Joe_Carrick

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Everything posted by Joe_Carrick

  1. BTW, There is an alternative. Create a single Cabinet with the desired opening and shelves Repeat it 2 times Select all 3 and block them Open the dbx and check "Treat as One Object" & include in "Cabinet Schedule"
  2. I concur it's a bug. I've seen it before. Report it to Chief Tech Support.
  3. Auto mulling occurs when the casings between 2 windows overlap too much. I'm not sure exactly how much they have to overlap, but that's the basic problem. Reduce the width (or eliminate) the casings and the windows won't be auto-mulled.
  4. Yeah, I know. I had the answer and hit the post button - only to be transferred to the "Log In" screen. I had to redo it and by that time I lost about 40 seconds. I don't know why that happens but the Forum's done it to me several times.
  5. Creating what you describe (groove in the frame around the inset door opening) of a Cabinet isn't possible in Chief. However, you can create a Symbol of this in Chief (or in Sketchup). The Symbol would have to be designed as a piece of Furniture from Solids and then Blocked and saved (specified to treat as a Cabinet). This is a bit complicated but it can be done. The Doors and Drawer Fronts are easier since they can be directly converted to those Symbol Types completely within Chief. The key is assembling the pieces of the Door or Drawer Front from solids. There are some tools for adding/subtracting/merging solids so you can get "negative space" if needed. If you need someone to do this kind of thing for you - I would be happy to discuss it (naturally I would need to charge a fee). I'm pretty fast with this sort of thing so I don't anticipate that it would be very much.
  6. It could be a setting on the mac, or it could be a setting within Chief. As Scott said, call Chief Tech Support.
  7. Keith, Never use Level 0 for a Basement and don't use Level A for a Floor. Doing that is just asking for trouble. Level 0 is for the Foundation and Level A is for the Attic - both of which should be treated separately from any space intended as usable.
  8. Scott's Golf Partner's (me-JC) name is Joe, not Perry. BTW, Scott and I will be unavailable Thursday afternoon - he want's another chance at whipping my b**t
  9. Scott's point is this: You can add Levels without any walls. If you don't add walls then there is no "Floor" in that area and the Roof Builds on the Floor below. By starting with 4 Levels, he can have a 1 story structure, a 2 story structure, a 3 story structure and a 4 story structure all in the same plan and never have to add a Floor. Of course, this means you can have a "Floating Floor" suspended in the air as shown in the attached pic
  10. Glenn, Sorry for being so emphatic. I agree you were not really wrong but since you so often have the best answer - I just couldn't resist
  11. This time Glenn is wrong. Select a Molding in the Library (Right Mouse Click) and select "Place Molding Profile" from the context menu. Then place the profile in your drawing, edit it and "Add to Library" the new profile.
  12. Attached is a Symbol Library with a Base and a Wall Cabinet that fit in Obtuse Angle Corners. This is a common problem that Chief hasn't provided an easy solution for. The trick is pretty simple: 1. I used Angle Front Cabinets and set the Left Side to 1/16" Depth 2. I set the Back to "Match Front" 3. I rotated the Cabinet 180 degrees so the Back is now facing out. The Width and Depths can be changed to fit other angles (these are set to 45 degrees. Note that the Base Cabinet has no Toe Kick and is set to 4" above the Floor. Use a Slab to create a Toe-Kick Base. You should also open the Components List and edit the Description and probably uncheck a couple of the Components that you wouldn't want in the Materials List. Anything you change on the Front of the Cabinet will automatically be reflected on the back so this is a pretty flexible set of symbols. Cabinets - Obtuse Angle.calibz
  13. If you make a Molding Profile you can use that with "Wrap" checked within the Door dbx. The Lintel Symbol has to be manually placed. It's not connected to the Door like a Molding Profile is.
  14. Gene, 1. Place a wall cabinet 2. Make it 26" wide x 14" deep 3. Convert to Corner Bingo!
  15. Sorry, I have enough trouble trying to remember more than about 10 Hot Keys - and I'm constantly searching for the right button as it is. There are so many buttons already and they're so small that I am seriously considering a 75" 4K TV as a monitor. I'm going to need cataract surgery sometime in the next year or two to eliminate the glare. It's a real simple operation ( about $2000 ) and it eliminates the blurriness and glare.
  16. Note: You should open the Component List for these Cabinets and modify the Description - and maybe the Comments.
  17. Here's what I have as my defaults
  18. Sure. The trick is pretty simple: 1. I used Angle Front Cabinets and set the Left Side to 1/16" Depth 2. I set the Back to "Match Front" 3. I rotated the Cabinet 180 degrees so the Back is now facing out. Attached are the Plan and the Library containing the 2 cabinets. Obtuse Angle Cabinets.zip Cabinets - Obtuse Angle.calibz
  19. Perry is right, You have the Second Floor structure set at 30" and the Ceiling Structure also set at 30". These values automatically set the ceiling height below at 120". All you need to do is change the Floor Structure to 6" which will raise the ceiling to 144". If you need more than a 6" Roof Structure then You will need to change the "Floor" Elevation of the Roof. Note: In Chief, the Floors above effect the Rooms below.
  20. Works for me - select text, press and hold "x", drag corner of text. What are you doing different?
  21. OK, here's my solution to this problem. The Cabinets are all done using Chief's Cabinet Tool. The Base (Toe-Kick) is a "Slab". The Doors and Drawer Fronts were not placed as separate symbols - this was all done totally within the Cabinet Dialog.
  22. This sort of inter-relational editing has been requested before. Call Support and tell them you want it. Maybe we'll get it in XX