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Everything posted by johnny
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I agree - for their client base this would be a good addition. However, the biggest problem with doing this in CA is the handrail since there isn't a way to build it without "following" the stairs (or ramp). The wall reshape isn't very difficult, and Bill used the "closed stringer" approach - but you don't get the "skirt boards" correct when you go that route. If we had the ability to use the rail tools and manually enter a rake (angle) manually this condition would be a breeze to build.
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Is there a way to build stair (incline) balusters using 3d polylines? I tried to do this but couldn't get the repeat segment to work on an incline. I didn't know if there was some method to control the direction...? I'd really like to find a way to not use railings to finish stairs.
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Its really unfortunate how difficult this is to get correct. Getting a pretty picture or two is easy, but actually getting this correct - the way it truly will be built - isn't easy at all. Its so close...
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Here is what I face. So you know, I am trying to use the bottom "rail" as the knee wall cap, but since I can't change its material from the top rail I think I will have to place a poly-solid.
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Thanks - that worked! However, since we can't set a railings angle manually (which doesn't seem right) how can I have the rail sit over the re-shaped wall? Is there where I will need to go back to the ramp?
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I have the walls and stairs exactly as I need them, but trying to get the railing to work is not easy. I was trying to find a way to save the skirt board on the rail side...
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I personally run into issues of editing poly points often - while trying to make actual closed polys. The "edit area" really should be more a function of CAD for purposes of line edits. The "edit area" is a great tool for other things I use in CA.
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Is there any good reason why symbols can't be controlled in view sequence (view order)? I find it next to insane we don't have that sort of control.
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After playing around with it, I do agree re-shape of the wall is a better approach for several reasons....however, control of the rail so it works beyond just that first stair section hasn't been possible for me without a separate, manual, railing - and getting it to "follow" the stairs has been a challenge. Its like both methods have their strengths but neither is optimum.
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Is there a way to control the outside stringer width? What Chief is calling a "stringer" is really a "skirt" in this instance - so I never thought that could control what it does. Although...there is no option for the landing to have a "stringer/skirt", but I suppose a poly-solid would work fine.
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Its like the success of their approaches on otherwise difficult modeling aspects (roofs, cabinets, etc) to make those operations easy caused them to make otherwise easy operations hard.
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I will do that, but honestly does it seem reasonable that such a basic function doesn't work if: 1. A poly isn't closed, and 2. Only if the poly is completely isolated....? Moving poly points shouldn't be reliant upon those 2 things - we are talking basic function here.
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The serious downside to the wall method is the rail no longer has edit-ability, and it doesn't connect to other rails.
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I guess I didn't realize the tool considered it such an extreme difference. I may have said closed poly in vid - but I see now if its closed it works. Although..i dont see why it would matter. Shouldn't that tool work regardless?
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Sorry...i just can't get it to work
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That is the stairs I posted above. I saw your vid on that knee-wall condition but thought a ramp would be more controllable and you don't have to then have the railing converted into a symbol. Therefore the railing can connect to other rails.
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I still can't figure this out.
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Edit area isn't working for me - not sure why. I select the poly, and then "edit area", then "lasso" my area and move - but nothing happens.
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Is there a way in Chief to extend a group of poly "points" or corners all at once? Here is a vid to explain.
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Another question - why isn't my "tread" width working out to be the same even though they are set the same? bug?
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I would kiss you if you were standing in front of me.
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Yeah, I just dont see any way to make the handrail centered. Too bad, this would have been a very nice and controllable solution. Scott had a video for the condition, but the ramp would have been all too cool. This type of knee-wall is probably the most common type of spec-home grade method for that condition.
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oh, that is a problem where if I get the edge of the "straight" ramp section too close to the edge of the landing it breaks my stairs for some reason. Is there a way to lock the stairs?... although if I can't fix #1 then this won't work and I suppose doesn't matter.
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If you notice the handrail, balusters, etc aren't aligned to the center of the "ramp" - they are off to 1 side. This is due to the fact the ramp wants to place 2 railings on each side but I only want 1.
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I am so close on getting the ramp too to work perfectly for my stair knee-wall. I would much rather use this method over trying to manipulate a raked wall. However, I have a couple obstacles can't solve. 1. I want only 1 handrail, so when I turn off a side of the rail, the balusters, newels aren't aligned to the center of the "ramp" (aka wall). 2. When i go to align the 2 segments of my "ramp" (raked following stairs and straight section at landing) my stairs disconnect from the landing. Is the ramp trying to connect to the landing??...can I stop that? Thanks! stairs.plan
