robdyck

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Everything posted by robdyck

  1. There is no point spending too much time in Substance Player making materials unless you are also supplying high resolution and high quality renderings.
  2. You can use the Revers Plan tool (Tools / Reverse Plan) or you can use the Edit Area tool (Edit / Edit Area...). Both have their pros and cons. Save the plan. Try one of those functions. Inspect. If you don't like it, you can close without saving and try again. Or use Undo.
  3. I can't see any way to determine how you had that problem. All camera types and rendering techniques work as expected.
  4. You're much more observant than I am. I just read the question and saw X15 user in the signature.
  5. You can also try a distribution polyline.
  6. You can select them all at once just by multiple selecting with your mouse. Just like marquee select, or similar to marquee selecting items in the library. Click, hold, drag, release. adjustmultiplelights.mp4
  7. Obviously I had no idea about that reference. At least now that makes sense to me. You learn something new every...so often!
  8. I use 50 mm. I found there was no need for such high line weight numbers. I also found that Chief had a lot of silly line weight number like 18 or 36. I found that by using 1:50 mm, I could simplify most of my line weights into increments of 10 and sometimes 5. In other words, 10, 20, 30, and sometimes 5, 15, 25.
  9. A 3d solid that covers the face of the beam. A 3d solid for the trim on the underside of the beam.
  10. https://architextures.org/create
  11. One of the easiest tools is this one https://architextures.org/create You can upload your image to create your tile pattern.
  12. Marlem, keep in mind that applying a pattern has no effect on the texture image. To create a tiled texture from that image, you will need to do some editing / creation using a different software. You can actually create a tiled texture in Chief as well using solids and a specific camera view! I would only recommend this for users who have no knowledge or experience with any other method and then they may require some additional advice.
  13. This would take a bit more time to go into, but your foundation defaults and your crawlspace room defaults need to be refined and then ensure that they match your project. Make sure you have a room defined (using those defaults) for all the void spaces in the small space between block walls. None of those walls should be terrain retaining walls (this will mess up the bottom wall height). Ensure all foundation walls have the default top and bottom heights. Do not auto rebuild the foundation!!
  14. I would suggest removing the zero thickness layer from the main layers of your foundation walls (sand / mortar). Extra layers like this usually create some problems. To have those items add into your materials list, simply add them as components to the wall. And I'm sure you have your reasons and you probably already know this, however for block foundation walls that use 8"x16" blocks, you can use a single material for all wall types and Chief will report them correctly in the materials list. The thickness will be factored in based on the main layer thickness of the wall and different size blocks will be calculated. Although that may affect your code category...I'm not sure about that.
  15. Chief is resizing these studs when the program probably should not be doing that. I'd also suggest reporting this behavior. The stud isn't reporting incorrectly, it actually is resized. I also made sure that this wall type had the default framing sizes and I made sure it was indeed exactly 1.5". And I made sure to rebuild this wall.
  16. I have a wall type that is 1/16" thick, No Material, and set to Air Gap. Outer line follows layer settings, inner line is the invisible line style. I DO NOT make this wall invisible because usually there is no need and I keep it on the Walls, Normal layer. If you make it invisible Chief will override the specified line style for the inner line. If you used this for slab type rooms, then it can be a bit simpler to adjust the length of the gable attic wall above. We'll try not to talk to much about attic walls right now:)
  17. robdyck

    EXT3-1.jpg

    From the album: Robert Dyck Building Design

    Custom Home in Desert Blume, Alberta. Designed by Robert Dyck Building Design
  18. Rob, have you tried adjusting your default camera settings? If you use the generated sky, and have the terrain extend to the horizon, those default views will look much nicer for you making it much nicer for working. I also really like turning the hand drawn lines on with every setting set as low as possible and 3d patttern lines turned off. Whoops, just realized you don't have X15.
  19. Those frieze boards are probably following the length of the auto-generated attic wall. You can try adjusting the length of the attic wall.
  20. I did try it but it didn't work when I tried it so obviously I had something selected that didn't match the other symbols I selected. It certainly does work if you have similar types of symbols!
  21. Nope. You could either edit them one at a time, or place them all in a plan, make your edits, then place them back in the library and delete the old ones.