Joe_Carrick

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Everything posted by Joe_Carrick

  1. Macros could be done for those things, but they only work in Plan View, not in Elevation. Some of them are standard Chief macros for Rooms. Others would need to be done using Ruby. OTOH, you can dimension Elevations.
  2. Did he accidently drag it to another monitor that's not turned on?
  3. I did it by just changing the angle to 90 detrees and the X Size to 96", Basically this just stretches the texture so that the minimum length is at least 24". I only need one tile high for a 24" wainscot,
  4. Just to be perfectly clear.... 1. Create a Molding Profile that is the shape of the flare and add it to your library. 2. Select the Exterior Room (just ouside the walls) 3. Create a "Room Molding Polyline" 4. Assign the Molding to the Room Molding Polyline (Base Molding - Extrude outside Polyline) 5. Assign you siding material to that molding.
  5. For now, just Slate, but eventually it would be nice to have all of them.
  6. I have aproject where I'm using the "Stripe Textured Tile" in the Bonus Library. However, it's horizontal in a running bond pattern and in this case I want the tiles to be vertical in a soldier course pattern. Does anyone know a good way to get that? TIA
  7. FWIW, I'm able to get the visual appearance in 3D and in Plan correct by using a single layer wall and a Doorway (Full-Left Arch). I don't have to mess around with Material Regions at all.
  8. Larry, You could try makin a symbol out of it and then editing that - but it would no longer be an actual with framing. So you might as well just create a PSolid and fake the framing.
  9. Larry, This is as close as I could come. It looks right in Plan but it would require a bit of Editing to get the Elevation just right.
  10. I think he took off on another vacation with Lynn.
  11. In the dbx for a 3D Molding Symbol the Repeat Distance value actually scales the Symbol in Width (Bounding Box Width / Repeat Distance). In order to actually change the Repeat Distance, the Bounding Box has to be changed to the desired distance. CA should fix this - users expect it to do what it's supposed to do.
  12. Zowie, I personally prefer using Templates vs the SAM - but mainly because I do different styles of Architecture and Templates help me set up a project with all it's own defaults. As far as the Details being in separate Plans, it just allows me to pick the Details I want for any given project - Send to Layout. I actually have several Detail Plans dedicated to: Foundation, Retaining Walls, Framing, Roof, Railings, etc. It's like a Library but everything is better organized and I don't have to worry about scale.
  13. Glenn is smart. I hadn't see that advice but IAE it deserved repeating.
  14. Doug, I think the critical element is that Chief is based on "Rooms", not "Floors" in terms of the Structure. My process on any project with complex floor heights is: 1. Define the basic floor system - first, 2nd, 3rd. 2. Start at the Top and work down, adjusting floor and ceiling elevations for each room as needed. This is not an intuitive approach - we generally think bottom up, but Chief works the other way by forcing the upper levels to govern what you can do with those below.
  15. w For room eevations I use the wall elevation camera.
  16. The schedule reflects the description and comments of what is shown in the Component dbx (the little blue book icon in the edit menu) For Height, Width, Thickness, etc it's what's in the normal dbx (the little open door in the edit menu).
  17. Just place an interior door and edit the thickness. You might need to edit it in the Components dbx to get the right description, etc.
  18. It only has meaning for the top floor of the building. For lower floors (actually I do this for all floors) just add layers to the Ceiling Finish. ie: 12" Air Gap 3.5" Fir Framing 5/8" Drywall That will result in a Ceiling that's 16-1/8" below the framing above.
  19. Thanks Val, I found that in fact it can be done later and the Laout simply updated when the elevation is closed. I still think this should be an automatic.
  20. The only way that I know of to eliminate this is to start a new Plan. Then you use Edit Area to copy all Floors to the new Plan. If you have a Layout associated with the Plan, you will need to relink the files.
  21. Perry, I've know that for a long time. This is really about the fact that Glass isn't transparent in Vector View Wall Elevations except when it's in a part of window or door. If we can have the glass in Doors and Windows not be opaque, why not other glass objects?
  22. Of course it works in a perspective - I alread said that. What doesn't work is a Vector Room Wall Elevation.
  23. There is a setting in the Camera - 3D View Defaults for "Opaque / not-Opaque Glass". The problem is that it only works for Section/Elevation Cameras and then apparently only for glass in Windows and Doors placed in Walls. Other Glass Objects are always Opaque as are even Windows and Doors in Wall Elevations (Interior).
  24. Save as a Texture. That's the term in Chief for material representations. "Patterns" in Chief are hatch patterns used in vector views and they can only be defined in .pat files.
  25. That setting only works for exterior elevations. I guess I need to report it as a bug to support