ericepv

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Everything posted by ericepv

  1. ericepv

    Ray Trace Lighting Options

    In addition to adding extra lights sources, have you turned on Photo Mapping (select the "Advanced" tab in the Ray-Trace dialog box)? Also, try adding sunlight and manipulate it's intensity in the "lighting " tab in the RT DBX. Also, experiment with the Ambient Occlusion settings in the Lighting tab.
  2. ericepv

    Time to Show YOUR GOODIES!

    Limitless, these look really nice! I'd like to see how they look as ray-traces.
  3. ericepv

    Time to Show YOUR GOODIES!

    Nicely done!
  4. ericepv

    Time to Show YOUR GOODIES!

    Well done David, I really like your use of materials.
  5. ericepv

    Time to Show YOUR GOODIES!

    These look great!
  6. ericepv

    Time to Show YOUR GOODIES!

    All modeled and rendered in Chief...
  7. ericepv

    LED Tape Light

    Thanks for sharing this Robert.
  8. ericepv

    Time to Show YOUR GOODIES!

    Jay: Materials and textures can really make a big difference in the overall look of a rendering.I frequently use my own textures since some of the ones in Chief's library look just a bit too perfect to be realistic. I have quite a few libraries that I draw from so I'm not sure which one I got the grass from but the mulch I just pulled from Bing Images. I've attached them both. Eric
  9. ericepv

    Fine Homebuilding Ad

    I've been getting great results with Chief's ray-tracer, here's a project I just finished. Everything was modeled (except for the grass & mulch which are from my library) and rendered in X10.
  10. ericepv

    Time to Show YOUR GOODIES!

    Here's a project I just finished. With the exception of 2 imported materials (grass & mulch), everything was modeled and rendered in X10.
  11. ericepv

    Time to Show YOUR GOODIES!

    Looks great!
  12. ericepv

    Time to Show YOUR GOODIES!

    Very nice work Larry! You did a great job with the lighting and I especially like your textures, they really make the scene. Eric
  13. ericepv

    anyone else having issues with RT?

    Thanks Kbird, I'll give that a try. - Eric
  14. ericepv

    anyone else having issues with RT?

    I re-ran my experiment that I did with the Beta version last week, here are the results. The first image is X9, the second image is X10 Beta and the last one is the latest version of X10 that I downloaded this morning. Not much of an improvement, I guess I've got to make some more adjustments to the lighting to get back to the image I had with X9.
  15. ericepv

    anyone else having issues with RT?

    Chief has replied to my letter: " We are aware of some loss in functionality in the Ray Trace rendering. In our efforts to improve the real-time rendering for the new Physically Based Rendering Technique, we were forced to refactor some of the Material Properties. As a side effect, the reflective settings in the Ray Tracer were impacted. We are implementing a fix for the Ray Tracer that should be available with the official release that is scheduled this month." I'm looking forward to the full release. Hopefully the fix will restore X9's ray-trace quality. Eric
  16. ericepv

    anyone else having issues with RT?

    I've written to Chief about this issue and hopefully they are aware of it and are working on a fix, I'll post an update when I hear. Chief support is usually very good at responding. Eric
  17. ericepv

    anyone else having issues with RT?

    Yes the lights are on in the X10 image, in fact you can see a slight bit of light coming from below the shade on the wall but the shade itself is not illuminated. I compared the lampshade properties with what I had in X9 and found that the emmisive setting was off (I had it at 50% in X9). The emmisive setting is somewhat different in X10 so I set it to 130,000 (average light bulb) and ran it again. Below is what I got after 12 passes...
  18. ericepv

    anyone else having issues with RT?

    I'd be interested to hear what Chief has to say about this.
  19. ericepv

    anyone else having issues with RT?

    After reading the posts above, I decided to try my own experiment. I rendered a past project in X10 using the same settings that I had used in X9 when I originally did this project, the results are below. As you will see, in the first image (on top), which was done in X9, the lighting is brighter overall and the two table lamps are much different as compared to the second image (bottom) which was done in X10. I'll mess around with the settings a bit to see if I can correct the image but until the problems get worked out, I'll stick with X9.
  20. ericepv

    Time to Show YOUR GOODIES!

    Here are some renderings I did for a developer who is rehabbing a property in Los Angeles. Everything was drawn and rendered in X9 and with the exception of a few minor items, all icons came from the Chief library.
  21. ericepv

    Time to Show YOUR GOODIES!

    Very well done!
  22. ericepv

    3D Connexion

    I'm considering getting a 3D Connexion wireless mouse for my system (if it is compatible with Chief). Does anyone have experience with this or a similar tool?
  23. ericepv

    Time to Show YOUR GOODIES!

    Nice job, these look great!
  24. ericepv

    Time to Show YOUR GOODIES!

    Thanks, I appreciate your comment. I did 30 passes although I probably could have gotten away with less; I believe it took about 90 minutes to run. I've found that the key to getting a great looking ray-trace is to keep the ambient light to a minimum (zero if possible), make use of additional lighting and also get to know how to use all the features on the lighting tab. It takes alot of experimentation but once you have learned the proper use of all the features Chief offers (and I'm always learning), the results can be just as good as anything from Blender or 3DS Max. Also, get to know bump maps and how to use them, they add alot of realism to the textures.