Alaskan_Son

Members
  • Posts

    12004
  • Joined

Everything posted by Alaskan_Son

  1. Thanks Doug. It's not the greatest. It wasn't edited, included some unnecessary steps for that particular scenario, and I skipped over perfecting some things I otherwise would have taken a moment to deal with, but I think it gets the general idea across.
  2. Just be careful going down this road, because there are a number of notable issues that arise when you do it WITHOUT a wall too.
  3. Eric gave good advice for future projects. For the current project, you can always just send to layout from your other plan if you want too. Just Save As and name it something like Temporary Detail Warehouse and send from that plan.
  4. For what its worth, the OOB shortcut for Pan is simply P
  5. I refer to that as click-release-click vs. click-drag-release. The method I use to force the behavior in Chief is: 1. Click and drag to start operation 2. Shift+Z (Zoom) during drag 3. Press either Center Mouse Wheel (Pan) or optionally the Escape key 4. Pan and zoom as desired (NOTE: If you’re panning anyway, which you likely are if you’re employing the trick, then the step above isn't even necessary) 5. Click again to finish You can customize your hotkeys to make the operation pretty easy but for me, the OOB ones actually work just fine.
  6. Its not hiding anything. It just moved down to floor zero.
  7. Those fills are used for section views and are only created if you use the Auto Detail tool. If you want a fill to show up in your room in plan view, add that fill to your actual room using the Fill Style tab (not the Structure tab).
  8. I really wish Chief would allow us to use Notes in Layout. This is another example of many where notes and a note schedule would make a lot of sense.
  9. Yes it definitely CAN (depending on the size and position of the symbol and the position of the sun). I was only offering it as an alternative solution if you really want to use a panoramic image. The Billboard image method is better for most circumstances. It just isn't very well suited for panoramic images, typically requires several billboard images instead of just one panoramic image, and results in a much less dynamic affect when re-positioning cameras (without also repositioning billboard images that is).
  10. You can also change them all back in one fell swoop using Edit>Reset To Defaults>Roof Directives in Walls.
  11. It should and currently DOES work just fine. I think the OP's problems are related they're way back on version 10.04a which likely has all sorts of problems that have since been addressed.
  12. See if CAD>Boxes>Insulation does what you're looking for. By the way, if you Explode that insulation CAD Block, you'll see that all they did was use an Insulation Box.
  13. The answer to your question is right there in that pop up message you got when you clicked on the triangle. Open the Trey Ceiling and
  14. That material is controlled by Material Defaults>Foundation Slab. If you change that setting you'll get what you're looking for with Polyline Solids, BUT then you'll also end up with white footings and slabs.
  15. I think you'll probably find that one of the easiest and most effective methods is going to be simply changing your material definition but the best method here depends a bit on the rendering technique you're using. Here's a start though: Pick a material that has a decent looking grain pattern. It doesn't have to be the same wood material that you ultimately want to use, it just needs to have a good grain pattern. Let's just use the standard Cedar material from the core catalog. Open the Define Material dialog for that Cedar material, click in the Texture tab, and copy the Texture Source file path. It should look something like C:\Users\UserName\Documents\Chief Architect Premier X12 Data\Templates\TemplateTextures.zip#zip:SolidCedarNaturalDC18.jpg Select a material that looks more like the one you actually want to display in your plan. Let's just use the standard Fir material from the core catalog. Open the Define Material dialog for that Fir material, click on the Texture tab, and paste the previously copied Texture Source file path into the Bump Map File field. Play with the Scale and/or Invert settings till you get the look you're after. Sometimes you can use a Texture Source and Bump Map that match, but using a different file source tends to create a more realistic hand scraped/machined look in my opinion. You just have to play with it.
  16. In the Export Drawing dialog, uncheck Export Filled Areas.
  17. It’s been repeated several times already. The REVOLVE tool.
  18. A zero inch thick polyline solid will result in TWO faces once it’s converted to a solid and exploded. Delete one of them.
  19. Reading through... Then of course I assumed you knew how to carry out the Subtraction...