GeneDavis

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Everything posted by GeneDavis

  1. Yes, I struggled with that on a plan that required a bearing wall down the center of a full depth basement. The basement floor slab is a separate pour after the footings and stemwalls are poured, and it sits atop the footings. I could do the wall with its under-footing, but only as I showed in the pic attached above. When I tried to call the footing a monopour, it changed the entire scheme to show the footings for walls all done as one pour, slab included. It is not how it's built, and I could not use the sections at all. So you can sort of get what you need, but your building section won't look true. You'll need to CAD-correct things.
  2. I can get the right (almost) amount of concrete under the floor slab under the wall, but am unable to do the floor slab and the wall footing as a monopour. Furthermore I cannot get the sides to chamfer. Did I understand this right? A stemwall on footing is done around the perimeter, and a slab on grade is poured after so top is flush to top of stemwall?
  3. Got an example of what you want to do? I use Sketchup, with its dimension tools, then take a screenshot and import the .jpg into Chief layout. My screenshot tool is Jing, by Techsmith, available free of charge. If you want a black on white look in Chief layout, use a style in Sketchup that has no horizon and no background color, only white. Use the same font for your SU dimensions as you are using for your layouts. You can size your font in SU so that when you upsize or downsize your imported image, the font size is appropriate for your layout.
  4. One needs to imagine oneself on the jobsite with a pencil, tape measure, chalkline, and the floor deck under your feet. The length of a wall means little unless you are just using it as a check to see whether you have your end points right. Think "end points" and figure on doing your dimensions to define them. So if I give a skew dimensions (done with point to point) I label it "ref." To be sure, I dimension the end points in both x and y. And I always make whatever adjustments to the walls are required to ensure those dimensions fractions are no finer than 1/4".
  5. If those are the roofs you want, just build a wall there that sits atop that lower back roof. It is a planar opening, and it is vertical. Think wall not roof. Not gonna be pretty, though, but it is what it is when you want that big 14:12 thing going on from the front.
  6. Pretty sure if you are using auto-page-numbering you cannot get an inserted page to go dot 1. But if you do not auto number you can number your inserted page anything you want.
  7. Perry, can we presume you scale your other text to the 4" for 1/4"? You have me thinking of redoing my text sizes, which are presently scaled from 4-1/2" and not 4". For others reading, I'll do the math for you. My text for 1/4" = 1'0" is 0.094" high, and Perry's is 0.083". I'll do some layout work using the P method and see how I like it.
  8. If you are going for 3D realism, which I guess you are, try using an array of material regions all 8x10, each with your image as texture. Do a whole array of them on the floor, spaced as they will be, sitting just proud of the floor surface it cuts, the floor surface being your grout surface. You won't spend as much time as the tile setter, but almost, 'cause you will need to figure out what to do for the inevitable edge cuts. Your photo shows light reflecting in an area. If you are being paid by the hour to do a totally photorealistic render, you might want to consider photographing a dozen of the tiles in a studio setting, so as to get totally flat lighting on them, and use all twelve to create that many different textures, so you can try to randomize. Just like what the tile setter will do. I hang out at the Sketchucation website to see in the Gallery section what some of the pros are able to get with render realism. Here is a thread where a guy put a week into a kitchen render that has photorealism going on in the floor tile part. http://sketchucation.com/forums/viewtopic.php?f=81&t=59221&p=538811&hilit=tile+floor#p538811
  9. Chief's door tools have improved, but still lack detail and options when it comes to the sill/threshold. Same for windows, BTW. You'll probably be happiest with the look by setting the elevation base as from finished floor, and then using a bottom offset of 3/4". It looks more like actual build condition then. No, you can't get a sloped threshold. You cannot get an anodized aluminum threshold. You cannot get an adjustable-height oak piece under the door. You cannot get a door sweep gasket. You cannot get weatherstripping in the jambs. The Rolling Stones said it best. You can't always get what you want. But you get what you need. Amazingly, fine homes are getting built everywhere using Chief-drawn construction documents.
  10. Close file, zip, and attach. Or save to Dropbox and give us the DB link.
  11. You've tried to "draw" one? Manually? There is no auto-frame function that does trusses, roof or floor.
  12. It's everything that's long. Subfascia, rims, mudsills, ridgeboards, maybe more. Much easier to think it all through, identify it, and recompute it to the number of sixteen foot lengths required. The material list is just a rough guide. Export it to a spreadsheet and get busy editing. And when you are all done with that, be sure to include enough 2x4 lengths for all the wall bracing the crew is going to need, plus the truss bracing, all the miscellaneous blocking, temporary scaffolding, and more, that goes into a framing job.
  13. After seeing what happens when you pull the roof edges away from the walls, edit them back exactly to the outermost surface, which is the outside face of your siding layer. Not how you build a roof for real, but it is what you need to do in Chief with roofs abutting walls.
  14. I've been fiddling and not getting anything that looks real when raytracing. A simple fixed shower panel in a standard little 5x8 bath. Tried tempered, tried plain glass. Tempered gives me the ability to modify transparency, reflectivity, etc. Anybody want to share their material and settings so the render looks real?
  15. Too complicated to do the to-code thing with Chief stairs only. I'd draw the three kites as landings, and then spring up from there.
  16. You can make a symbol of the numbers readily, using Sketchup's 3D characters, then import as an electrical symbol into Chief. I used a point light spaced out maybe 8 inches away and dialed it way down in intensity to do this raytrace.
  17. I tried and failed and moved on, but here was the goal. A simple 8-foot deep foundation with a 4" slab floor sitting atop the 16" wide x 8" deep footings. A plain studwall right down the center, sitting on the slab, the slab thickened under the wall, 4" more thickness, 16" wide. Chief X8 kept trying to convert my footing-slab arrangement to a monopour thing. I could get a footing UNDER the slab where the wall went, but I could not thicken the slab and leave it otherwise unaffected, that is, being a separate pour from footings, and sitting atop them.
  18. Doodled this up in Sketchup and uploaded to the 3D Warehouse. It is modeled to scale after the Duravent model 46DVA, which is sold in aluminum, copper, and stainess steel. Search for "termination cap sconce" and you'll see it. Enjoy!
  19. Chief has the OOB margins set for 1" all around, and this works OK for me for 1/4" scale. I've proportionalized the margins for the larger detailing scales of 1/2", 3/4", 1", 1-1/2", and 3". I go for all anno text height at 3/32" on layout. Titles are bigger. I use the text box corners for aligning text when doing detailing and annotation, and this seems to be OK spacing. What works for you?
  20. I cut the door schedule and the window schedule from the first floor plan view and then pasted them into a CAD detail window. No jumps since. This plan has problems. They may be the result of me using material regions to do gable-end board and batten detailing. It is the only part of the modeling that did not go well, and I suspect it has something to do with the schedule blowouts. A couple of times when trying to cut a material region, I would do the polygon, then do the conversion to an MR, spec the layers, and the MR would not appear at all. I would look and lo and behold, I would have an object 12,000 inches to the east in outer space, and it would be the MR.
  21. Yeah, I've got user input in comments, the rightmost field. What's that comment field for, if not the user to write something in? Can't recall doing a CR at the end of any, but I'll go and re-do. Thanks, Mark. I'll report to service in Idaho, too.
  22. Good idea, Perry. I'll try that. I started a ticket with support and sent them the file.
  23. I have a window schedule and a door schedule in my plan, and Chief is blowing the right end out to infinity. Not when first generated, but later when I work with the plan. I did schedule-to-text and that is what I am putting on my layout, but in order to keep the unit numbers (which are only there when schedules are generated) I have to keep the live schedules. Even those got their right margins extended, but not to the moon as the live schedules. The pic attached shows how this looks. The little bit of plan seen is floorplan surrounded by a terrain of about 120 x 120 feet.
  24. How can one easily toggle in and out of this? I want it off when zooming way close.
  25. There's a Chief training video showing how to drop the floorframe into the foundation, and even though it is from a few versions ago, it is worth watching. The ledge detail is not covered, though, but that is just the pony-wall thing. I've seen builds done with the detail done, no ledge, and the joists hung with top-mount hangers. A guy we know who does the designs always raises the foundation where the front entry is located, so you don't have to step up to enter the house. It's a feature I like.