keeping all of them organized in the library
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Yes and no. Usually are part of the "face configuration" but no since that saves the entire face config. It would be nice to have separate, as would having sides and back separate. But better than a sharp stick in the eye.
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Resize about interior surface?
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Why not make the symbol from a bifold door to begin with. Set as fixture interior, inserts into wal, rotate symbol. Add a door way. Still need two symbols on seperate layers but ... Plan with door used to make symbol and open symbol in doorway. Still need to make other symbol vert bifold.zip
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You can do it using Edit area- one story is not too bad but you can also import plan views by selecting a plan and default sets that you export from plan to go with them. This is often easier than moving the building. Note you want to replace duplicates NOT rename or it gets messy. To do what you ask- first import defaults if applicable, then check structure settings (they don't import) I also always check the roof defaults and any wall overrides to roof. Unlock and dsiplay all layers that you want,then edit area all visible, select, copy, paste and hold position.
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Well that is faster, but there is no plastic on the product from RAS and rectangle bin has no divider but there is a lip around it.
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5 minutes including mistake so had to redo frame once. Plan included convert to final symbol on our own. (last one Rob) RAS PO.plan
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Same answer as given for earlier post.
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Room divider works
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This? 375 panel.calibz
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If you place a 3/4" thick panel, FLUSH inset into. 3/4" thick side it would naturally appear flush, right? So then if you were to recess it some would protrude into the cabinet, right? Ergo create a thinner panel and offset the Y origin, save to library.
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Alter a symbols stretch zones, resize the symbol, click ok. It automatically gets added to the library as a new symbol. Problem is that the new symbol retains the stretch zones. When making generations of a symbol this is a pain. Have to delete that, click the one in plan and make it a new symbol to have it start with fresh stretch planes. Is there a way to turn this off? I can see no reason I would ever want this to happen, just dumb IMO.