Alaskan_Son

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Everything posted by Alaskan_Son

  1. I thought I mentioned it in the video, maybe not, but my decision to draw in mm was very deliberate. It just gets a lot more complicated in Chief to deal with objects that are drawn too far out in space. Chief seems to handle it just fine up to a certain point, but anything beyond that point becomes a lot more complicated. I'm never quite sure where that line is and didn't want to risk it since those numbers seemed so big. If you end up testing it with direct meter input, let me know if it's problematic or not. I really don't know, and I'm curious...just not curious enough to draw it again.
  2. Oops. My bad Boy do I feel silly. Thanks Glenn. I like to think if it was more than a quick example, I would have thought about it a little more and made sure I got it right...I guess I'll never know though.
  3. There should be no conversions necessary. Easting and Northing are essentially just the linear equivalent of their globular longitude and latitude cousins. Because they're linear all you need to do is enter those numbers using something like the input line tool. Here's a quick complimentary video and the resulting plan file... https://youtu.be/iAPDYWGosPA Plot plan.plan
  4. I agree, I’ve suggested that Chief provide us a quick method to switch to click-release-click but so far we’re stuck using a few goofy workarounds. My currently preferred method is: 1. Click and drag to start operation 2. Shift+Z (Zoom) during drag 3. Press either Center Mouse Wheel (Pan) or optionally the Escape key 4. Pan and zoom as desired (NOTE: If you’re panning anyway, which you likely are if you’re employing the trick, then the step above isn't even necessary) 5. Click again to finish You can customize your hotkeys to make the operation pretty easy but for me, the OOB ones actually work just fine. Anyway, it’s not as easy as it could be, but it’s something.
  5. Ya, I was messing around with a couple different options and changed the wall type at one point. I just never changed it back. It can be changed back to the normal wall type and you'll get framing. It may or may not be accurate depending on how that's being built though. Anyway, I'm not suggesting it's perfect by any means. All the various possible methods leave something to be desired and the best method will come down to the specific plan and what the plan is being used for.
  6. Search "Garden" and you should find a Garden Window...
  7. Change the CAD Block for those hangers and then you're really in business...
  8. Sorry buddy, but I think all the examples posted above look like poo. Not sure what method i would ultimately use since there are so many little variables from one job to the next, but I went a head and took a few minutes to mess with that first example plan posted. Here's a quick example using using 2 or 3 of the various tricks I posted above... steve nestor dormer_scissor truss test 1.1.plan
  9. You're more than welcome. Here's another one...Add an arrow to your Distribution Path and connect it to the appropriate object(s) to get automated resizing of said path...
  10. No way to do that automatically. I always just run through and manually modify wall framing as necessary. A couple quick notes on the double header thing though: 1. A laminated double header is not structurally equivalent to 2 separate header members. There can be very good reasons to keep the headers sandwiched together. 2. There's no need for 2-1/2" foam if you sandwich headers. Simply place 2" foam on the surface. It largely eliminates conductive heat loss that way too since it results in a 1/2" dead space between the foam and the wall covering.
  11. Oops. Yes, Distribution Path is what I meant. I was away from my computer and the proper term was escaping me.
  12. Yeah, it’s useful for a lot of random things. Another example I use it for is for closet rod plan view display. I have a CAD block with I think four pieces of randomly position hangers/clothing. I assign that CAD Block to a distribution line and then just copy and paste that around my plan and resize as necessary. That’s just a simple one though. There are tons of other pretty great applications.
  13. I personally modify the Z offset and add to my library so that I can just use the hoist top or bottom height when placing future instances.
  14. you can also use a distribution line to make changes to layout or placement a lot quicker and easier.
  15. Yes, it is possible but the hoist hangers have to be positioned manually as symbols.
  16. You just move any reference floor to the position in the list that you want it drawn at. Top of the list it will be drawn on top, bottom of the list it will be drawn on bottom.
  17. Oh, I see, you're trying to change color of individual tiles. Ya, that would require using a unique material for each and every tile before converting to symbol. Not very efficient. Several ways, but at this point, the easiest is probably to switch to an elevation view and without ever de-selecting anything, select your block, explode, Convert To Solid, block again, and rotate. In the future though, just draw in the proper view to start with.
  18. Sorry, have to get back to work and don't have time for this anymore. I see what you're talking about though. That situation is just not one Chief has been programmed to handle very well. There are a few tricks that can be employed in combination such as: Reducing ceiling plane thickness to get rid of the unwanted bands Using an extra roof plane (defined to be structurally invisible by adjusting settings and using a Gap material type) down at the ceiling height to cut walls off down there instead of up at the main roof plane (would require hole in upper roof plane to be adjusted Creating a dormer room set as Open Below Using unique wall types for the dormer walls to make layers disappear where desired Using Gap material types where beneficial in some of your object definitions Manually reshaping wall polylines (probably not necessary though) And obviously using polyline solids...in this case I would likely only use them to create the interior wall surfaces I would probably use some combination of the above, but they are all obviously pretty convoluted steps. There's nothing simple or automatic I know of to accurately model that.
  19. 2 questions: 1. Why do you feel the need to convert to a symbol? You could pretty easily leave those as freestanding objects and just create an Architectural Block if anything 2. Why can't you paint the tiles after converting to a symbol?
  20. Around here it’s just part of the Municipal Code and handled through the Planning Department.
  21. Can vary drastically even inside a single jurisdiction. High density downtown districts can be totally different from rural or suburban areas, bowling alleys have different requirements than motels do, sometimes it’s based on rooms, sometimes it’s based on occupants, sometimes it’s based on units, sometimes it’s based on square footage, sometimes it’s a combination of multiple factors, etc etc.
  22. Can you post a plan so I don’t have to assume things and redraw from scratch myself?