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Everything posted by TeaTime
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Yeah Coop's got a good point, would be easier to just copy a GFCI from the library and modify it. You original question wasn't clear if you were importing a new 3D model or what, so I just ass-u-me-d. My bad. Go find a GFCI in the core library, copy it to user catalog, right-click it and hit Edit CAD Block. The one you'd saved in your library is using a generated CAD Block that looks like the model so you'd have to give it the GFCI CAD block first, then modify it.
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Yeah, just need to use Convert to Symbol and make it an Electrical object, then you can control how it behaves, floor mounted, ceiling mounted, wall mounted, etc etc
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Yes, but it's only a few extra steps to adjust and still a lot easier than trying to manually draw 20 walls at necessary angles. Just need to use it to create the polygon shaped deck, then change the rails to walls and deck to a room. After making your polygon deck, open the deck room and change it from a Deck to whatever other room type, that changes the floor/ceiling/etc. Even just making it an Unspecified room should do all that. Had to make sure Home Designer has this tool, looks like it does: https://www.homedesignersoftware.com/support/article/KB-00624/group-selecting-objects.html Select one of the railings, use the Marquee Select Similar this article mentions at the bottom, then Select All, open them and uncheck Railing, then set their wall type to something more appropriate. Disregard this, he showed a different (but very similar and related) tool that make a CAD polygon in the same manner.
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mirror reflections in Physically Based rendering.
TeaTime replied to NatalyJ's topic in General Q & A
Probably the same issue as this -
That particular setting is the Pattern Type, and as such only applies to the materials Pattern which is only visible in Vector/Line based views. Pattern Panel settings only affect the pattern. Texture affects the texture. There's no step option on the texture panel. I guess that's sort of subjective, but I think it's pretty clear.
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CA won't do that for you, you'll need to either find a better image to sample from or take your single tile to photoshop or something. Bottom line is if you need your tile to have a 1/3 offset, you'll need an image of the tiles in a 1/3 offset.
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Not by just applying a material. Materials images, as you're seeing here, are repeated (sort of) globally, so the same material applied to two different objects will line up. Or, like if you size an object to match a material's image, then move that object, its material looks shifted. As for Soldier Course bricks specifically, Chief has an article on this: https://www.chiefarchitect.com/support/article/KB-00797/creating-a-soldier-course.html And, naturally, this comes up here quite often: https://www.chiefarchitect.com/search/?default_tab=forum&q=soldier+course&page=1 Tons of tips The other issue you're encountering is how some objects have a direction that is not entirely obvious til you hit it with a texture that has a clear direction itself. Like applying a wood grain texture to something. Polyline solids don't have a direction like molding/trim, casing etc do. When you go to modify a material, you might not want to just use the Adjust Material. That tool changes that one material in all instances where its applied. So if you rotate it on one thing, you rotate it on all things. Instead, use the Eye Dropper to pick up the source material and use the Copy Selected Material option to create a copy, then rotate the copy 90 degrees so that can be applied to other objects without messing up the first one. But that doesn't apply to Soldier Course arches because there's no way to have a curved object with a clear direction - at least no way to make it look good. Curved Moldings do, but it's not great.
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Well that doesn't sound right. You left Object Snaps on but just turned Bumping off? Make sure "On Object" is checked.
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This is optionally necessary; Main Layer Outside is the default so if you've never messed with that setting then you're good. This hasn't been a default Hotkey in quite some time. But, yes, Edit>Snap Settings> Bumping and Pushing, then it should snap as desired. AND if you find yourself needing to toggle it often, Tools> Toolbars and Hotkeys> Customize Hotkeys and set it to something like F11. you're one to talk
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I can't say I've ever moved walls to Const Lines, I've always drawn the walls over the lines so I've never experienced this. Certainly seems it should snap/bump off the line the handle is on. I'd report this as a bug to Support. In the meantime, Point to Point Move should help move the walls onto those lines.
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I'm not sure what you're asking, or what you mean that it doesn't transfer to the layout. The Layout looks fine to me. So I'll take a stab at this with a hefty scoop of Assumption on the side: looking at the plan all I see is CAD polylines, no driveways or Terrain so I'm guessing you want to flare out these driveway polylines out to the roads following these circles? If so, just pull the driveway polyline out to meet the road, add a break at the top of the circle so it can be pulled half-way into the circle there'll be snaps on the apex of the top and right of the circle so it shouldn't be hard to get the edges centered. Then click the Subtraction tool and click on the circle to remove it from the driveway. Repeat as needed. Layout should be fine.
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- driveway radius
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Don't think so, but if you take that elevation and create a CAD Detail from View, you an select/block/copy a CAD version of a thing back into the Elevation (copy/Paste Hold Position should still work in elevations for this), then even if something is obscured you can show the CAD outline of the thing. CAD Detail from View will just take whatever's on the screen, too, so if you just want the electrical components, switch to the All Off layer set, turn on just electrical, CAD Detail from View, copy everything in the detail, go back to the elevation and set it back to your normal section layerset, turn off electrical, and paste/hold position. Probably You'd want to open them and set them to a new Layer probably, too. Obviously this means they're no longer synced to the actual plan/model so you'll have to manually move these details should the plan change, but that'll get the style you're looking for.
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Having trouble accessing "Create Orthographic View"
TeaTime replied to BillC61's topic in General Q & A
Typically tools are only inactive if they don't apply to the current view you're in. Look at the top of your view window, does it have the Floor Plan icon and say you're in some sort of "plan view"? -
just gonna point out the reason for the confusion is Humble was using the Line Style "Show Length", which doesn't create an editable label. However it uses the CAD Formatting so it's easier to change its format. To that point, @HumbleChief, to change the format change it to %visible_length.to_s("'-\"")%
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Ooo fun challenge!! Started with a basic U-Shaped stair, 0" gap. Open it and on the General panel set Tread Depth to Lock Number, uncheck Automatic Height. On the Style panel uncheck Allow Wrap, this is important, otherwise you can't have stairs side-by-side like you'll need. Copy that lower section next to the original (I'd suggest Copy/Paste, Point to Point Move). Open the copy, make sure Lock Top is set then change the tread depth to twice the original (ex: if the original is 11" set them to 22"), and the tread count to 1/2 the original minus 1 (in my example there were 8, so dropped it to 3), and set riser height to twice the original (ex: from 6 3/4" to 13 1/2"). This is because the first tread of the right side can't be half-height. Draw it in as a Landing (you'll have to set it's height and thickness manually) I suppose you could keep it 4 treads and sink it into the floor but that's rather inelegant. Oh, and on the right stair, be sure to check Riser Surface at Top Landing on the style panel.
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Probably the easiest (assuming you're strictly auto building this roof) is to make two Attic unspecified* rooms on either side of that room on Floor 2. Setting the Ceiling Height of those attic rooms will adjust the height the roof planes build. *Correction, just two rooms. Rooms set to "Attic" room type will do what you have in that picture. Just leave them unspecified.
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Oh they're up on the Attic Floor.
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They're there, they're just invisible. You probably tried to delete them at some point, Chief makes them Invisible and sets them on the Walls, Invisible layer when they're needed for things like gables.
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Check the Wall Cap panel
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Technical Illustration Elevation - weird light orb?
TeaTime replied to westvale's topic in General Q & A
Just by not using Tech Illustration. That glare is an effect of that rendering technique, you'll see it way more pronounced if you change your Warm color to something darker. You'll also notice that its location is relative to the viewport, as you pan the view around you'll see that it stays where it is on the screen as the model moves around. You can pan the view down away from the glare, but sadly when its sent to Layout it doesn't respect that positioning. I don't think there's any way to change that. Probably just change to Vector View, or learn to live with the glare. -
There's nothing I know if in CA that controls that. What's the mouse? Is there some special software for it? it might be mapped to some other control other than the typical MiddleMouse action.
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If that's a Layout Box, in X15, you should have all those. Maybe post a copy of the plan so we can see if we see the same thing.
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Are you by chance not using X15?