robdyck

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Everything posted by robdyck

  1. As far as I know, currently we are unable to specify layers for labels.
  2. I can't get this to work (the way I'd like) because my windows have 'frames'. The frames remain along the mullion and aren't affected by the "mullion depth' settings. If the frames are removed, then the thin mullion can be made to disappear, but not using a value of zero. Also, removing the frames creates additional problems which affect the accurate sizing and appearance of the windows, the display of casings, and some control of materials. Example: to replicate the removed frame, the casing reveals need to be adjusted (faked). On the exterior, a negative overlap to simulate the frame size, means the face of the frame takes the exterior casing material, instead of the exterior sash material. It also means you can't properly replicate the depth or thickness of the window frame. One of the challenges in modelling this is that many types of windows (in real) have 2 separate components that Chief uses the 'frame' to represent. The 'frame' which wraps the sashes and is part of the structure of the window is different from the interior 'jamb' or 'liner' which can vary in its depth based on the wall thickness and provide the finished surface to the interior of the window.
  3. You can't remove that. It's super lame.
  4. Chances are its on top because of the order in which it was placed in your plan. Furniture objects will all be in the same drawing group by default. Simply use this tool to place it behind the other objects. Or specify the drawing group in the 'Layer' Tab of the dialog box.
  5. Corrupted Library Item UPDATE I've been frustrated by a corrupted library item for years. I finally figured out a simple method to delete it that worked! In the library browser, I group selected an 'unimportant' item along with the corrupted item. I was then able to move them to the trash. I then moved the 'keepers' back to the user library, and emptied the trash. At last, the corrupted library item is gone! I was too scared to follow Michael's suggested method; export then deleting the entire user library just made me nervous.
  6. Does anyone know how to get a framing material texture to follow the direction of the framing members? I've seen examples of this, but can't reproduce it with my own textures.
  7. OK. Create a Cross Section / Elevation view, and save the view. Within that view you can add CAD items like text and dimensions, etc. For what you've descirbed, I'd create the view cutting the sloped ceiling and landing. Then you can add a CAD line or points and dimension as needed. https://www.chiefarchitect.com/videos/watch/16/cross-section-elevation-views.html?playlist=102
  8. Hey Chris, have you read "APPENDIX Q TINY HOUSES" (not shouting, just pasting!) Checkout section AQ102.2.1.2. Headroom.
  9. If you hover your cursor where the taskbar and Chief meet, a dragging arrow should appear and you may be able to drag the taskbar down to its minimum height. I have a feeling your taskbar may at some point have been inadvertently adjusted.
  10. You can change those properties in the 'Define Material' dialog box. Just copy the existing material, rename it and adjust.
  11. Here's my version of Rachel's stairs: and yes I have nothing else to do -2 landings at the bottom -p-solid for stringer/trim at wall (for correct grain direction) -p-solids for vertical members -added lights to represent light rail below the handrail
  12. My example was an existing rendering from a previous project and was only meant to illustrate the technique / methods. It's very simple to drag those railing walls under the stairs, or drag the stairs over the wall. To edit the wall shape, take a section view of the wall from the stair side. That way you can edit the walls shape to the 'cross section lines' of the stair. If you'd like more specific help, zip and post your plan. Once you've accomplished it, please post some more images!
  13. In this example, the vert's are a railing wall, like Joe mentioned. The tempered glass is a wall where the shape has been edited in Section View. That keeps them separate from the stair's railing.
  14. This depends on the render view type and what the purpose for placement is. For a not-so-great visual, emissive is fine. If it was mine, I'd use added lights.
  15. Depending on the type of rendering style you are using, the simplest method will be to place a 3D molding in section view and give it a material that is 'emissive'. Another less simple way would be to use 1 'added light', adjust its light settings, then replicate it using the 'transform/replicate object' tool. You can replicate the added light in the x,y,z direction so it will follow your stairs...you'll just need to confirm the rise and run of your stairs to make sure its accurate. I'd suggest using the exact same numbers so you have 1 light per tread. Or change the ratio to your liking. Does that make sense?
  16. Yes, My mistake. A general framing member created in a wall detail is part of that wall's framing and certainly will move with the wall.
  17. The OP is about plan display control of footings. This requires a simple workaround as footings won't display differently. I use a standard polyline drawn on top of the footings in plan view for existing walls. I place this polyline on its own layer, copied from the footing layer, and change only the layer line color to a medium gray.
  18. This won't change the plan display of footings though, correct? The wall footings are on the same layer (1 layer only) regardless of the wall types and layers. I'm working on the exact same thing right now. There are a couple of choices to distinguish the existing footings from new footings: -draw a new CAD p-line over either the existing or new footings with separate settings -turn off footings on the as-built foundation walls, and replace with slabs or p-solids or a molding, which can be layer set and controlled If the auto-built footings can be layer controlled, I also need to learn how! And right away...I'm completing my drawings as we discuss this.
  19. Seems to me the simplest would be a molding p-line for 3d views and a CAD box for wall details or a gen framing member for each wall detail where it matters. Which leads to the real question...what type of drawings and how many need to show the wall bridging? @ACADuser Alan, would you be able to shed a bit more light onto your project details: where and why you need to show it? Perhaps you could share a few screenshots of the project drawings where the bridging needs to be displayed.
  20. The U-channel is also upside down and that can't be changed with the bridging tool AFAIK. Instead, I used a gen framing and it is oriented correctly. But it doesn't show up in plan view and it must be drawn in every wall detail. Copy-paste doesn't work for this.
  21. I also am getting some unpredictable behavior when changing the wall bridging. Auto built bridging: edited wall briding to u channel: Every wall deatil shows continuous bridging, but in 3D it only displays in one stud space. That's odd.
  22. That'd certainly be a faster way to get it to show up in 3D views, it just wouldn't be in a wall detail. Depends on the type of drawings being provided I guess.