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Everything posted by Alaskan_Son
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The Plan Footprint is controlled by the Layer Set being used in your CAD Detail, not the layer set used back in your Plan View.
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Is there a section arrow edit handle for callouts?
Alaskan_Son replied to Renerabbitt's topic in General Q & A
We have handles for Leaders and for Callout Arrows but not for Section Arrows. A suggestion for the Callout Arrow to be used along with the Alt Key to pull a Section Arrow might be a good one. -
Ruby Script Item for Calculating Occupancy Load
Alaskan_Son replied to amddrafting's topic in Symbols and Content
I don't typically donate time to troubleshoot or advise on scripting issues on here anymore, but I decided to make a one time exception this morning: There are all sorts of little problems: source_information = %room.area.internal% numeric_part = source_information.match(/\d+/)[0] numeric_value = numeric_part.to_i result = numeric_value / 20 puts result 1. %room.area.internal% isn't a Ruby accessible object attribute (name:value pair). It's just a Chief Architect string substitution macro. If you want to use this macro in a text box placed in the room, the name:value pair you should be using is simply room.internal_area without the percentage signs. 2. The match method is a Ruby method used to parse a string. The internal area attribute however is not a string. Its a Measurement. If you want to use the match method, you first need to convert the source_information to a string using the .to_s method. 3. Just an observation, but you may not be getting the results you think. The .to_i method is converting your results to an integer which is the whole number rounded down. 0.999 would become zero, 559.9 becomes 559, etc. What's worse though is that because you're diving by another integer (20) the results of your calculation would also become another integer. So, instead of 559.9/20 = 27.995 you would get an even 27. This one can be solved by just converting to a float (which contains decimal values) and then rounding the result. This can be done a number of ways, but one of the easiest would simply be to replace .to_i with .to_f. 4. puts isn't used in Chief's text macro environment. It's simply not needed. If you try to use it, your results will by nil (empty). So, the corrected macro becomes: source_information = room.internal_area numeric_part = source_information.to_s.match(/\d+/)[0] numeric_value = numeric_part.to_f result = numeric_value / 20 result.round Although the above macro would work, it still has a handful of totally unnecessary code and could be reduced all the way down to: (room.internal_area.to_f/20).round -
Is it possible to cut a hole in a ceiling surface?
Alaskan_Son replied to DIYJon's topic in General Q & A
Are you sure you used the Hole in Ceiling Platform tool and not the Roof Hole or Hole in Roof / Custom Ceiling tool? -
Is it possible to cut a hole in a ceiling surface?
Alaskan_Son replied to DIYJon's topic in General Q & A
Have you looked at the Hole in Ceiling Platform tool to see if that does what you want? -
To get additional items into the Material List, you need to use the Components tab.
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Room Material List to include interior of room drywall layer
Alaskan_Son replied to IvanCyr's topic in General Q & A
What happened to... ?? -
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Remove foundation/basement below garage?
Alaskan_Son replied to JWPrendergast's topic in General Q & A
Open the Garage and Porch Rooms up on Floor 1, click on the Structure tab, and under Floor, uncheck Build Foundation Below. -
I think the answer to this depends a bit on HOW you are drawing up your site plan and on what needs to be shown on that plan. If its all CAD, then I would suggest you look into using the Plan Footprint tool in a CAD Detail. The Plan Footprint is essentially a layout-box-like viewport sent to a CAD Detail so that the house can be freely moved around on your site plan. If however you need to include a lot of 3D information, then that changes things a bit. I usually draw all that stuff in the current plan file and then if the house needs to move, just group select or Edit Area and move the underlying site plan stuff in relation to the house instead of the other way around.
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Study the Materials List Polyline and its settings. Its a super powerful feature and is the best way to utilize the Materials List in my opinion. It can be used in concert with the various tools you already know about (Layer Sets, Layers, Material Definitions, Components, etc.) and you can even group select them to produce a single combined materials list using different polylines with different settings.
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Are material list column totals doable yet?
Alaskan_Son replied to Michael_Gia's topic in General Q & A
Non macro solution for quick totals: Much like we already do with schedules, you can optionally consolidate items by using only columns that will cause items to group together (like Group Similar Objects does). In your case for example, you could turn off the size and description columns to get a total count to display instead of individual counts. There are various ways you can use other columns to help consolidate items this way for quick calcs. You could also optionally copy and paste any given selection to excel. -
I don't know, but not sure why they would. Anyone needing to work with the object in Chief could just as easily and much more effectively use a more appropriate file type like obj, dae, or 3ds. I don't believe there's any extra information in an fbx file that Chief could make use of and I imagine any software you're using to produce the fbx file could also be producing one of the aforementioned and less bloated file types.
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We currently can't. I would either suppress the text and add manually using a text box OR (if the dimensions needed to be dynamic) use a single segment polyline with arrows and macros in the label.
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When you choose to Interpolate Tangent to Edge, Chief attempts to build the terrain so that the resulting terrain contours have curvature that is more tangential to the elevation region. In other words, if viewed in a perpendicular cross section, the terrain arc would be tangent to the flat line created by the elevation region. The results vary a bit depending on how extreme the terrain slope and on your Terrain Surface Smoothing and Triangle Count settings, but here's an example to help highlight the difference with my settings pretty well maxed out for effect...
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You can Control Select and temporarily block it. Move it up, then explode the block.
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You can get the actual pockets by using Floor Beams instead of joists. It does however require that you Wall Type definition is set to have a Brick Ledge Depth.
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Hey Tony, It sounds like what you are referring to is click-drag-release vs. click-drag-click To get the desired click-drag-click functionality, here's what I personally do: I simply click to start the operation, temporarily activate the Zoom tool (which suspends the operation), release the mouse button, pan or zoom as desired and then click again to finish. So assuming you don't change the Default Hotkey assignment, the whole operation to draw a line looks like this: L to activate the Line tool Click and hold to start line at desired point Shift+Z Release mouse key Pan/Zoom/Drag as desired Click to finsih
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This is just how Chief handles room information inside the Room Specification dialog and only while it is open. The values that get reported to the Materials List should be correct.
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Ruby ? creating your own accumulating totals
Alaskan_Son replied to Renerabbitt's topic in General Q & A
I showed that in the quick GIF clip above unless I’m misunderstanding the question. I both added walls and edited existing walls. Moving existing walls changed the automatically produced foundation walls which also updated accordingly. -
Ruby ? creating your own accumulating totals
Alaskan_Son replied to Renerabbitt's topic in General Q & A
I've tested and used quite a few different methods for this type of thing, but I hated having to manually refresh things or depend on timers, so I recently went back to the drawing board and developed an entirely new system... It remain constantly live, and allows using either a standalone total or a functioning schedule that can be reordered. Its a rather complex system with its own limitations but I love how it works. I don't have a lot of spare time these days but I can offer my services to help set something up or teach you how it works as time permits. If you're interested, I think you have my email. -
Not everything is subjective. We're talking about objective functionality here. The issue being discussed can only be "corrected" as you guys seem to be proposing by breaking the existing and purposeful function. Let me give you some examples of what we can currently do: Send a view to layout without any clipping... Send a view to layout and clip the layout box... Clip the camera and then send that view to layout... 2 different clipping tools for 2 entirely different purposes. Just use the right one for the right job. If you are suggesting that camera clipping should clip what gets sent to layout then you're literally just moving the layout box clipping tool to the plan file and removing the function of camera clipping...or at least making it so that the clipped camera views that are sent to layout need to have the layout box expanded. No, I hold that you guys just need to request a different tool. I'm still curious why you feel its inherently better to clip in plan then it is to simply clip in layout.
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You seem to be suggesting that this tool is somehow broken or doing something its not supposed to do but its working exactly as intended. Its designed to clip the camera view, period. Its not a layout tool. What you seem to want is a different tool entirely. In fact, the thing you seem to be looking for is exactly the thing we already have in layout. You can already simply clip your layout box. Clipping camera views allows for removing unwanted 3D information while still allowing for CAD whereas clipping the layout box removes everything. 2 different tools for 2 different purposes. It sounds like you want 2 different clipping tools available in Plan so that you can not only clip your camera views but also clip your layout box ahead of time. Would that really be better though...you have to adjust the box either way.
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I think its entirely intended. It's sending everything that's being displayed in your view. This gives us the ability to create a clipped view and then annotate or otherwise dress up the view with CAD/Text objects that extend outside the clipped area. If you don't want the various CAD in your view I would argue that it probably shouldn't be there at all. If you need to leave it there and would like only the clipped area to send to layout, maybe try turning the unwanted layers off before sending or group selecting and cutting the objects to your clipboard before sending. Then when you're done sending the view, Paste Hold Position.
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The issue with the extension lines disappearing is definitely a bug and something I've seen multiple times in my own plans. Not sure what the trigger is either. It seems super unpredictable. Sometimes you can even get the extensions to come and go depending on where you position the dimension string and even on how quickly you move it (whether you move it all in one go or move it a little at a time). The weird thing is that the extension is actually there. You just can't see it.