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Everything posted by scottharris
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Wide plank wood floor material search.
scottharris replied to MonicaMDesign's topic in General Q & A
Have you tried using the built-in Material Builder to create tile, wood flooring, etc? It works great for wide style flooring -
I think you will need at least one of your terrain values to be a different elevation - as Mark3D points out. Otherwise, the terrain takes on the common value you set which was -20’. In the example below, I added another elevation at the front with -15’
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Trees and shrubs disappear in physical based renderings. Why?
scottharris replied to DB-Designs's topic in General Q & A
If you are using the 2D plant images, you will need to turn off the setting in the plant 'image always faces camera'. You could also use the new 3D speedtree plants - they look great -
You might try using a macro on your wall in the ‘object information’ panel. Then, you can use that variable in your schedule. Note walls can have an upper and lower; and, the [0] is the outer layer of your wall. I exported the wall with the macro if you want to import it. Macros: %upper_layers[0].area.round(2)% %lower_layers[0].area.round(2)% Wall SQ-FT.calibz
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Creating large profile 24x48 tile in Chief Tile Builder
scottharris replied to Elliot's topic in General Q & A
For a 4’ x 2’ tile, you will probably want a higher resolution, like 4096; then increase your pixels to 288” x 288”. These were the settings I used for the attached scene, the tile is 2:1. For exact sizing – I sometimes will apply the material to a wall, take an elevation and then overlay gridlines at the desired size; then adjust the pixel export so it lines up. -
Temp 3d dimensions not going to ceiling surface?
scottharris replied to Renerabbitt's topic in General Q & A
Is your dimension default set to wall surfaces? -
Looks like some of your walls were edited top or bottom. See if resetting the 'default top height' and 'default bottom height' works - on the 1st floor.
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Survey built Terrain to Proposed Terrain
scottharris replied to EmpireDrafting's topic in General Q & A
If you have a place you can upload the plan, send a link. With Terrain, you do not want over lapping terrain data. So, when you add new terrain, you may need to remove existing terrain elevation information. -
Maybe due to your wall type? Can you post your plan ?
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You might check what Text Style is used for the Label; then adjust it to your desired size.
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How do I get photo realistic renderings in X17?
scottharris replied to agorres's topic in General Q & A
There are several videos on ray tracing if you search that term on the chief website. Here's a summary video to help https://www.chiefarchitect.com/videos/watch/10288/ray-trace-rendering-using-area-lights.html -
No, Chief Architect is not selling customer information. Why are you getting ads? Possibly related to any searches you made on the internet.
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Correct. You can use the Simpson Library for most hangers/connectors.
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Trying to Save a Porch Barrel Roof - Convert to Symbol
scottharris replied to Drew-PRH's topic in General Q & A
Drew, in a 3D view, use tools > symbol > convert to symbol -
GPU ray tracing is the core rendering technology in X17; the CPU ray tracer was removed – info why in this post. If you want to improve your GPU ray tracing, here's a video https://www.chiefarchitect.com/videos/watch/1972/ray-tracing-gpu-lighting.html
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corner base cabinet bi-fold doors show as open
scottharris replied to RogerPlansit's topic in General Q & A
For your corner cabinet, you can open the door. Try 45 deg. (90 deg. opens it; but, it's incorrect). To insert a lazy susan, change to self selection using a library object - I used a rev-a-shelf model. X17 does have top stretchers that are automatic for frameless boxes. -
When will X17 be released to the general public..?
scottharris replied to mtldesigns's topic in General Q & A
Chief Architect X17 is Available Today -
Michelle, can you post your plan?
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Can not apply material to an interior wall Layer
scottharris replied to DeLayDesign's topic in General Q & A
Can you post the plan or export the wall type? -
When will X17 be released to the general public..?
scottharris replied to mtldesigns's topic in General Q & A
X17 beta is available now; the full release of X17 is expected by the end of June -
Physically Based Rendering Issues - HELP
scottharris replied to Designer_Maddee's topic in General Q & A
I opened your plan, made some adjustments to your render settings, most notably the number of max samples. Then, I noticed you are using X13 on a Mac. We added real time raytracing for the Mac in X16. You might download the trial version and see how it looks. Be sure to lower your max samples on the Mac since they are slower at rendering than the PC (on my PC 4080 laptop these were about 10 seconds; on my MacBook Pro M4 laptop for 250 samples it took 90 seconds). -
Physically Based Rendering Issues - HELP
scottharris replied to Designer_Maddee's topic in General Q & A
Can you post your plan (.zip file with the backup of textures) ? -
Joe, on the chief academy event page, there’s a pdf with a break out of the specific events.
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Here's an article that may help - ChiefBlog article
