Alaskan_Son

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Everything posted by Alaskan_Son

  1. This^^^^ is the main reason I recommended moving the terrain stuff instead. When you shift the building it typically messes with all your plan views, all your elevation views, and all your camera views whereas moving the terrain typically only affects the Plot Plan and maybe a couple other minor details.
  2. Don't move the building. Just move the terrain stuff. Easiest to start by creating a layer set with only the desired layers turned on. Use Reference Display if you need snaps, and then (depending on the situation), you can either group select or use Edit Area Visible to move.
  3. You can either combine views in layout, or...what I usually do... Cut/Paste Hold Position all the framing from one wall detail to the other. The downside to this is that you have to check Retain Wall Framing for those walls or turn Auto Framing off.
  4. There is a solution. It's called Plan Check, and it's very quickly discovered by reading the Help files like everyone should be doing anyway... Living Area The Living Area label is an automatically generated Text object that reports the area of the current floor specified as living space. By default, Interior Rooms are defined as part of the Living Area, while Exterior and Hybrid Rooms are not. See Room Functions. Regardless of its Room Type, you can specify whether any room is included in the Living Area Calculation in theRoom Specification dialog. See General Panel. A Living Area label is created as soon as a room area is defined by walls and/or railings and is recalculated every time you add, remove, resize, or redefine a room or when you Rebuild Walls/Floors/Ceilings . If multiple buildings are created, each will have its own Living Area label. If none of a structure’s rooms are included in the Living Area Calculation, however, no Living Area label will display for it. Each Living Area label can be edited in its specification dialog. If a new floor is added, however, any existing Living Area labels will be deleted and replaced. See Text Specification Dialog. To turn off the display of all Living Area labels in a plan, uncheck Show Living Area Label in the General Plan Defaults dialog or turn off the “Room Labels” layer in the Layer Display Options dialog. See General Plan Defaults Dialog. The Living Area label can be moved or deleted. To restore a deleted Living Area label, select Tools> Checks>Plan Check . You can click the Done button immediately, without actually completing Plan Check. See Plan Check.
  5. There are a few ways, but I would personally just Delete, Trim, and/or Stretch CAD to trim/pull back the decking.
  6. I think you may have missed my point. Using this logic, a rise of 17-3/4 would result in an 8-7/8” rise. Similarly, a 78-1/2” rise would result in a non code compliant 7.85” rise. We would need Chief to not only provide the user definable setting but also change the behavior from “closest to this number in either direction” (as it is now) to “closest below this maximum”.
  7. I think the thing most are asking for is the ability to set a different ideal riser height but I’m not sure anyone has fully thought out what that means when combined with the way Chief currently works. I’m away from my computer right now but as I recall, Chief currently looks for the whole number divisor (Number of Treads) that results in a tread height that is CLOSEST to 6 3/4 inch. Sometimes that number is greater than the “ideal“ height and sometimes it’s less. Most codes in the United States don’t spell out an ideal riser height though, what they spec is a MAXIMUM riser height and that maximum riser height is usually somewhere in the neighborhood of the aforementioned 7 1/2. Being able to adjust that IDEAL height to 7-1/2” though could easily result in a riser height that’s too big. What I think most of us really want is a different behavior entirely actually—a setting for MAXIMUM ideal riser height that we can set as a default. Chief would simply carry out the following calculations: TR = Total Rise MR = Max Riser Height (user defined) NT = Number Treads = (TR/MR) rounded up to nearest whole number TR/NT = Automatic Riser Height Using Ruby it would look something like: automatic_riser_height=tr((tr/mr).ceil)
  8. be careful using this method because it affects every instance of that material in the plan so it might fix your ceiling but screw up your walls somewhere. I would recommend creating a copy of the material in Plan Materials and rotate both the pattern and the texture for the new material. Are usually give it a new name that communicates its rotation properties such as. Pine T&G Pine T&G 45 Pine T&G -45 Pine T&G 90
  9. Okay, I see. It looks like you're talking about the Concrete Cutouts for the doors. If you don't want to show them, open your doors, click on the Framing tab, and under where it says Add For Concrete Cutout, uncheck Show In Plan.
  10. I think you're going to have to do a better job explaining your problem then because I don't understand what you're asking.
  11. A few different options: Field Of View setting (turn it up) Clip Surfaces Within setting (turn it up) Perspective Crop Mode (use with caution as it will permanently affect that particular view, locking it to that specific perspective) Temporarily changing walls to be invisible and just backing the camera up Backing the camera up and just using the Delete Surface tool to temporarily remove unwanted obstructions Putting walls and other objects onto unique layers and temporarily turning those layers off (so you can back camera up)
  12. Your walls are totally misaligned.
  13. That line style is actually controlled by your Active Rich Text Defaults>Appearance>Border. You'll have to temporarily check Border to change the settings.
  14. Manually. I usually just model those from scratch...ish. Place single panel, stack up as desired, insert panel with glass where I want it, and then convert that stacked configuration to Door Symbol.
  15. You have to model manually and then add to the drawer item in the cabinet. If you don’t need to show in 3D and only need for cabinet plans though, I typically just create a CAD Detail From View of the cabinet from above and then adjust the CAD in that view to show what I want.
  16. Sure it is. It's just not a valid macro for text boxes.
  17. Try importing all 5 of these examples separately and tell me what your results are... Example 1.csv Example 2.txt Example 3.pts Example 4.dxf Example 5.dxf
  18. You can actually simply use the Delete Surface tool to delete the glass surfaces before refreshing your view.
  19. I’m away from my computer but I’m guessing that area is defined as a room but it shouldn’t be or should at least be changed to an Attic room.
  20. This is one reason of many that I don’t use the default room label a lot of times and rather to use standard or rich text boxes instead. P.S. Just to be clear, you can totally leverage schedules and still use manually copied and pasted text boxes.