Joe_Carrick

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Everything posted by Joe_Carrick

  1. The problem with raising the Door is that it will then have a threshold which you don't want on an interior door in most cases. Chief should really have a "clearance from floor" option.
  2. In Plan view you are just showing the upper wall. If you cut a section thru the building, the upper wall is only a 4" stud wall aligned with the exterior face of the CMU. Is that how it was built or is the upper wall the full thickness?
  3. Another option is to redefine the Floor Structure to include the Floor Finish Layers and then delete those Layers in the Finish Floor definition.
  4. Why do you need to raise them? You can insert a new Floor between Floor 0 and Floor 1. Then use Edit Area to copy all the interior walls, doors, etc. on Floor 0 to the new Floor 1. (use copy/paste/paste in place) Then you will need to delete those Items on Floor 0 and probably build a new Foundation. btw: You should change the Basement Exterior Walls to CMU or Concrete.
  5. I object to the need to purchase the "Specialty" catalogs. The SSA was supposed to include all content at no additional charge.
  6. Depends on the project, but it's fairly easy to go over that. If you do Interior Elevations and Details for a large custom home you might have 300-400 man hours in the entire project. OTOH, I've done some small projects that only took a couple of days. Design is the most time consuming part. Chief is pretty quick with the basic ConDocs if you have your Templates set up properly.
  7. Will, I primarily do residential projects. However, I do some commercial using Chief. During my career I've done all kinds of projects including hospitals and office buildings. Some of those projects were Steel Frame, Masonry and Concrete. I have no problem using Chief for any of the above. The tools exist within Chief to do everything that's needed except the actual engineering. But none of the other Apps do the engineering either. Chief will do up to 30 stories. It probably wouldn't be suitable for a Stadium or most other non-linear shaped structures, but otherwise .....
  8. Ron, As Michael indicated, it can be done - but unless your walls are all 17-1/2" thick (1/4" clearance from tiles to wall surface) there will be some cutting. Of course, you can avoid that by having a "Threshold" piece at doors the width of the walls. IAE, your rooms would have to have a clear distance that's a multiple of 18" + 1/2" for edge clearance and you also need to account for the grout space. IMNSHO it's more work than it's worth.
  9. I don't see the problem in Standard Render but I do in Vector Render View. I think this is a problem with having the "Basement" on Floor 0. I know that a lot of Chief Users use Floor 0 for the Basement but I always reserve Floor 0 strictly for the Foundation. All my living spaces are on Floor1 or above.
  10. Check the little box in the middle of the dialog that says "Sunlight Follows Camera". That exists in the Camera Defaults as well as in the individual Camera dbx. Defaults>Cameras>Sun
  11. AFAIK, a name like "Block31" will only occur when you use the "Block" tool or fail to name a Symbol when you create it. In that case, the Symbol will be "unnamed" and the 2D Block will be "Block31".... whatever is next available.
  12. Nick, If you are putting your details in a CAD Detail Window - just rename that view in the Project Browser and use the %view.name% macro as the Title for that CAD Detail. When you send it to Layout the Title and Scale are already there. All you have to do is arrange the details and edit the Callout. Personally, I have a series of Plans with CAD Details already set up. I just send the details directly from those Plans. For me it's actually easier than using the Library. It appears you are mixing Symbol and CAD Block. A Symbol (3D) includes a CAD Block but a CAD Block isn't a Symbol and can exist by itself.
  13. Here's a scenario: I have a CAD Block representing a 2x4 I add it to the Library twice. I then rename one of them 2x4 DF and the other 2x4 PTDF I can then use these in CAD Details and by using a Leader Line to each of them with my %BlockName% macro get them automatically annotated. It's the same graphics, but they are annotated differently.
  14. I'm not sure I would approve of "converge". Please explain what you mean. For Symbols, the Label is the Symbol Label. The 2D Block associated with the Symbol can be different - which makes sense. Sometimes the 2D Block would be a Plan View of the Symbol but for Electrical Components the 2D Block is just representative. We need both types and the names sometimes need to be different.
  15. Note also that the Symbol Label is always going to automatically match the Symbol Name as it was created - which may not be the same as what is showing in the Library. You can rename in the Library but it won't change the automatic Symbol Label. Clear as MUD?
  16. Nick, Symbols have an automatically generated 2D Block associated with them and that's stored in the Library. Generally that Block is named to match the Symbol Name. You can place the symbol in a Plan and rename the Block or even assign a different Block (CAD Block Management). You can also open the Symbol in the Library and assign a different Block from the Plan. Blocks created in the Plan using the "Block" tool are also automatically named. These can also be renamed. This type of Block has a Ruby attribute "object_type" that is the same as its Block Name. That attribute can be used in a reference context macro.
  17. OK, I've determined that the problem is the wall is being created as "Invisible" and I had that layer turned off. Why "Invisible"? It doesn't make sense to me.
  18. I have used it a few times but as Perry indicated - it's a pain and usually not worth the trouble. I have no idea why it's not working on a migrated X7 plan for me but ..... The same plan in X7 works. New plans from Chief supplied X8 templates work as well. There's just something that's wrong with my migrated Template.
  19. Maybe it's an Imperial X7 Template vs a Metric X7 Template.
  20. Please explain. The door needs to be in a vertical wall. You can move the walls outward after creating the roof but code would require a minimum head height at the room edges so maybe you would move each wall (except the section where the door is) out 48". That would give about a 3' height at the walls.
  21. Perhaps these pics will give you an idea of how to accomplish this. Basically the room encompassed by the walls has a height of 84" with no ceiling. The roof eave overhang is also 84" and the pitch is 12:12
  22. You should post this sort of thing in the Q&A forum rather than "Seeking Services". This forum is intended for those who want to hire someone to do something.
  23. Liz, Sorry - it works in X8 but not X7. This could be a secondary benefit of X8's ability to have corner windows.
  24. Liz, I'm not seeing the problem. Check all the Window settings, including Casings, Lintels, Sills, Frame and Framing.